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Benoît Lahoz

dblp:14/10575 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › interactive art
interactive art installation
0.112011
Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes · ACM Multimedia 2011
Image and video processing › image segmentation › object extraction
silhouette extraction
0.012011
Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

video capture · 0.2image processing · 0.2calibration · 0.2
YearPublicationVenuePosition
2011 Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes
abstract
Digital shadowing is a source of interest in immersive and interactive artworks because it enhances the feeling of presence, and because it is a very intuitive and engaging interaction "device." After a presentation of some major pieces in shadow-based artwork along two categories (silhouette-based digital shadows and cast shadow-based digital shadows), we propose a real-time software platform that can produce these two types of shadows from video capture and image processing. The processing is divided into image analysis for shadow extraction, calibration, and special effects. It is made highly flexible and parameterized, so that it can fit various configurations. Two specific configurations are illustrated because of their genericity: one for infrared light silhouette-based shadow and live performance, and one for both digital shadowing categories and interactive art installations with visible light. We then present some of the applications of such a platform through various live performances made by two theater companies involved in a collaborative project with scientists. The examples confirm the wide variety of scenographic setups in which shadow can be involved as a key component.
Christian Jacquemin, Georges Gagneré, Benoît Lahoz
ACM Multimedia3