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Yeon Kim

dblp:139/5065 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1987
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › feature matching › 3d correspondence
3d feature matching
0.011987
Determining object motion in a sequence of stereo images · IEEE J. Robotics Autom. 1987
Computer vision › 3D vision
depth estimation
0.011987
Positioning three-dimensional objects using stereo images · IEEE J. Robotics Autom. 1987
Computer vision › 3D vision
motion estimation
0.011987
Determining object motion in a sequence of stereo images · IEEE J. Robotics Autom. 1987
Computer vision › 3D vision › stereo vision
stereo matching
0.011987
Positioning three-dimensional objects using stereo images · IEEE J. Robotics Autom. 1987
Computer vision › 3D vision
stereo vision
0.011987
Positioning three-dimensional objects using stereo images · IEEE J. Robotics Autom. 1987
Geometric modeling and processing › shape representation
3d object representation
0.011986
Rectangular parallelepiped coding: A volumetric representation of three-dimensional objects · IEEE J. Robotics Autom. 1986
Geometric modeling and processing › shape representation
volumetric representation
0.011986
Rectangular parallelepiped coding: A volumetric representation of three-dimensional objects · IEEE J. Robotics Autom. 1986

Methods — techniques the papers use, named apart from their topics

relaxation methods · 0.0zero-crossing · 0.0volume intersection · 0.0rigid motion estimation · 0.0rectangular parallelepiped coding · 0.0intensity gradients · 0.0
YearPublicationVenuePosition
1987 Positioning three-dimensional objects using stereo images
abstract
A simple stereo algorithm is presented for determining the three-dimensional position of object points in a scene. In this algorithm two independent measures of similarity, the zero-crossing pattern and the intensity gradient, are combined to improve the matching process. Zero-crossing neighborhoods are classified into 16 possible patterns according to their local connectivity. In the matching process a relaxation method is used to find the best matches. Three constraints are incorporated into a single relaxation process, namely, disparity continuity, figural continuity, and smoothness of the probability of matching.
Yeon Kim, Jake K. Aggarwal
IEEE J. Robotics Autom.1
1987 Determining object motion in a sequence of stereo images
abstract
The motion of a three-dimensional object is determined from a sequence of stereo images by extracting three-dimensional features, establishing correspondences between these features, and finally, computing the rigid motion parameters. Three-dimensional features are extracted from the depth map of a scene. A two-pass relaxation method is developed for matching features extracted from successive depth maps. In each iteration, geometrical relationships between a feature and its neighbors in one map are compared to those between a candidate in the other map and its neighbors to update the matching probability of the candidate. The comparison of the geometrical relationship is based on the principle of conservation of distance and angle between features during rigid motion. The use of three-dimensional features allows one to find the rotation and translation components of motion separately via solving linear equations. Experimental results using several sets of real data are presented to illustrate results and difficulties.
Yeon Kim, Jake K. Aggarwal
IEEE J. Robotics Autom.1
1986 Rectangular parallelepiped coding: A volumetric representation of three-dimensional objects
abstract
A new three-dimensional object representation scheme called rectangular parallelepiped coding is presented. Rectangular parallelepiped coding is an extension to three-dimensional space of the two-dimensional rectangular coding scheme. It is a volume-based representation of three-dimensional objects constructed from three orthogonal views (silhouettes) of the object using volume intersection method and is coded as a list of rectangular parallelepipeds. The representation is versatile and easily edited. For the objects coded in this representation, the operations of translation, rotation, and scaling are easily performed and the properties of volume, surface, and moments are easily computed. Examples are given for which processing time and storage requirements are examined.
Yeon Kim, Jake K. Aggarwal
IEEE J. Robotics Autom.1