Demo Data from EDBT 2026 / reviewers in the wild / expert
Christopher Schaefer
dblp:139/7053
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Software testing
game testing |
0.2 | 1 | 2013 | Crushinator: A framework towards game-independent testing · ASE 2013 |
Methods — techniques the papers use, named apart from their topics
automated testing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Crushinator: A framework towards game-independent testingabstractTesting game applications relies heavily on beta testing methods. The effectiveness of beta testing depends on how well beta testers represent the common game-application users and if users are willing to participate in the beta test. An automated testing tool framework could reduce the dependence upon beta testing by most companies to analyze their game applications. This paper presents the Crushinator as one such framework. This framework provides a game-independent testing tool that implements multiple testing methods that can assist and possibly replace the use of beta testing. Christopher Schaefer, Hyunsook Do, Brian M. Slator |
ASE | 1 |