Fan Yao 0002

dblp:139/7075-2 · DBLP profile ↗
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16ranked-venue papers
8as first author
15since 2021 · last 2025
0009-0006-4764-4198ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 8 first-author · 14 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Computer networks · 1
YearPublicationVenuePosition
2025 Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling
abstract
This paper studies Learning from Imperfect Human Feedback (LIHF), addressing the potential irrationality or imperfect perception when learning from comparative human feedback. Building on evidences that human's imperfection decays over time (i.e., humans learn to improve), we cast this problem as a concave-utility continuous-action dueling bandit but under a restricted form of corruption: i.e., the corruption scale is decaying over time as $t^{\rho-1}$ for some ``imperfection rate'' $\rho \in [0, 1]$. With $T$ as the total number of iterations, we establish a regret lower bound of $ \Omega(\max\{\sqrt{T}, T^{\rho}\})$ for LIHF, even when $\rho$ is known. For the same setting, we develop the Robustified Stochastic Mirror Descent for Imperfect Dueling (RoSMID) algorithm, which achieves nearly optimal regret $\tilde{\mathcal{O}}(\max\{\sqrt{T}, T^{\rho}\})$. Core to our analysis is a novel framework for analyzing gradient-based algorithms for dueling bandit under corruption, and we demonstrate its general applicability by showing how this framework can be easily applied to obtain corruption-robust guarantees for other popular gradient-based dueling bandit algorithms. Our theoretical results are validated by extensive experiments.
Yuwei Cheng, Fan Yao 0002
ICLR2
2025 Single-agent Poisoning Attacks Suffice to Ruin Multi-Agent Learning
abstract
We investigate the robustness of multi-agent learning in strongly monotone games with bandit feedback. While previous research has developed learning algorithms that achieve last-iterate convergence to the unique Nash equilibrium (NE) at a polynomial rate, we demonstrate that all such algorithms are vulnerable to adversaries capable of poisoning even a single agent's utility observations. Specifically, we propose an attacking strategy such that for any given time horizon $T$, the adversary can mislead any multi-agent learning algorithm to converge to a point other than the unique NE with a corruption budget that grows sublinearly in $T$. To further understand the inherent robustness of these algorithms, we characterize the fundamental trade-off between convergence speed and the maximum tolerable total utility corruptions for two example algorithms, including the state-of-the-art one. Our theoretical and empirical results reveal an intrinsic efficiency-robustness trade-off: the faster an algorithm converges, the more vulnerable it becomes to utility poisoning attacks. To the best of our knowledge, this is the first work to identify and characterize such a trade-off in the context of multi-agent learning.
Fan Yao 0002, Yuwei Cheng, Ermin Wei
ICLR1
2025 Policy Design for Two-sided Platforms with Participation Dynamics
abstract
In two-sided platforms (e.g., video streaming or e-commerce), viewers and providers engage in interactive dynamics: viewers benefit from increases in provider populations, while providers benefit from increases in viewer population. Despite the importance of such “population effects” on long-term platform health, recommendation policies do not generally take the participation dynamics into account. This paper thus studies the dynamics and recommender policy design on two-sided platforms under the population effects for the first time. Our control- and game-theoretic findings warn against the use of the standard “myopic-greedy” policy and shed light on the importance of provider-side considerations (i.e., effectively distributing exposure among provider groups) to improve social welfare via population growth. We also present a simple algorithm to optimize long-term social welfare by taking the population effects into account, and demonstrate its effectiveness in synthetic and real-data experiments. Our experiment code is available at https://github.com/sdean-group/dynamics-two-sided-market.
Haruka Kiyohara, Fan Yao 0002, Sarah Dean
ICML2
2025 Beyond Self-Interest: How Group Strategies Reshape Content Creation in Recommendation Platforms?
abstract
We employ a game-theoretic framework to study the impact of a specific strategic behavior among creators—group behavior—on recommendation platforms. In this setting, creators within a group collaborate to maximize their collective utility. We show that group behavior has a limited effect on the game’s equilibrium when the group size is small. However, when the group size is large, group behavior can significantly alter content distribution and user welfare. Specifically, in a top-$K$ recommendation system with exposure-based rewards, we demonstrate that user welfare can suffer a significant loss due to group strategies, and user welfare does not necessarily increase with larger values of $K$ or more random matching, contrasting sharply with the individual creator case. Furthermore, we investigate user welfare guarantees through the lens of the Price of Anarchy (PoA). In the general case, we establish a negative result on the bound of PoA with exposure rewards, proving that it can be arbitrarily large. We then investigate a user engagement rewarding mechanism, which mitigates the issues caused by large group behavior, showing that $\text{PoA}\leq K+1$ in the general case and $\text{PoA}\leq 2$ in the binary case. Empirical results from simulations further support the effectiveness of the user engagement rewarding mechanism.
Yaolong Yu, Fan Yao 0002, Sinno Jialin Pan
ICML2
2025 CEFSW'25: The 2nd Collaboration and Evolution of Foundation and Specialized Models Workshop
abstract
Foundation models (FMs), known for their broad cognitive capabilities but often constrained to cloud deployment, and specialized models (SMs), characterized by their lightweight, goal-oriented nature suitable for devices, offer complementary strengths. Traditional cloud-centric paradigms face limitations in real-time performance, personalization, cost, and privacy, highlighting the need for innovative approaches that leverage device-level capabilities. This workshop served as a platform to discuss the rapid advancements and emerging research directions in FM-SM collaboration and co-evolution. Key focus areas included: (i) novel collaborative frameworks bridging cloud FMs and device SMs, (ii) mechanisms for model evolution, knowledge transfer, aggregation, and generation, (iii) integration of multimodal perspectives, particularly for multimedia retrieval tasks relevant to ICMR, (iv) strategies for enhancing robustness, interpretability, and fairness, and (v) the development of new benchmarks and resources. Featuring keynote presentations and peer-reviewed papers on topics ranging from multimodal understanding and reasoning to efficient on-device fine-tuning and mobile agents, the workshop fostered interdisciplinary dialogue.
Shengyu Zhang 0001, Fan Yao 0002, Chaoyue Niu, Hongxia Yang, Fan Wu 0006, Fei Wu 0001
ICMR2
2024 Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?
abstract
The advent of generative AI (GenAI) technology produces a transformative impact on the content creation landscape, offering alternative approaches to produce diverse, good-quality content across media, thereby reshaping online ecosystems but also raising concerns about market over-saturation and the potential marginalization of human creativity. Our work introduces a competition model generalized from the Tullock contest to analyze the tension between human creators and GenAI. Our theory and simulations suggest that despite challenges, a stable equilibrium between human and AI-generated content is possible. Our work contributes to understanding the competitive dynamics in the content creation industry, offering insights into the future interplay between human creativity and technological advancements in GenAI.
Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang
ICML1
2024 User Welfare Optimization in Recommender Systems with Competing Content Creators
abstract
states without platform intervention; 2. offline experiments employing our proposed intervention mechanisms on diverse datasets; and 3. results from a three-week online experiment conducted on Instagram Reels short-video recommendation platform.
Fan Yao 0002, Yiming Liao, Mingzhe Wu, Chuanhao Li 0002, Jingzhou Liu, Qifan Wang 0001, Hongning Wang
KDD1
2024 Unveiling User Satisfaction and Creator Productivity Trade-Offs in Recommendation Platforms
abstract
On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and diversity of the content pool, which is crucial for the platform's sustainability. In this work, we demonstrate, both theoretically and empirically, that a purely relevance-driven policy with low exploration strength boosts short-term user satisfaction but undermines the long-term richness of the content pool. In contrast, a more aggressive exploration policy may slightly compromise user satisfaction but promote higher content creation volume. Our findings reveal a fundamental trade-off between immediate user satisfaction and overall content production on UGC platforms. Building on this finding, we propose an efficient optimization method to identify the optimal exploration strength, balancing user and creator engagement. Our model can serve as a pre-deployment audit tool for recommendation algorithms on UGC platforms, helping to align their immediate objectives with sustainable, long-term goals.
Fan Yao 0002, Yiming Liao, Jingzhou Liu, Shaoliang Nie, Qifan Wang 0001, Hongning Wang
NeurIPS1
2023 How Bad is Top-K Recommendation under Competing Content Creators?
abstract
This study explores the impact of content creators’ competition on user welfare in recommendation platforms, as well as the long-term dynamics of relevance-driven recommendations. We establish a model of creator competition, under the setting where the platform uses a top-$K$ recommendation policy, user decisions are guided by the Random Utility model, and creators, in absence of explicit utility functions, employ arbitrary no-regret learning algorithms for strategy updates. We study the user welfare guarantee through the lens of Price of Anarchy and show that the fraction of user welfare loss due to creator competition is always upper bounded by a small constant depending on $K$ and randomness in user decisions; we also prove the tightness of this bound. Our result discloses an intrinsic merit of the relevance-driven recommendation policy, as long as users’ decisions involve randomness and the platform provides reasonably many alternatives to its users.
Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang
ICML1
2023 Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?
abstract
The past decade has witnessed the flourishing of a new profession as media content creators, who rely on revenue streams from online content recommendation platforms. The reward mechanism employed by these platforms creates a competitive environment among creators which affects their production choices and, consequently, content distribution and system welfare. It is thus crucial to design the platform's reward mechanism in order to steer the creators' competition towards a desirable welfare outcome in the long run. This work makes two major contributions in this regard: first, we uncover a fundamental limit about a class of widely adopted mechanisms, coined \emph{Merit-based Monotone Mechanisms}, by showing that they inevitably lead to a constant fraction loss of the optimal welfare. To circumvent this limitation, we introduce \emph{Backward Rewarding Mechanisms} (BRMs) and show that the competition game resultant from BRMs possesses a potential game structure. BRMs thus naturally induce strategic creators' collective behaviors towards optimizing the potential function, which can be designed to match any given welfare metric. In addition, the class of BRM can be parameterized so that it allows the platform to directly optimize welfare within the feasible mechanism space even when the welfare metric is not explicitly defined.
Fan Yao 0002, Chuanhao Li 0002, Karthik Abinav Sankararaman, Yiming Liao, Qifan Wang 0001, Hongning Wang
NeurIPS1
2023 PAC-learning for Strategic Classification
abstract
The study of strategic or adversarial manipulation of testing data to fool a classifier has attracted much recent attention. Most previous works have focused on two extreme situations where any testing data point either is completely adversarial or always equally prefers the positive label. In this paper, we generalize both of these through a unified framework by considering strategic agents with heterogenous preferences, and introduce the notion of strategic VC-dimension (SVC) to capture the PAC-learnability in our general strategic setup. SVC provably generalizes the recent concept of adversarial VC-dimension (AVC) introduced by Cullina et al. (2018). We instantiate our framework for the fundamental strategic linear classification problem. We fully characterize: (1) the statistical learnability of linear classifiers by pinning down its SVC; (2) its computational tractability by pinning down the complexity of the empirical risk minimization problem. Interestingly, the SVC of linear classifiers is always upper bounded by its standard VC-dimension. This characterization also strictly generalizes the AVC bound for linear classifiers in (Cullina et al., 2018). Finally, we briefly investigate the power of randomization in our strategic classification setup. We show that randomization may strictly increase the accuracy in general, but will not help in the special case of adversarial classification with zero-manipulation-cost.
Ravi Sundaram, Anil Vullikanti, Fan Yao 0002
J. Mach. Learn. Res.4
2022 Learning the Optimal Recommendation from Explorative Users
abstract
We propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user behavior model, under which the user: 1) rejects recommendations if they are clearly worse than others; 2) updates her utility estimation based on rewards from her accepted recommendations; 3) withholds realized rewards from the system. We formulate the interactions between the system and such an explorative user in a K-armed bandit framework and study the problem of learning the optimal recommendation on the system side. We show that efficient system learning is still possible but is more difficult. In particular, the system can identify the best arm with probability at least 1-delta within O(1/delta) interactions, and we prove this is tight. Our finding contrasts the result for the problem of best arm identification with fixed confidence, in which the best arm can be identified with probability 1-delta within O(log(1/delta)) interactions. This gap illustrates the inevitable cost the system has to pay when it learns from an explorative user's revealed preferences on its recommendations rather than from the realized rewards.
Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang
AAAI1
2022 Multi-Agent Learning for Iterative Dominance Elimination: Formal Barriers and New Algorithms
abstract
Dominated actions are natural (and perhaps the simplest possible) multi-agent generalizations of sub-optimal actions as in standard single-agent decision making. Thus similar to standard bandit learning, a fundamental learning question in multi-agent systems is whether agents can efficiently eliminate all iteratively dominated actions in an unknown game if they can only observe noisy bandit feedback about the payoff of their played actions. Surprisingly, despite a seemingly simple task, we show a quite negative result; that is, standard no regret algorithms — including the entire family of Dual Averaging algorithms — provably take exponentially many rounds to eliminate all iteratively dominated actions. Moreover, algorithms with the stronger no swap regret also suffer similar exponential inefficiency. To overcome these barriers, we develop a new algorithm that adjusts Exp3 with Diminishing Historical rewards (termed Exp3-DH); Exp3-DH gradually “forgets” history at carefully tailored rates. We prove that when all agents run Exp3-DH (a.k.a., self-play in multi-agent learning), all iteratively dominated actions can be eliminated within polynomially many rounds. Our experimental results further demonstrate the efficiency of Exp3-DH, and that state-of-the-art bandit algorithms, even those explicitly developed for learning in games, fail to eliminate all iteratively dominated actions efficiently.
Jibang Wu, Fan Yao 0002
COLT3
2022 Learning from a Learning User for Optimal Recommendations
abstract
In real-world recommendation problems, especially those with a formidably large item space, users have to gradually learn to estimate the utility of any fresh recommendations from their experience about previously consumed items. This in turn affects their interaction dynamics with the system and can invalidate previous algorithms built on the omniscient user assumption. In this paper, we formalize a model to capture such ”learning users” and design an efficient system-side learning solution, coined Noise-Robust Active Ellipsoid Search (RAES), to confront the challenges brought by the non-stationary feedback from such a learning user. Interestingly, we prove that the regret of RAES deteriorates gracefully as the convergence rate of user learning becomes worse, until reaching linear regret when the user’s learning fails to converge. Experiments on synthetic datasets demonstrate the strength of RAES for such a contemporaneous system-user learning problem. Our study provides a novel perspective on modeling the feedback loop in recommendation problems.
Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang
ICML1
2021 PAC-Learning for Strategic Classification
abstract
The study of strategic or adversarial manipulation of testing data to fool a classifier has attracted much recent attention. Most previous works have focused on two extreme situations where any testing data point either is completely adversarial or always equally prefers the positive label. In this paper, we generalize both of these through a unified framework for strategic classification and introduce the notion of strategic VC-dimension (SVC) to capture the PAC-learnability in our general strategic setup. SVC provably generalizes the recent concept of adversarial VC-dimension (AVC) introduced by Cullina et al. (2018). We instantiate our framework for the fundamental strategic linear classification problem. We fully characterize: (1) the statistical learnability of linear classifiers by pinning down its SVC; (2) it’s computational tractability by pinning down the complexity of the empirical risk minimization problem. Interestingly, the SVC of linear classifiers is always upper bounded by its standard VC-dimension. This characterization also strictly generalizes the AVC bound for linear classifiers in (Cullina et al., 2018).
Ravi Sundaram, Anil Vullikanti, Fan Yao 0002
ICML4
2020 Deep Learning Based Prediction Towards Designing A Smart Building Assistant System
abstract
Nowadays, smart building infrastructures are equipped with hundreds of sensors to monitor building environments and provide smart solutions for occupant comfortability and energy efficiency. Ideally, an automated system can predict and adjust the physical features (e.g., lighting, air quality, temperature, and so on) in a person’s office based on his/her personalized preferences and activities. However, since the data is from one person, there may not be sufficient data for machine learning model training, and the data’s quality may be low (e.g., with noises). Then, it is a challenge to conduct accurate predictions to provide personalized environment adjustment. To handle this problem, in this paper, we propose a smart building assistance system consisting of different sensor data analysis approaches and a deep neural network (DNN)-based prediction model to make a more accurate prediction despite low-quality sensor data. First, we collected a year-long smart building dataset from four different data sources (i.e., sensors, calendar, weather, and survey). Second, we perform different feature engineering approaches (i.e., concretization, one-hot encoding, and multiple feature combination) on the data as inputs for the prediction models. Third, we identify a support vector regression-based prediction model and propose a hybrid DNN model consisting of several recurrent neural network blocks and a feed-forward DNN block to predict different preferred physical features considering different activities of a person (e.g., meeting, lunch, research activities). Finally, we conduct experimental studies to evaluate the performance of the proposed prediction models compared to other existing machine learning models in terms of accuracy. Our predicted preferred physical features match the occupant’s preferred ranges of different physical features during a specific activity. We also open-sourced our code on GitHub.
Ankur Sarker, Fan Yao 0002, Haiying Shen, Huiying Zhao, Haroon R. Lone, Bradford Campbell, Mitchel Rosen
MASS2