Chaohui Yu

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25ranked-venue papers
4as first author
23since 2021 · last 2026
—ORCID · conflict

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Graphics, computer vision, multimedia, augmented reality and games · 19 · 2 first-author · 19 since 2021Artificial intelligence and machine learning · 17 · 3 first-author · 15 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
YearPublicationVenuePosition
2026 EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion
abstract
Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth’s surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D.
Shang Liu 0002, Chenjie Cao, Chaohui Yu, Jing Wang 0224, Fan Wang 0019
AAAI3
2026 CyC3D: Fine-grained Controllable 3D Generation via Cycle Consistency Regularization
abstract
Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle to maintain accurate alignment, leading to noticeable discrepancies. To address this issue, we propose CyC3D, a new framework that enhances controllable 3D generation by explicitly encouraging cyclic consistency between the second-order 3D content, generated based on extracted signals from the first-order generation, and its original input controls. Specifically, we employ an efficient feed-forward backbone that can generate a 3D object from an input condition and a text prompt. Given an initial viewpoint and a control signal, a novel view is rendered from the generated 3D content, from which the extracted condition is used to regenerate the 3D content. This re-generated output is then rendered back to the initial viewpoint, followed by another round of control signal extraction, forming a cyclic process with two consistency constraints. View consistency ensures coherence between the two generated 3D objects, measured by semantic similarity to accommodate generative diversity. Condition consistency aligns the final extracted signal with the original input control, preserving structural or geometric details throughout the process. Extensive experiments on popular benchmarks demonstrate that CyC3D significantly improves controllability, especially for fine-grained details, outperforming existing methods across various conditions (e.g., +14.17% PSNR for edge, +6.26% PSNR for sketch).
Chaohui Yu, Jiazheng Xing, Hai Ci, Fan Wang 0019
AAAI2
2025 MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model
abstract
We introduce MVGenMaster, a multi-view diffusion model enhanced with 3D priors to address versatile Novel View Synthesis (NVS) tasks. MVGenMaster leverages 3D priors that are warped using metric depth and camera poses, significantly enhancing both generalization and 3D consistency in NVS. Our model features a simple yet effective pipeline that can generate up to 100 novel views conditioned on variable reference views and camera poses with a single forward process. Additionally, we have developed a comprehensive large-scale multi-view image dataset called MvD-1M, comprising up to 1.6 million scenes, equipped with well-aligned metric depth to train MVGenMaster. Moreover, we present several training and model modifications to strengthen the model with scaled-up datasets. Extensive evaluations across in- and out- of- domain benchmarks demonstrate the effectiveness of our proposed method and data formulation.
Chenjie Cao, Chaohui Yu, Shang Liu 0002, Fan Wang 0019, Xiangyang Xue 0001, Yanwei Fu 0001
CVPR2
2025 AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation
abstract
Recent advances in 4D content generation have attracted increasing attention, yet creating high-quality animated 3D models remains challenging due to the complexity of modeling spatio-temporal distributions and the scarcity of 4D training data. In this paper, we present AnimateAnyMesh, the first feed-forward framework that enables efficient text-driven animation of arbitrary 3D meshes. Our approach leverages a novel DyMeshVAE architecture that effectively compresses and reconstructs dynamic mesh sequences by disentangling spatial and temporal features while preserving local topological structures. To enable high-quality text-conditional generation, we employ a Rectified Flow-based training strategy in the compressed latent space. Additionally, we contribute the DyMesh Dataset, containing over 4M diverse dynamic mesh sequences with text annotations. Experimental results demonstrate that our method generates semantically accurate and temporally coherent mesh animations in a few seconds, significantly outperforming existing approaches in both quality and efficiency. Our work marks a substantial step forward in making 4D content creation more accessible and practical. All the data, code, and models will be open-released.
Chaohui Yu, Fan Wang 0019, Xiang Bai
ICCV2
2025 LiON-LoRA: Rethinking LoRA Fusion to Unify Controllable Spatial and Temporal Generation for Video Diffusion
abstract
Video Diffusion Models (VDMs) have demonstrated remarkable capabilities in synthesizing realistic videos by learning from large-scale data. Although vanilla Low-Rank Adaptation (LoRA) can learn specific spatial or temporal movement to driven VDMs with constrained data, achieving precise control over both camera trajectories and object motion remains challenging due to the unstable fusion and non-linear scalability. To address these issues, we propose LiON-LoRA, a novel framework that rethinks LoRA fusion through three core principles: Linear scalability, Orthogonality, and Norm consistency. First, we analyze the orthogonality of LoRA features in shallow VDM layers, enabling decoupled low-level controllability. Second, norm consistency is enforced across layers to stabilize fusion during complex camera motion combinations. Third, a controllable token is integrated into the diffusion transformer (DiT) to linearly adjust motion amplitudes for both cameras and objects with a modified self-attention mechanism to ensure decoupled control. Additionally, we extend LiON-LoRA to temporal generation by leveraging static-camera videos, unifying spatial and temporal controllability. Experiments demonstrate that LiON-LoRA outperforms state-of-the-art methods in trajectory control accuracy and motion strength adjustment, achieving superior generalization with minimal training data. Project Page: https://fuchengsu.github.io/lionlora.github.io/
Yisu Zhang, Chenjie Cao, Chaohui Yu, Jianke Zhu
ICCV3
2025 StableDepth: Scene-Consistent and Scale-Invariant Monocular Depth
Lihe Yang, Tianyu Yang 0003, Chaohui Yu, Yixing Lao, Hengshuang Zhao
ICCV4
2025 3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models
abstract
Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods.
Chaohui Yu, Jingkai Zhou, Fan Wang 0019
ACM Multimedia2
2025 GeoVideo: Introducing Geometric Regularization into Video Generation Model
abstract
Recent advances in video generation have enabled the synthesis of high-quality and visually realistic clips using diffusion transformer models. However, most existing approaches operate purely in the 2D pixel space and lack explicit mechanisms for modeling 3D structures, often resulting in temporally inconsistent geometries, implausible motions, and structural artifacts. In this work, we introduce geometric regularization losses into video generation by augmenting latent diffusion models with per-frame depth prediction. We adopted depth as the geometric representation because of the great progress in depth prediction and its compatibility with image-based latent encoders. Specifically, to enforce structural consistency over time, we propose a multi-view geometric loss that aligns the predicted depth maps across frames within a shared 3D coordinate system. Our method bridges the gap between appearance generation and 3D structure modeling, leading to improved spatio-temporal coherence, shape consistency, and physical plausibility. Experiments across multiple datasets show that our approach produces significantly more stable and geometrically consistent results than existing baselines.
Yunpeng Bai, Shaoheng Fang, Chaohui Yu, Fan Wang 0019, Qixing Huang
NeurIPS3
2025 Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation
abstract
Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method. Codes are released at https://github.com/alibaba-damo-academy/Uni3C.
Chenjie Cao, Jingkai Zhou, Shikai Li, Jingyun Liang, Chaohui Yu, Fan Wang 0019, Xiangyang Xue 0001, Yanwei Fu 0001
SIGGRAPH Asia5
2025 CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion
abstract
Recently, camera-controlled video generation has seen rapid development, offering more precise control over video generation. However, existing methods predominantly focus on camera control in perspective projection video generation, while geometrically consistent panoramic video generation remains challenging. This limitation is primarily due to the inherent complexities in panoramic pose representation and spherical projection. To address this issue, we propose CamPVG, the first diffusion-based framework for panoramic video generation guided by precise camera poses. We achieve camera position encoding for panoramic images and cross-view feature aggregation based on spherical projection. Specifically, we propose a panoramic Plücker embedding that encodes camera extrinsic parameters through spherical coordinate transformation. This pose encoder effectively captures panoramic geometry, overcoming the limitations of traditional methods when applied to equirectangular projections. Additionally, we introduce a spherical epipolar module that enforces geometric constraints through adaptive attention masking along epipolar lines. This module enables fine-grained cross-view feature aggregation, substantially enhancing the quality and consistency of generated panoramic videos. Extensive experiments demonstrate that our method generates high-quality panoramic videos consistent with camera trajectories, far surpassing existing methods in panoramic video generation.
Chenhao Ji, Chaohui Yu, Junyao Gao 0002, Fan Wang 0019, Cairong Zhao
SIGGRAPH Asia2
2025 LPM: Efficient 3D Content Creation From Single Image by Large-Scale Partial 3D Modeling
abstract
Synthesizing 3D content from single image has great potential in many real-world applications. To deal with the inherent ambiguity of single image, existing methods usually leverage pre-trained 2D diffusion models for computational intensive per-instance optimization. Although having been able to create 3D assets in a feed-forward manner, the efficacy of recent advances in 3D foundation models is still limited due to neglecting geometric cues from images. To address this issue, we propose an efficient 3D foundation model named LPM to synthesize 3D content from an image. Like the masked modeling in the 2D image domain, the key of our approach is to learn 3D representations from incomplete visible shapes. By taking advantage of a synthesis-by-analysis paradigm, we establish an efficient pipeline to first estimate the visible portions and then generate the complete 3D representations. Based on the principle that an image is the projection of 3D model, we initially estimate partial 3D voxel features from single image, which are further projected onto orthogonal planes to form an incomplete yet efficient triplane representation. Subsequently, an autoencoder is employed to model a complete triplane representation based on the incomplete parts. We train our model on massive data with over 250 million parameters to enhance its generalization capability. The experimental results show that LPM can generate high-fidelity 3D objects from an image within 0.1 seconds, which is more effective than the existing feed-forward approaches. Our implementation and pre-trained models will be made publicly available.
Yisu Zhang, Chaohui Yu, Fan Wang 0019, Jianke Zhu
IEEE Trans. Circuits Syst. Video Technol.2
2024 VCD-Texture: Variance Alignment Based 3D-2D Co-denoising for Text-Guided Texturing
Shang Liu 0002, Chaohui Yu, Chenjie Cao, Fan Wang 0019
ECCV (16)2
2024 SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer
Chaohui Yu, Yanqin Jiang, Chenjie Cao, Fan Wang 0019, Xiang Bai
ECCV (13)2
2024 MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis
Ziming Zhong, Yanyu Xu 0001, Jing Li 0117, Chaohui Yu, Shenghua Gao
ECCV (77)6
2024 MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing
abstract
Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key\&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https://ewrfcas.github.io/MVInpainter/.
Chenjie Cao, Chaohui Yu, Fan Wang 0019, Xiangyang Xue 0001, Yanwei Fu 0001
NeurIPS2
2024 Animate3D: Animating Any 3D Model with Multi-view Video Diffusion
abstract
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view attributes, and their results suffer from spatiotemporal inconsistency owing to the inherent ambiguity in the supervision signals. In this work, we present Animate3D, a novel framework for animating any static 3D model. The core idea is two-fold: 1) We propose a novel multi-view video diffusion model (MV-VDM) conditioned on multi-view renderings of the static 3D object, which is trained on our presented large-scale multi-view video dataset (MV-Video). 2) Based on MV-VDM, we introduce a framework combining reconstruction and 4D Score Distillation Sampling (4D-SDS) to leverage the multi-view video diffusion priors for animating 3D objects. Specifically, for MV-VDM, we design a new spatiotemporal attention module to enhance spatial and temporal consistency by integrating 3D and video diffusion models. Additionally, we leverage the static 3D model’s multi-view renderings as conditions to preserve its identity. For animating 3D models, an effective two-stage pipeline is proposed: we first reconstruct coarse motions directly from generated multi-view videos, followed by the introduced 4D-SDS to model fine-level motions. Benefiting from accurate motion learning, we could achieve straightforward mesh animation. Qualitative and quantitative experiments demonstrate that Animate3D significantly outperforms previous approaches. Data, code, and models are open-released.
Yanqin Jiang, Chaohui Yu, Chenjie Cao, Fan Wang 0019, Weiming Hu 0004
NeurIPS2
2023 Foundation Model Drives Weakly Incremental Learning for Semantic Segmentation
abstract
Modern incremental learning for semantic segmentation methods usually learn new categories based on dense annotations. Although achieve promising results, pixel-by-pixel labeling is costly and time-consuming. Weakly incremental learning for semantic segmentation (WILSS) is a novel and attractive task, which aims at learning to segment new classes from cheap and widely available image-level labels. Despite the comparable results, the image-level labels can not provide details to locate each segment, which limits the performance of WILSS. This inspires us to think how to improve and effectively utilize the supervision of new classes given image-level labels while avoiding forgetting old ones. In this work, we propose a novel and data-efficient frame-work for WILSS, named FMWISS. Specifically, we propose pre-training based co-segmentation to distill the knowledge of complementary foundation models for generating dense pseudo labels. We further optimize the noisy pseudo masks with a teacher-student architecture, where a plug-in teacher is optimized with a proposed dense contrastive loss. Moreover, we introduce memory-based copy-paste augmentation to improve the catastrophic forgetting problem of old classes. Extensive experiments on Pascal VOC and COCO datasets demonstrate the superior performance of our framework, e.g., FMWISS achieves 70.7% and 73.3% in the 15–5 VOC setting, outperforming the state-of-the-art method by 3.4% and 6.1%, respectively.
Chaohui Yu, Qiang Zhou 0001, Jingliang Li, Jianlong Yuan, Zhibin Wang 0004, Fan Wang 0019
CVPR1
2023 D2Q-DETR: Decoupling and Dynamic Queries for Oriented Object Detection with Transformers
abstract
Despite the promising results, existing oriented object detection methods usually involve heuristically designed rules, e.g., RRoI generation, rotated NMS. In this paper, we propose an end-to-end framework for oriented object detection, which simplifies the model pipeline and obtains superior performance. Our framework is based on DETR, with the box regression head replaced with a points prediction head. The learning of points is more flexible, and the distribution of points can reflect the angle and size of the target rotated box. We further propose to decouple the query features into classification and regression features, which significantly improves the model precision. Aerial images usually contain thousands of instances. To better balance model precision and efficiency, we propose a novel dynamic query design, which reduces the number of object queries in stacked decoder layers without sacrificing model performance. Finally, we rethink the label assignment strategy of existing DETR-like detectors and propose an effective label re-assignment strategy for improved performance. We name our method D2Q-DETR. Experiments on the largest and challenging DOTA-v1.0 and DOTA-v1.5 datasets show that D2Q-DETR outperforms existing NMS-based and NMS-free oriented object detection methods and achieves the new state-of-the-art.
Qiang Zhou 0001, Chaohui Yu, Zhibin Wang 0004, Fan Wang 0019
ICASSP2
2023 LMSeg: Language-guided Multi-dataset Segmentation
Qiang Zhou 0001, Yuang Liu, Chaohui Yu, Jingliang Li, Zhibin Wang 0004, Fan Wang 0019
ICLR3
2023 Points-to-3D: Bridging the Gap between Sparse Points and Shape-Controllable Text-to-3D Generation
abstract
Text-to-3D generation has recently garnered significant attention, fueled by 2D diffusion models trained on billions of image-text pairs. Existing methods primarily rely on score distillation to leverage the 2D diffusion priors to supervise the generation of 3D models, e.g., NeRF. However, score distillation is prone to suffer the view inconsistency problem, and implicit NeRF modeling can also lead to an arbitrary shape, thus leading to less realistic and uncontrollable 3D generation. In this work, we propose a flexible framework of Points-to-3D to bridge the gap between sparse yet freely available 3D points and realistic shape-controllable 3D generation by distilling the knowledge from both 2D and 3D diffusion models. The core idea of Points-to-3D is to introduce controllable sparse 3D points to guide the text-to-3D generation. Specifically, we use the sparse point cloud generated from the 3D diffusion model, Point-E, as the geometric prior, conditioned on a single reference image. To better utilize the sparse 3D points, we propose an efficient point cloud guidance loss to adaptively drive the NeRF's geometry to align with the shape of the sparse 3D points. In addition to controlling the geometry, we propose to optimize the NeRF for a more view-consistent appearance. To be specific, we perform score distillation to the publicly available 2D image diffusion model ControlNet, conditioned on text as well as depth map of the learned compact geometry. Qualitative and quantitative comparisons demonstrate that Points-to-3D improves view consistency and achieves good shape controllability for text-to-3D generation. Points-to-3D provides users with a new way to improve and control text-to-3D generation.
Chaohui Yu, Qiang Zhou 0001, Jingliang Li, Zhe Zhang 0049, Zhibin Wang 0004, Fan Wang 0019
ACM Multimedia1
2023 Object Detection Made Simpler by Eliminating Heuristic NMS
abstract
It is valuable and promising to remove post-processing non-maximum suppression (NMS) for object detectors, making detectors simpler and purely end-to-end. Removing NMS is possible if the object detector can identify only one positive sample for prediction for each ground-truth object instance in an image. In this work, we propose a compact and plug-in head, named PSS head, which can be attached to any one-stage detectors to make them NMS-free. Specifically, the PSS head works by automatically selecting a positive sample for each instance to be detected, so that the detectors with our PSS head can directly remove NMS. The success of our PSS head lies in three aspects, namely one-to-one label assignment, stop-gradient operation for eliminating optimization conflicts, and the pss loss and ranking loss specifically designed for the PSS head. Experiments on the COCO dataset demonstrate the effectiveness of our method. In particular, when compared with stage-of-the-art NMS-free methods, our (attaching PSS head to VFNET) achieves 44.0% mAP, which exceeds the 41.5% mAP of DeFCN with a large margin. When taking Res2Net-101-DCN as backbone network, our achieves 50.3% mAP on the COCO test set, which is a promising performance even among NMS-based methods.
Qiang Zhou 0001, Chaohui Yu
IEEE Trans. Multim.2
2022 MimCo: Masked Image Modeling Pre-training with Contrastive Teacher
abstract
Recent masked image modeling (MIM) has received much attention in self-supervised learning (SSL), which requires the target model to recover the masked part of the input image. Although MIM-based pre-training methods achieve new state-of-the-art performance when transferred to many downstream tasks, the visualizations show that the learned representations are less separable, especially compared to those based on contrastive learning pre-training. This inspires us to think whether the linear separability of MIM pre-trained representation can be further improved, thereby improving the pre-training performance. Since MIM and contrastive learning tend to utilize different data augmentations and training strategies, combining these two pretext tasks is not trivial. In this work, we propose a novel and flexible pre-training framework, named MimCo, which combines MIM and contrastive learning through two-stage pre-training. Specifically, MimCo takes a pre-trained contrastive learning model as the teacher model and is pre-trained with two types of learning targets: patch-level and image-level reconstruction losses.
Qiang Zhou 0001, Chaohui Yu, Hao Luo 0004, Zhibin Wang 0004, Hao Li 0030
ACM Multimedia2
2021 Instant-Teaching: An End-to-End Semi-Supervised Object Detection Framework
abstract
Supervised learning based object detection frameworks demand plenty of laborious manual annotations, which may not be practical in real applications. Semi-supervised object detection (SSOD) can effectively leverage unlabeled data to improve the model performance, which is of great significance for the application of object detection models. In this paper, we revisit SSOD and propose Instant-Teaching, a completely end-to-end and effective SSOD framework, which uses instant pseudo labeling with extended weak-strong data augmentations for teaching during each training iteration. To alleviate the confirmation bias problem and improve the quality of pseudo annotations, we further propose a co-rectify scheme based on Instant-Teaching, denoted as Instant-Teaching∗. Extensive experiments on both MS-COCO and PASCAL VOC datasets substantiate the superiority of our framework. Specifically, our method surpasses state-of-the-art methods by 4.2 mAP on MS-COCO when using 2% labeled data. Even with full supervised information of MS-COCO, the proposed method still outperforms state-of-the-art methods by about 1.0 mAP. On PASCAL VOC, we can achieve more than 5 mAP improvement by applying VOC07 as labeled data and VOC12 as unlabeled data.
Qiang Zhou 0001, Chaohui Yu, Zhibin Wang 0004, Qi Qian 0001, Hao Li 0030
CVPR2
2019 Transfer Learning with Dynamic Adversarial Adaptation Network
abstract
The recent advances in deep transfer learning reveal that adversarial learning can be embedded into deep networks to learn more transferable features to reduce the distribution discrepancy between two domains. Existing adversarial domain adaptation methods either learn a single domain discriminator to align the global source and target distributions, or pay attention to align subdomains based on multiple discriminators. However, in real applications, the marginal (global) and conditional (local) distributions between domains are often contributing differently to the adaptation. There is currently no method to dynamically and quantitatively evaluate the relative importance of these two distributions for adversarial learning. In this paper, we propose a novel Dynamic Adversarial Adaptation Network (DAAN) to dynamically learn domain-invariant representations while quantitatively evaluate the relative importance of global and local domain distributions. To the best of our knowledge, DAAN is the first attempt to perform dynamic adversarial distribution adaptation for deep adversarial learning. DAAN is extremely easy to implement and train in real applications. We theoretically analyze the effectiveness of DAAN, and it can also be explained in an attention strategy. Extensive experiments demonstrate that DAAN achieves better classification accuracy compared to state-of-the-art deep and adversarial methods. Results also imply the necessity and effectiveness of the dynamic distribution adaptation in adversarial transfer learning.
Chaohui Yu, Jindong Wang 0001, Yiqiang Chen 0001, Meiyu Huang
ICDM1
2019 Accelerating Deep Unsupervised Domain Adaptation with Transfer Channel Pruning
abstract
Deep unsupervised domain adaptation (UDA) has recently received increasing attention from researchers. However, existing methods are computationally intensive due to the computation cost of Convolutional Neural Networks (CNN) adopted by most work. To date, there is no effective network compression method for accelerating these models. In this paper, we propose a unified Transfer Channel Pruning (TCP) approach for accelerating UDA models. TCP is capable of compressing the deep UDA model by pruning less important channels while simultaneously learning transferable features by reducing the cross-domain distribution divergence. Therefore, it reduces the impact of negative transfer and maintains competitive performance on the target task. To the best of our knowledge, TCP is the first approach that aims at accelerating deep UDA models. TCP is validated on two benchmark datasets Office-31 and ImageCLEF-DA with two common backbone networks VGG16 and ResNet50. Experimental results demonstrate that TCP achieves comparable or better classification accuracy than other comparison methods while significantly reducing the computational cost. To be more specific, in VGG16, we get even higher accuracy after pruning 26% floating point operations (FLOPs); in ResNet50, we also get higher accuracy on half of the tasks after pruning 12% FLOPs. We hope that TCP will open a new door for future research on accelerating transfer learning models.
Chaohui Yu, Jindong Wang 0001, Yiqiang Chen 0001
IJCNN1