EDBT 2026 Demo / reviewers in the wild / expert
Xinyu Wei 0004
dblp:139/3851-4
· DBLP profile ↗
8ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Video understanding and tracking · 63% 3D vision · 21% Multi-agent systems · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational social science and digital humanities · 100% | |
| Databases, data mining, and information retrieval
2 papers |
Data mining · 88% Recommender systems · 12% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 77% Multimedia analysis and retrieval · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 6 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities
sports analytics |
0.8 | 3 | 2017 | "The Leicester City Fairytale?": Utilizing New Soccer Analytics Tools to Compare Performance in the 15/16 & 16/17 EPL Seasons · KDD 2017 Not All Passes Are Created Equal: Objectively Measuring the Risk and Reward of Passes in Soccer from Tracking Data · KDD 2017 Predicting Serves in Tennis using Style Priors · KDD 2015 |
Computer vision › 3D vision
camera calibration |
0.4 | 1 | 2020 | End-to-End Camera Calibration for Broadcast Videos · CVPR 2020 |
Computer vision › Video understanding and tracking › video analytics
sports video analysis |
0.4 | 1 | 2020 | End-to-End Camera Calibration for Broadcast Videos · CVPR 2020 |
Data mining
spatiotemporal data mining |
0.2 | 1 | 2016 | Forecasting the Next Shot Location in Tennis Using Fine-Grained Spatiotemporal Tracking Data · IEEE Trans. Knowl. Data Eng. 2016 |
Data mining
sports analytics |
0.2 | 1 | 2016 | Forecasting the Next Shot Location in Tennis Using Fine-Grained Spatiotemporal Tracking Data · IEEE Trans. Knowl. Data Eng. 2016 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.1 | 1 | 2016 | Forecasting the Next Shot Location in Tennis Using Fine-Grained Spatiotemporal Tracking Data · IEEE Trans. Knowl. Data Eng. 2016 |
Methods — techniques the papers use, named apart from their topics
multimodal fusion · 0.9long-term context modeling · 0.9templating · 0.7hashing · 0.7computer vision · 0.7alignment · 0.7machine learning · 0.6probabilistic graphical model · 0.5model adaptation · 0.5style prior · 0.4probabilistic modeling · 0.4spatial transformer network · 0.4homography estimation · 0.4risk-reward estimation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Event2Tracking: Reconstructing Multi-Agent Soccer Trajectories Using Long-Term Multimodal ContextabstractSoccer is a rich testbed for studying multi-agent adversarial systems. In this work we focus on the task of reconstructing the noisy trajectories of soccer agents (players and the ball). Previous works that model the behaviours of agents in soccer are limited in two respects: (i) they only focus on short-term context windows (less than or equal to 10 seconds) which are not suitable for reconstructing trajectories impacted by long-term noise, and (ii) they exclusively rely on trajectory context, and do not leverage soccer's auxiliary data streams that can provide additional context. Our Event2Tracking model addresses these limitations. First, our architecture models soccer's long-term structure by processing long-term trajectories (60 seconds in duration). Secondly, our architecture is multimodal. Specifically, it fuses soccer tracking data with event data (which specifies the high-level semantic events that transpire in a game), providing rich context that cannot strictly be inferred from the raw trajectories. We evaluate our method empirically using a reconstruction loss metric. Compared to state-of-the-art approaches, our method substantially improves the accuracy of the ball's and players' reconstructed trajectories. Harry Hughes, Michael Horton 0001, Xinyu Wei 0004, Harshala Gammulle, Clinton Fookes, Sridha Sridharan, Patrick Lucey |
AAAI | 3 |
| 2020 | End-to-End Camera Calibration for Broadcast VideosabstractThe increasing number of vision-based tracking systems deployed in production have necessitated fast, robust camera calibration. In the domain of sport, the majority of current work focuses on sports where lines and intersections are easy to extract, and appearance is relatively consistent across venues. However, for more challenging sports like basketball, those techniques are not sufficient. In this paper, we propose an end-to-end approach for single moving camera calibration across challenging scenarios in sports. Our method contains three key modules: 1) area-based court segmentation, 2) camera pose estimation with embedded templates, 3) homography prediction via a spatial transform network (STN). All three modules are connected, enabling end-to-end training. We evaluate our method on a new college basketball dataset and demonstrate state of the art performance in variable and dynamic environments. We also validate our method on the World Cup 2014 dataset to show its competitive performance against the state-of-the-art methods. Lastly, we show that our method is two orders of magnitude faster than the previous state of the art on both datasets. Long Sha, Jennifer A. Hobbs, Panna Felsen, Xinyu Wei 0004, Patrick Lucey, Sujoy Ganguly |
CVPR | 4 |
| 2018 | Interactive Sports Analytics: An Intelligent Interface for Utilizing Trajectories for Interactive Sports Play Retrieval and AnalyticsabstractAnalytics in professional sports has experienced a dramatic growth in the last decade due to the wide deployment of player and ball tracking systems in team sports, such as basketball and soccer. With the massive amount of fine-grained data being generated, new data-points are being generated, which can shed light on player and team performance. However, due to the complexity of plays in continuous sports, these data-points often lack the specificity and context to enable meaningful retrieval and analytics. In this article, we present an intelligent human--computer interface that utilizes trajectories instead of words, which enables specific play retrieval in sports. Various techniques of alignment, templating, and hashing were utilized by our system and they are tailored to multi-agent scenario so that interactive speeds can be achieved. We conduct a user study to compare our method to the conventional keywords-based system and the results show that our method significantly improves the retrieval quality. We also show how our interface can be utilized for broadcast purposes, where a user can draw and interact with trajectories on a broadcast view using computer vision techniques. Additionally, we show that our method can also be used for interactive analytics of player performance, which enables the users to move players around and see how performance changes as a function of position and proximity to other players. Long Sha, Patrick Lucey, Yisong Yue, Xinyu Wei 0004, Jennifer A. Hobbs, Charlie Rohlf, Sridha Sridharan |
ACM Trans. Comput. Hum. Interact. | 4 |
| 2017 | Not All Passes Are Created Equal: Objectively Measuring the Risk and Reward of Passes in Soccer from Tracking DataabstractIn soccer, the most frequent event that occurs is a pass. For a trained eye, there are a myriad of adjectives which could describe this event (e.g., "majestic pass", "conservative" to "poor-ball"). However, as these events are needed to be coded live and in real-time (most often by human annotators), the current method of grading passes is restricted to the binary labels 0 (unsuccessful) or 1 (successful). Obviously, this is sub-optimal because the quality of a pass needs to be measured on a continuous spectrum (i.e., 0 to 100%) and not a binary value. Additionally, a pass can be measured across multiple dimensions, namely: i) risk -- the likelihood of executing a pass in a given situation, and ii) reward -- the likelihood of a pass creating a chance. In this paper, we show how we estimate both the risk and reward of a pass across two seasons of tracking data captured from a recent professional soccer league with state-of-the-art performance, then showcase various use cases of our deployed passing system. Paul Power, Héctor Ruiz, Xinyu Wei 0004, Patrick Lucey |
KDD | 3 |
| 2017 | "The Leicester City Fairytale?": Utilizing New Soccer Analytics Tools to Compare Performance in the 15/16 & 16/17 EPL SeasonsabstractThe last two years have been somewhat of a rollercoaster for English Premier League (EPL) team Leicester City. In the 2015/16 season, against all odds and logic, they won the league to much fan-fare. Fast-forward nine months later, and they are battling relegation. What could describe this fluctuating form? As soccer is a very complex and strategic game, common statistics (e.g., passes, shots, possession) do not really tell the full story on how a team succeeds and fails. However, using machine learning tools and a plethora of data, it is now possible to obtain some insights into how a team performs. To showcase the utility of these new tools (i.e., expected goal value, expected save value, strategy-plots and passing quality measures), we first analyze the EPL 2015/16 season which a specific emphasis on the champions Leicester City, and then compare it to the current one. Finally, we show how these features can be used to predict future performance. Héctor Ruiz, Paul Power, Xinyu Wei 0004, Patrick Lucey |
KDD | 3 |
| 2016 | Forecasting the Next Shot Location in Tennis Using Fine-Grained Spatiotemporal Tracking DataabstractIn professional sport, an enormous amount of fine-grain performance data can be generated at near millisecond intervals in the form of vision-based tracking data. One of the first sports to embrace this technology has been tennis, where Hawk-Eye technology has been used to both aid umpiring decisions, and to visualize shot trajectories for broadcast purposes. Despite the high-level of accuracy of the tracking systems and the sheer volume of spatiotemporal data they generate, the use of this data for player performance analysis and prediction has been lacking. In this research, we use ball and player tracking data from “Hawk-Eye” to discover unique player styles and predict within-point events. We move beyond current analysis that only incorporates coarse match statistics (i.e., serves, winners, number of shots, and volleys) and use spatial and temporal information which better characterizes the tactics and tendencies of each player. Using a probabilistic graphical model, we are able to model player behaviors which enables us to: 1) find the factors such as location and speed of the incoming shot which are most conducive to a player hitting a winner (i.e., “sweet-spot”) or cause an error, and 2) do “live in-point” prediction - based on the shots being played during a rally we estimate the probability of the outcome (e.g., winner, continuation, or error) and the location of the next shot. As player behavior depends on the opponent, we use model adaptation to enhance our prediction. We show the utility of our approach by analyzing the play of Djokovic, Nadal, and Federer at the 2012 Australian Tennis Open. Xinyu Wei 0004, Patrick Lucey, Stuart Morgan, Sridha Sridharan |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2015 | Predicting Serves in Tennis using Style PriorsabstractIn professional sport, an enormous amount of fine-grain performance data can be generated at near millisecond intervals in the form of vision-based tracking data. One of the first sports to embrace this technology has been tennis, where Hawk-Eye technology has been used to both aid umpiring decisions, and to visualize shot trajectories for broadcast purposes. These data have tremendous untapped applications in terms of "opponent planning'', where a large amount of recent data is used to learn contextual behavior patterns of individual players, and ultimately predict the likelihood of a particular type of serve. Since the type of serve selected by a player may be contingent on the match context (i.e., is the player down break-point, or is serving for the match etc.), the characteristics of the player (i.e., the player may have a very fast serve, hit heavy with topspin or kick, or slice serves into the body) as well as the characteristics of the opponent (e.g., the opponent may prefer to play from the baseline or "chip-and-charge'' into the net). In this paper we present a method which recommends the most likely serves of a player in a given context. We show by utilizing a "style prior", we can improve the prediction/recommendation. Such an approach also allows us to quantify the similarity between players, which is useful in enriching the dataset for future prediction. We conduct our analysis on Hawk-Eye data collected from three recent Australian Open Grand-Slam Tournaments and show how our approach can be used in practice. Xinyu Wei 0004, Patrick Lucey, Stuart Morgan, Peter Carr 0001, Machar Reid, Sridha Sridharan |
KDD | 1 |
| 2014 | Forecasting Events Using an Augmented Hidden Conditional Random Field
Xinyu Wei 0004, Patrick Lucey, Stephen Vidas, Stuart Morgan, Sridha Sridharan |
ACCV (4) | 1 |