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Christopher Schaefer

dblp:139/7053 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Software testing · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software testing
game testing
0.212013
Crushinator: A framework towards game-independent testing · ASE 2013

Methods — techniques the papers use, named apart from their topics

automated testing · 0.2
YearPublicationVenuePosition
2013 Crushinator: A framework towards game-independent testing
abstract
Testing game applications relies heavily on beta testing methods. The effectiveness of beta testing depends on how well beta testers represent the common game-application users and if users are willing to participate in the beta test. An automated testing tool framework could reduce the dependence upon beta testing by most companies to analyze their game applications. This paper presents the Crushinator as one such framework. This framework provides a game-independent testing tool that implements multiple testing methods that can assist and possibly replace the use of beta testing.
Christopher Schaefer, Hyunsook Do, Brian M. Slator
ASE1