Demo Data from EDBT 2026 / reviewers in the wild / expert
Chek-Peng Foo
dblp:139/7839
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% | |
| Artificial intelligence
1 paper |
Motion planning and robot control · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computational geometry
distance computation between convex objects |
0.0 | 1 | 1990 | Computing the distance between general convex objects in three-dimensional space · IEEE Trans. Robotics Autom. 1990 |
Geometric modeling and processing › collision detection
distance computation |
0.0 | 1 | 1989 | Computing the distance between smooth objects in three dimensional space · ICRA 1989 |
Robotics › Motion planning and robot control
collision detection |
0.0 | 1 | 1989 | Computing the distance between smooth objects in three dimensional space · ICRA 1989 |
Methods — techniques the papers use, named apart from their topics
gilbert-johnson-keerthi algorithm · 0.0convex set distance algorithm · 0.0support mapping · 0.0convex optimization · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | Computing the distance between general convex objects in three-dimensional spaceabstractA methodology for computing the distance between objects in three-dimensional space is presented. The convex polytope is replaced by a general convex set, avoiding the errors caused by the usual polytope approximations and actually reducing the overall computational time. The basic algorithm is a simple extension of the polytope distance algorithm described by E.G. Gilbert et al. (1988). It utilizes the support mappings of the sets representing the objects. A calculus for evaluating these mappings that allows the extended algorithm to be applied to a rich family of nonpolytopal objects is presented. While the convergence of the algorithm is not finite, it is fast and an effective stopping condition that guarantees the accuracy of the numerical solution is available. Extensive numerical experiments support the claimed efficiency.> Elmer G. Gilbert, Chek-Peng Foo |
IEEE Trans. Robotics Autom. | 2 |
| 1989 | Computing the distance between smooth objects in three dimensional spaceabstractA methodology for computing the distance between smooth objects in three-dimensional space is presented. The convex polytope, which is the basic solid modeling tool of prior developments, is replaced by a general convex set. This permits the direct treatment of objects with curved surfaces, eliminating the errors caused by polytope approximations. The computational procedure is a simple extension of the efficient distance algorithm described by E.G. Gilbert et al. (1988). While the convergence of the algorithm is not finite, it is fast and an effective stopping condition is available. Procedures for treating a rich family of smooth objects are given. Extensive numerical experiments support the claimed efficiency.> Elmer G. Gilbert, Chek-Peng Foo |
ICRA | 2 |