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Daniel Ricao Canelhas

dblp:139/3672 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0001-7035-5710ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 50% 3D vision · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
visual odometry
0.312018
A Survey of Voxel Interpolation Methods and an Evaluation of Their Impact on Volumetric Map-Based Visual Odometry · ICRA 2018
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
volumetric mapping
0.312018
A Survey of Voxel Interpolation Methods and an Evaluation of Their Impact on Volumetric Map-Based Visual Odometry · ICRA 2018

Methods — techniques the papers use, named apart from their topics

truncated signed distance field · 0.7trilinear interpolation · 0.7
YearPublicationVenuePosition
2018 A Survey of Voxel Interpolation Methods and an Evaluation of Their Impact on Volumetric Map-Based Visual Odometry
abstract
Voxel volumes are simple to implement and lend themselves to many of the tools and algorithms available for 2D images. However, the additional dimension of voxels may be costly to manage in memory when mapping large spaces at high resolutions. While lowering the resolution and using interpolation is common work-around, in the literature we often find that authors either use trilinear interpolation or nearest neighbors and rarely any of the intermediate options. This paper presents a survey of geometric interpolation methods for voxel-based map representations. In particular we study the truncated signed distance field (TSDF) and the impact of using fewer than 8 samples to perform interpolation within a depth-camera pose tracking and mapping scenario. We find that lowering the number of samples fetched to perform the interpolation results in performance similar to the commonly used trilinear interpolation method, but leads to higher frame-rates. We also report that lower bit-depth generally leads to performance degradation, though not as much as may be expected, with voxels containing as few as 3 bits sometimes resulting in adequate estimation of camera trajectories.
Daniel Ricao Canelhas, Todor Stoyanov, Achim J. Lilienthal
ICRA1
2013 Improved local shape feature stability through dense model tracking
abstract
In this work we propose a method to effectively remove noise from depth images obtained with a commodity structured light sensor. The proposed approach fuses data into a consistent frame of reference over time, thus utilizing prior depth measurements and viewpoint information in the noise removal process. The effectiveness of the approach is compared to two state of the art, single-frame denoising methods in the context of feature descriptor matching and keypoint detection stability. To make more general statements about the effect of noise removal in these applications, we extend a method for evaluating local image gradient feature descriptors to the domain of 3D shape descriptors. We perform a comparative study of three classes of such descriptors: Normal Aligned Radial Features, Fast Point Feature Histograms and Depth Kernel Descriptors; and evaluate their performance on a real-world industrial application data set. We demonstrate that noise removal enabled by the dense map representation results in major improvements in matching across all classes of descriptors as well as having a substantial positive impact on keypoint detection reliability.
Daniel Ricao Canelhas, Todor Stoyanov, Achim J. Lilienthal
IROS1
2013 SDF Tracker: A parallel algorithm for on-line pose estimation and scene reconstruction from depth images
abstract
Ego-motion estimation and environment mapping are two recurring problems in the field of robotics. In this work we propose a simple on-line method for tracking the pose of a depth camera in six degrees of freedom and simultaneously maintaining an updated 3D map, represented as a truncated signed distance function. The distance function representation implicitly encodes surfaces in 3D-space and is used directly to define a cost function for accurate registration of new data. The proposed algorithm is highly parallel and achieves good accuracy compared to state of the art methods. It is suitable for reconstructing single household items, workspace environments and small rooms at near real-time rates, making it practical for use on modern CPU hardware.
Daniel Ricao Canelhas, Todor Stoyanov, Achim J. Lilienthal
IROS1