Demo Data from EDBT 2026 / reviewers in the wild / expert
Antonio Carlos dos Santos Souza
dblp:139/8768
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 87% Virtual and augmented reality · 13% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape registration
non-rigid surface registration |
0.2 | 1 | 2015 | A GPU-based adaptive algorithm for non-rigid surface registration · VR 2015 |
Geometric modeling and processing › shape registration
surface registration |
0.2 | 1 | 2015 | A GPU-based adaptive algorithm for non-rigid surface registration · VR 2015 |
Virtual and augmented reality › augmented reality
markerless augmented reality |
0.1 | 1 | 2015 | A GPU-based adaptive algorithm for non-rigid surface registration · VR 2015 |
GPUs and heterogeneous computing › GPU computing
GPU algorithms |
0.1 | 1 | 2015 | A GPU-based adaptive algorithm for non-rigid surface registration · VR 2015 |
Methods — techniques the papers use, named apart from their topics
adaptive algorithm · 0.4GPU parallelism · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | A GPU-based adaptive algorithm for non-rigid surface registrationabstractNon-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature. Antonio Carlos dos Santos Souza, Márcio C. F. Macedo, Antônio L. Apolinário Jr. |
VR | 1 |