Kuan Fang

dblp:139/7013 · DBLP profile ↗
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18ranked-venue papers
8as first author
10since 2021 · last 2025
0000-0002-7620-3117ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 6 first-author · 9 since 2021Systems, architecture and hardware · 10 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Blox-Net: Generative Design-for-Robot-Assembly Using VLM Supervision, Physics Simulation, and a Robot with Reset
abstract
Generative AI systems have shown impressive capabilities in creating text, code, and images. Inspired by the importance of research in industrial Design for Assembly, we introduce a novel problem: Generative Design-for-RobotAssembly (GDfRA). The task is to generate an assembly based on a natural language prompt (e.g., “giraffe”) and an image of available physical components, such as 3D-printed blocks. The output is an assembly, a spatial arrangement of these components, accompanied by instructions for a robot to build it. The output geometry must 1) resemble the requested object and 2) be reliably assembled by a 6 DoF robot arm with a suction gripper. We then present Blox-Net, a GDfRA system that combines generative vision language models with well-established methods in computer vision, simulation, perturbation analysis, motion planning, and physical robot experimentation to solve a class of GDfRA problems without human supervision. Blox-Net achieved a Top-1 accuracy of$\mathbf{6 3. 5 \%}$in the semantic accuracy of its designed assemblies. Six designs, after Blox-Net's automated pertubation redesign, were reliably assembled by a robot, achieving near-perfect success across$\mathbf{1 0}$consecutive assembly iterations with human intervention only during reset prior to assembly. The entire pipeline from the textual word to reliable physical assembly is performed without human intervention. Project Page: https://bloxnet.org/
Andrew Goldberg 0001, Kavish Kondap, Tianshuang Qiu, Zehan Ma, Letian Fu, Justin Kerr, Kaiyuan Chen 0001, Kuan Fang, Kenneth Y. Goldberg
ICRA9
2025 KALIE: Fine-Tuning Vision-Language Models for Open-World Manipulation Without Robot Data
abstract
Building generalist robotic systems involves effectively endowing robots with the capabilities to handle novel objects in an open-world setting. Inspired by the advances of large pre-trained models, we propose Keypoint Affordance Learning from Imagined Environments (KALIE), which adapts pre-trained Vision Language Models (VLMs) for robotic control in a scalable manner. Instead of directly producing motor commands, KALIE controls the robot by predicting pointbased affordance representations based on natural language instructions and visual observations of the scene. The VLM is trained on 2D images with affordances labeled by humans, bypassing the need for training data collected on robotic systems. Through an affordance-aware data synthesis pipeline, KALIE automatically creates massive high-quality training data based on limited example data manually collected by humans. We demonstrate that KALIE can learn to robustly solve new manipulation tasks with unseen objects given only 50 example data points. Compared to baselines using pre-trained VLMs, our approach consistently achieves superior performance.
Grace Tang, Swetha Rajkumar, Homer Walke, Sergey Levine, Kuan Fang
ICRA6
2025 Affordance-Guided Reinforcement Learning via Visual Prompting
abstract
Robots equipped with reinforcement learning (RL) have the potential to learn a wide range of skills solely from a reward signal. However, obtaining a robust and dense reward signal for general manipulation tasks remains a challenge. Existing learning-based approaches require significant data, such as human demonstrations of success and failure, to learn task-specific reward functions. Recently, there is also a growing adoption of large multi-modal foundation models for robotics that can perform visual reasoning in physical contexts and generate coarse robot motions for manipulation tasks. Motivated by this range of capability, in this work, we present Keypoint-based Affordance Guidance for Improvements (KAGI), a method leveraging rewards shaped by vision-language models (VLMs) for autonomous RL. State-of-the-art VLMs have demonstrated impressive zero-shot reasoning about affordances through keypoints, and we use these to define dense rewards that guide autonomous robotic learning. On diverse real-world manipulation tasks specified by natural language descriptions, KAGI improves the sample efficiency of autonomous RL and enables successful task completion in 30K online fine-tuning steps. Additionally, we demonstrate the robustness of KAGI to reductions in the number of indomain demonstrations used for pre-training, reaching similar performance in 45K online fine-tuning steps.†
Olivia Y. Lee, Annie Xie, Kuan Fang, Karl Pertsch, Chelsea Finn
IROS3
2025 Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following
abstract
Effective task representations should facilitate compositionality, such that after learning a variety of basic tasks, an agent can perform compound tasks consisting of multiple steps simply by composing the representations of the constituent steps together. While this is conceptually simple and appealing, it is not clear how to automatically learn representations that enable this sort of compositionality. We show that learning to associate the representations of current and future states with a temporal alignment loss can improve compositional generalization, even in the absence of any explicit subtask planning or reinforcement learning. We evaluate our approach across diverse robotic manipulation tasks as well as in simulation, showing substantial improvements for tasks specified with either language or goal images.
Vivek Myers, Bill Zheng 0001, Anca D. Dragan, Kuan Fang, Sergey Levine
NeurIPS4
2024 Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data
abstract
Robotic systems that rely primarily on self-supervised learning have the potential to decrease the amount of human annotation and engineering effort required to learn control strategies. In the same way that prior robotic systems have leveraged self-supervised techniques from computer vision (CV) and natural language processing (NLP), our work builds on prior work showing that the reinforcement learning (RL) itself can be cast as a self-supervised problem: learning to reach any goal without human-specified rewards or labels. Despite the seeming appeal, little (if any) prior work has demonstrated how self-supervised RL methods can be practically deployed on robotic systems. By first studying a challenging simulated version of this task, we discover design decisions about architectures and hyperparameters that increase the success rate by $2 \times$. These findings lay the groundwork for our main result: we demonstrate that a self-supervised RL algorithm based on contrastive learning can solve real-world, image-based robotic manipulation tasks, with tasks being specified by a single goal image provided after training.
Chongyi Zheng, Benjamin Eysenbach, Homer Walke, Patrick Yin, Kuan Fang, Ruslan Salakhutdinov, Sergey Levine
ICLR5
2024 Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration
abstract
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io.
Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin
ICRA136
2024 Multistage Cable Routing Through Hierarchical Imitation Learning
abstract
We study the problem of learning to perform multi-stage robotic manipulation tasks, with applications to cable routing, where the robot must route a cable through a series of clips. This setting presents challenges representative of complex multi-stage robotic manipulation scenarios: handling deformable objects, closing the loop on visual perception, and handling extended behaviors consisting of multiple steps that must be executed successfully to complete the entire task. In such settings, learning individual primitives for each stage that succeed with a high enough rate to perform a complete temporally extended task is impractical: if each stage must be completed successfully and has a non-negligible probability of failure, the likelihood of successful completion of the entire task becomes negligible. Therefore, successful controllers for such multi-stage tasks must be able to recover from failure and compensate for imperfections in low-level controllers by smartly choosing which controllers to trigger at any given time, retrying, or taking corrective action as needed. To this end, we describe an imitation learning system that uses vision-based policies trained from demonstrations at both the lower (motor control) and the upper (sequencing) level, present a system for instantiating this method to learn the cable routing task, and perform evaluations showing great performance in generalizing to very challenging clip placement variations. Supplementary videos, datasets, and code can be found athttps://sites.google.com/view/cablerouting.
Jianlan Luo, Charles Xu 0003, Xinyang Geng, Gilbert Feng, Kuan Fang, Liam Tan, Stefan Schaal, Sergey Levine
IEEE Trans. Robotics5
2023 Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible Tasks
abstract
Solving real-world manipulation tasks requires robots to be equipped with a repertoire of skills that can be applied to diverse scenarios. While learning-based methods can enable robots to acquire skills from interaction data, their success relies on collecting training data that covers the diverse range of tasks that the robot may encounter during the test time. However, creating diverse and feasible training tasks often requires extensive domain knowledge and non-trivial manual labor. We introduce Active Task Randomization (ATR), an approach that learns robust skills through the unsupervised generation of training tasks. ATR selects suitable training tasks-which consist of an environment configuration and manipulation goal-by actively balancing their diversity and feasibility. In doing so, ATR effectively creates a curriculum that gradually increases task diversity while maintaining a moderate level of feasibility, which leads to more complex tasks as the skills become more capable. ATR predicts task diversity and feasibility with a compact task representation that is learned concurrently with the skills. The selected tasks are then procedurally generated in simulation with a graph-based parameterization. We demonstrate that the learned skills can be composed by a task planner to solve unseen sequential manipulation problems based on visual inputs. Compared to baseline methods, ATR can achieve superior success rates in single-step and sequential manipulation tasks. Videos are available at sites.google.com/view/active-task-randomization/
Kuan Fang, Toki Migimatsu, Ajay Mandlekar, Li Fei-Fei 0001, Jeannette Bohg
IROS1
2022 Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in Latent Space
abstract
General-purpose robots require diverse repertoires of behaviors to complete challenging tasks in real-world unstructured environments. To address this issue, goal-conditioned reinforcement learning aims to acquire policies that can reach configurable goals for a wide range of tasks on command. However, such goal-conditioned policies are notoriously difficult and time-consuming to train from scratch. In this paper, we propose Planning to Practice (PTP), a method that makes it practical to train goal-conditioned policies for long-horizon tasks that require multiple distinct types of interactions to solve. Our approach is based on two key ideas. First, we decompose the goal-reaching problem hierarchically, with a high-level planner that sets intermediate subgoals using conditional subgoal generators in the latent space for a low-level model-free policy. Second, we propose a hybrid approach which first pre-trains both the conditional subgoal generator and the policy on previously collected data through offline reinforcement learning, and then fine-tunes the policy via online exploration. This fine-tuning process is itself facilitated by the planned subgoals, which breaks down the original target task into short-horizon goal-reaching tasks that are significantly easier to learn. We conduct experiments in both the simulation and real world, in which the policy is pre-trained on demonstrations of short primitive behaviors and fine-tuned for temporally extended tasks that are unseen in the offline data. Our experimental results show that PTP can generate feasible sequences of subgoals that enable the policy to efficiently solve the target tasks.11Supplementary video: sites.google.com/view/planning-to-practice
Kuan Fang, Patrick Yin, Ashvin Nair, Sergey Levine
IROS1
2021 Adaptive Procedural Task Generation for Hard-Exploration Problems
Kuan Fang, Yuke Zhu, Silvio Savarese, Li Fei-Fei 0001
ICLR1
2020 KETO: Learning Keypoint Representations for Tool Manipulation
abstract
We aim to develop an algorithm for robots to manipulate novel objects as tools for completing different task goals. An efficient and informative representation would facilitate the effectiveness and generalization of such algorithms. For this purpose, we present KETO, a framework of learning keypoint representations of tool-based manipulation. For each task, a set of task-specific keypoints is jointly predicted from 3D point clouds of the tool object by a deep neural network. These keypoints offer a concise and informative description of the object to determine grasps and subsequent manipulation actions. The model is learned from self-supervised robot interactions in the task environment without the need for explicit human annotations. We evaluate our framework in three manipulation tasks with tool use. Our model consistently outperforms state-of-the-art methods in terms of task success rates. Qualitative results of keypoint prediction and tool generation are shown to visualize the learned representations.
Zengyi Qin, Kuan Fang, Yuke Zhu, Li Fei-Fei 0001, Silvio Savarese
ICRA2
2019 Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks
abstract
Many robotic applications require the agent to perform long-horizon tasks in partially observable environments. In such applications, decision making at any step can depend on observations received far in the past. Hence, being able to properly memorize and utilize the long-term history is crucial. In this work, we propose a novel memory-based policy, named Scene Memory Transformer (SMT). The proposed policy embeds and adds each observation to a memory and uses the attention mechanism to exploit spatio-temporal dependencies. This model is generic and can be efficiently trained with reinforcement learning over long episodes. On a range of visual navigation tasks, SMT demonstrates superior performance to existing reactive and memory-based policies by a margin.
Kuan Fang, Alexander Toshev, Li Fei-Fei 0001, Silvio Savarese
CVPR1
2018 Demo2Vec: Reasoning Object Affordances From Online Videos
abstract
Watching expert demonstrations is an important way for humans and robots to reason about affordances of unseen objects. In this paper, we consider the problem of reasoning object affordances through the feature embedding of demonstration videos. We design the Demo2Vec model which learns to extract embedded vectors of demonstration videos and predicts the interaction region and the action label on a target image of the same object. We introduce the Online Product Review dataset for Affordance (OPRA) by collecting and labeling diverse YouTube product review videos. Our Demo2Vec model outperforms various recurrent neural network baselines on the collected dataset.
Kuan Fang, Te-Lin Wu, Daniel Yang, Silvio Savarese, Joseph J. Lim
CVPR1
2018 Multi-Task Domain Adaptation for Deep Learning of Instance Grasping from Simulation
abstract
Learning-based approaches to robotic manipulation are limited by the scalability of data collection and accessibility of labels. In this paper, we present a multi-task domain adaptation framework for instance grasping in cluttered scenes by utilizing simulated robot experiments. Our neural network takes monocular RGB images and the instance segmentation mask of a specified target object as inputs, and predicts the probability of successfully grasping the specified object for each candidate motor command. The proposed transfer learning framework trains a model for instance grasping in simulation and uses a domain-adversarial loss to transfer the trained model to real robots using indiscriminate grasping data, which is available both in simulation and the real world. We evaluate our model in real-world robot experiments, comparing it with alternative model architectures as well as an indiscriminate grasping baseline.
Kuan Fang, Stefan Hinterstoißer, Silvio Savarese, Mrinal Kalakrishnan
ICRA1
2018 Recurrent Autoregressive Networks for Online Multi-object Tracking
abstract
The main challenge of online multi-object tracking is to reliably associate object trajectories with detections in each video frame based on their tracking history. In this work, we propose the Recurrent Autoregressive Network (RAN), a temporal generative modeling framework to characterize the appearance and motion dynamics of multiple objects over time. The RAN couples an external memory and an internal memory. The external memory explicitly stores previous inputs of each trajectory in a time window, while the internal memory learns to summarize long-term tracking history and associate detections by processing the external memory. We conduct experiments on the MOT 2015 and 2016 datasets to demonstrate the robustness of our tracking method in highly crowded and occluded scenes. Our method achieves top-ranked results on the two benchmarks.
Kuan Fang, Xiaocheng Li, Silvio Savarese
WACV1
2016 DeLay: Robust Spatial Layout Estimation for Cluttered Indoor Scenes
abstract
We consider the problem of estimating the spatial layout of an indoor scene from a monocular RGB image, modeled as the projection of a 3D cuboid. Existing solutions to this problem often rely strongly on hand-engineered features and vanishing point detection, which are prone to failure in the presence of clutter. In this paper, we present a method that uses a fully convolutional neural network (FCNN) in conjunction with a novel optimization framework for generating layout estimates. We demonstrate that our method is robust in the presence of clutter and handles a wide range of highly challenging scenes. We evaluate our method on two standard benchmarks and show that it achieves state of the art results, outperforming previous methods by a wide margin.
Saumitro Dasgupta, Kuan Fang, Kevin Chen 0001, Silvio Savarese
CVPR2
2015 RadixBoost: A hardware acceleration structure for scalable radix sort on graphic processors
abstract
In this paper, we propose RadixBoost, a hardware acceleration structure for scalable 32-bit integer radix sort on GPU. The whole structure is integrated into a GPU microarchitecture as a special functional unit and can be started by new instructions. Our design enables a significantly faster sorting procedure for general purpose GPU computing. The RadixBoost architecture was validated by an FPGA prototype integrated in FPGA-based GPU microarchitecture simulator, Fastlanes. An ASIC evaluation of RadixBoost was also performed. Our results proved that RadixBoost outperformed its GPU software equivalent by a factor of over 6 with an 1% and 3% increase in area and power respectively in cutting-edge Fermi GPU.
Shikai Li, Kuan Fang, Yufei Ni, Zonghui Li, Yangdong Deng
ISCAS3
2013 FastLanes: An FPGA accelerated GPU microarchitecture simulator
abstract
Graphic Processing Units (GPUs) have emerged as a new general purpose computing platform that attracts significant research efforts. Currently, GPU architecture research resorts to time-consuming software simulations to evaluate microarchitecture innovations. In this paper, we propose FastLanes, an FPGA based simulator for a generic GPU microarchitecture, to enable hardware-accelerated simulation. FastLanes consists of a function model and a timing model, both implemented on FPGA. The functional model implements the full functionality of a multiprocessor of GPU and emulates multiple multiprocessors via time-division multiplexing. We develop a hybrid implementation strategy in which certain GPU logic is directly mapped to FPGA while the other logic is simulated by reusing the same FPGA logic. A corresponding context shifting mechanism is proposed to store execution states of threads from FPGA to external on-board memory, and vice versa. Such a mechanism makes it possible to simulate hundreds of GPU cores on a single FPGA evaluation board. Driven by the functional simulation results, the timing model considers the detailed configuration of GPU microarchitecture to derive the performance evaluation. A compiler tool-chain is also developed to allow the execution of NVIDIA GPU binary on FastLanes. Experimental results prove that FastLanes outperforms its software equivalent by up to 2 orders of magnitude.
Kuan Fang, Yufei Ni, Jiayuan He 0005, Zonghui Li, Shuai Mu 0002, Yangdong Deng
ICCD1