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Chek-Peng Foo

dblp:139/7839 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computational geometry
distance computation between convex objects
0.011990
Computing the distance between general convex objects in three-dimensional space · IEEE Trans. Robotics Autom. 1990
Geometric modeling and processing › collision detection
distance computation
0.011989
Computing the distance between smooth objects in three dimensional space · ICRA 1989
Robotics › Motion planning and robot control
collision detection
0.011989
Computing the distance between smooth objects in three dimensional space · ICRA 1989

Methods — techniques the papers use, named apart from their topics

gilbert-johnson-keerthi algorithm · 0.0convex set distance algorithm · 0.0support mapping · 0.0convex optimization · 0.0
YearPublicationVenuePosition
1990 Computing the distance between general convex objects in three-dimensional space
abstract
A methodology for computing the distance between objects in three-dimensional space is presented. The convex polytope is replaced by a general convex set, avoiding the errors caused by the usual polytope approximations and actually reducing the overall computational time. The basic algorithm is a simple extension of the polytope distance algorithm described by E.G. Gilbert et al. (1988). It utilizes the support mappings of the sets representing the objects. A calculus for evaluating these mappings that allows the extended algorithm to be applied to a rich family of nonpolytopal objects is presented. While the convergence of the algorithm is not finite, it is fast and an effective stopping condition that guarantees the accuracy of the numerical solution is available. Extensive numerical experiments support the claimed efficiency.>
Elmer G. Gilbert, Chek-Peng Foo
IEEE Trans. Robotics Autom.2
1989 Computing the distance between smooth objects in three dimensional space
abstract
A methodology for computing the distance between smooth objects in three-dimensional space is presented. The convex polytope, which is the basic solid modeling tool of prior developments, is replaced by a general convex set. This permits the direct treatment of objects with curved surfaces, eliminating the errors caused by polytope approximations. The computational procedure is a simple extension of the efficient distance algorithm described by E.G. Gilbert et al. (1988). While the convergence of the algorithm is not finite, it is fast and an effective stopping condition is available. Procedures for treating a rich family of smooth objects are given. Extensive numerical experiments support the claimed efficiency.>
Elmer G. Gilbert, Chek-Peng Foo
ICRA2