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Milton Miranda Neto

dblp:139/8879 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 65% Geometric modeling and processing · 35%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Energy systems and smart grids · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
virtual environment generation
0.522017
A methodology for optimized generation of virtual environments based on hydroelectric power plants · VR 2017
A methodology for reducing the time necessary to generate virtual electric substations · VR 2016
Geometric modeling and processing › shape modeling
3d modeling
0.312017
A methodology for optimized generation of virtual environments based on hydroelectric power plants · VR 2017

Methods — techniques the papers use, named apart from their topics

modeling techniques · 0.6pattern recognition · 0.5SCADA integration · 0.5CAD modeling · 0.5
YearPublicationVenuePosition
2017 BIM practices to operation and maintenances for electrical substations
abstract
The emerging of BIM (Building Information Modeling) techniques will change traditional procedures of design and maintenance for electric substations. In addition, Computational Holography, supported by wearable computers, has the potential to allow simultaneous engineering work, based on mixed reality and computer vision capabilities. It is believed that this set of tools will increase engineering design decisions. In this work, we propose a set of techniques to support a complete substation design, which is created by using BIM concepts that explore the Holographic world benefices. Experiments have shown that the coupling of these techniques has the potential to reduce the learning curve of the users, since it changes the way of collaboration among different professional specialists considering simulation intents.
Isabela Cristina dos Santos Peres, Alexandre Cardoso, Edgard Lamounier, Gerson Lima, Milton Miranda Neto, Igor de Andrade Moraes
CLEI5
2017 A methodology for optimized generation of virtual environments based on hydroelectric power plants
abstract
The profits and benefits offered by Virtual Reality technology had drawn attention of professionals from several scientific fields, including the power systems', either for training or maintenance. For this purpose, 3D modeling is evidently pointed out as an imperative process for the conception of a Virtual Environment. Before the complexity of Hydroelectric Power Plants and Virtual Reality's contribution for the Industrial area, planning the tridimensional construction of the virtual environment becomes necessary. Thus, this paper presents modeling techniques applicable to several hydroelectric structures, aiming to optimize the 3D construction of the target complexes.
Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres
VR4
2016 A methodology for reducing the time necessary to generate virtual electric substations
abstract
In this work, an electric power energy utility company, called CEMIG, is a research partner with more than 50 electric substations, whose operation can be improved by using virtual environments. Therefore, time to model all these substations, with a high-level of required photorealism, is a critical issue. To achieve this goal, this paper presents a pertinent and appropriate methodology. First, data is retrieved from field components (CADs, satellite images, manufacturer sheets etc.) to model suitable electric components by means of dimensioning and angles. Next, rules such as cable connectors positioning and monitoring of the quantity of polygons (low-poly) are established. In addition, since each electric substation has circuit arrangements composed of different electric components, a pattern recognition tool is applied to extract information from 2D basic plants in order to generate automatic positioning of components within a virtual substation. Also, considering the need for control and monitoring of the electric system, in real time, a set of interface templates are provided to support direct access to data from supervisory system (SCADA), without the loss of immersion and navigation which are imperative for Virtual Reality applications. In the very first trials used for generating a virtual electric substation a lot of work and time was spent by our research team. After the establishment of the proposed methodology, results show that the time to generate new substations was reduced by the order of 83%.
Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Lamounier, Gerson Lima, Leandro Mattioli, Milton Miranda Neto, Paulo do Prado
VR7