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Ju Shen

dblp:14/10809 · DBLP profile ↗
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17ranked-venue papers
10as first author
4since 2021 · last 2026
0009-0003-9640-579XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 9 first-author · 1 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 49% Face, body and person analysis · 26% Deep learning architectures and training · 24%
Computer graphics and multimedia
2 papers
Rendering · 50% Computational photography and imaging · 25% Virtual and augmented reality · 25%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
0.922021
Enhanced 3D Human Pose Estimation from Videos by Using Attention-Based Neural Network with Dilated Convolutions · Int. J. Comput. Vis. 2021
Attention Mechanism Exploits Temporal Contexts: Real-Time 3D Human Pose Reconstruction · CVPR 2020
Computer vision › Face, body and person analysis
human pose estimation
0.512021
Enhanced 3D Human Pose Estimation from Videos by Using Attention-Based Neural Network with Dilated Convolutions · Int. J. Comput. Vis. 2021
Computer vision › 3D vision › 3d human pose estimation
video-based 3d pose estimation
0.512021
Enhanced 3D Human Pose Estimation from Videos by Using Attention-Based Neural Network with Dilated Convolutions · Int. J. Comput. Vis. 2021
Machine learning › Deep learning architectures and training
attention mechanism
0.412020
Attention Mechanism Exploits Temporal Contexts: Real-Time 3D Human Pose Reconstruction · CVPR 2020
Machine learning › Deep learning architectures and training › attention mechanism
temporal attention
0.412020
Attention Mechanism Exploits Temporal Contexts: Real-Time 3D Human Pose Reconstruction · CVPR 2020
Computer vision › Face, body and person analysis › human pose estimation
video pose estimation
0.412020
Attention Mechanism Exploits Temporal Contexts: Real-Time 3D Human Pose Reconstruction · CVPR 2020
Computer vision › 3D vision › range sensing
depth sensing
0.322013
Virtual Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background · IEEE Trans. Image Process. 2013
Layer Depth Denoising and Completion for Structured-Light RGB-D Cameras · CVPR 2013
Rendering
image-based rendering
0.212013
Virtual Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background · IEEE Trans. Image Process. 2013
Rendering
novel view synthesis
0.212013
Virtual Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background · IEEE Trans. Image Process. 2013

Methods — techniques the papers use, named apart from their topics

dilated convolution · 0.9attention-based neural network · 0.5structured-light depth sensing · 0.3probabilistic model · 0.3probabilistic graphical model · 0.3maximum a posteriori estimation · 0.3markov random field · 0.3
YearPublicationVenuePosition
2026 PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction
abstract
We propose PoseGaussian, a pose-guided Gaussian Splatting framework for high-fidelity human novel view synthesis. Human body pose serves a dual purpose in our design: as a structural prior, it is fused with a color encoder to refine depth estimation; as a temporal cue, it is processed by a dedicated pose encoder to enhance temporal consistency across frames. These components are integrated into a fully differentiable, end-to-end trainable pipeline. Unlike prior works that use pose only as a condition or for warping, PoseGaussian embeds pose signals into both geometric and temporal stages to improve robustness and generalization. It is specifically designed to address challenges inherent in dynamic human scenes, such as articulated motion and severe self-occlusion. Notably, our framework achieves real-time rendering at 100 FPS, maintaining the efficiency of standard Gaussian Splatting pipelines. We validate our approach on ZJU-MoCap, THuman2.0, and in-house datasets, demonstrating state-of-the-art performance in perceptual quality and structural accuracy (PSNR 30.86, SSIM 0.979, LPIPS 0.028).
Ju Shen, Chen Chen 0001, Tam V. Nguyen 0002, Vijayan K. Asari
WACV1
2025 Correction: Real estate pricing prediction via textual and visual features
Amira Yousif, Samah Saeed Baraheem, Sai Surya Vaddi, Vatsa S. Patel, Ju Shen, Tam V. Nguyen 0002
Mach. Vis. Appl.5
2023 Real estate pricing prediction via textual and visual features
Amira Yousif, Samah Saeed Baraheem, Sai Surya Vaddi, Vatsa S. Patel, Ju Shen, Tam V. Nguyen 0002
Mach. Vis. Appl.5
2021 Enhanced 3D Human Pose Estimation from Videos by Using Attention-Based Neural Network with Dilated Convolutions
Ruixu Liu, Ju Shen, Chen Chen 0001, Sen-Ching S. Cheung, Vijayan K. Asari
Int. J. Comput. Vis.2
2020 Attention Mechanism Exploits Temporal Contexts: Real-Time 3D Human Pose Reconstruction
abstract
We propose a novel attention-based framework for 3D human pose estimation from a monocular video. Despite the general success of end-to-end deep learning paradigms, our approach is based on two key observations: (1) temporal incoherence and jitter are often yielded from a single frame prediction; (2) error rate can be remarkably reduced by increasing the receptive field in a video. Therefore, we design an attentional mechanism to adaptively identify significant frames and tensor outputs from each deep neural net layer, leading to a more optimal estimation. To achieve large temporal receptive fields, multi-scale dilated convolutions are employed to model long-range dependencies among frames. The architecture is straightforward to implement and can be flexibly adopted for real-time applications. Any off-the-shelf 2D pose estimation system, e.g. Mocap libraries, can be easily integrated in an ad-hoc fashion. We both quantitatively and qualitatively evaluate our method on various standard benchmark datasets (e.g. Human3.6M, HumanEva). Our method considerably outperforms all the state-of-the-art algorithms up to 8% error reduction (average mean per joint position error: 34.7) as compared to the best-reported results. Code is available at: (https://github.com/lrxjason/Attention3DHumanPose)
Ruixu Liu, Ju Shen, Chen Chen 0001, Sen-Ching S. Cheung, Vijayan K. Asari
CVPR2
2020 Fabric defect inspection based on lattice segmentation and template statistics
Liang Jia, Chen Chen 0001, Shoukun Xu, Ju Shen
Inf. Sci.4
2015 Automatic Human Animation for Non-Humanoid 3D Characters
abstract
In this paper, we propose a system, that automatically transfers human body motion captured from an ordinary video camera to an unknown 3D character mesh. In our system, no manual intervention is required for specifying the internal skeletal structure or defining how the mesh surfaces deform. A sparse graph is generated from the input polygons based on their connectivity and geometric distributions. To estimate articulated body parts in the video, a progressive particle filter is used for identifying correspondences. We anticipate our proposed system can bring animation to a new audience with a more intuitive user interface.
Ju Shen
CAD/Graphics1
2015 Automatic Pose Tracking and Motion Transfer to Arbitrary 3D Characters
Ju Shen
ICIG (1)1
2015 An Immersive Telepresence System Using RGB-D Sensors and Head Mounted Display
abstract
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The highly interactive and flexible environment can capture and sustain more student attention than the traditional classroom setting and, thus, delivers a compelling experience to the students. Our main focus here is to investigate possible solutions for the system design and implementation and devise strategies for fast, efficient computation suitable for visual data processing and network transmission. We describe the technique and experiments in details and provide quantitative performance results, demonstrating our system can be run comfortably and reliably for different application scenarios. Our preliminary results are promising and demonstrate the potential for more compelling directions in cyberlearning.
Xinzhong Lu, Ju Shen, Saverio Perugini
ISM2
2015 Automatic video self modeling for voice disorder
Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita R. Patel
Multim. Tools Appl.1
2014 Extrinsic calibration for wide-baseline RGB-D camera network
abstract
In the recent years, color and depth camera systems have attracted intensive attention because of its wide applications in image-based rendering, 3D model reconstruction, and human tracking and pose estimation. These applications often require multiple color and depth cameras to be placed with wide separation so as to capture the scene objects from different prospectives. The difference in modality and the wide baseline make calibration a challenging problem. In this paper, we present an algorithm that simultaneously and automatically calibrates the extrinsics across multiple color and depth cameras across the network. Rather than using the standard checkerboard, we use a sphere as a calibration object to identify the correspondences across different views. We experimentally demonstrate that our calibration framework can seamlessly integrate different views with wide baselines that outperforms other techniques in the literature.
Ju Shen, Wanxin Xu, Ying Luo 0008, Po-Chang Su, Sen-Ching S. Cheung
MMSP1
2013 Layer Depth Denoising and Completion for Structured-Light RGB-D Cameras
abstract
The recent popularity of structured-light depth sensors has enabled many new applications from gesture-based user interface to 3D reconstructions. The quality of the depth measurements of these systems, however, is far from perfect. Some depth values can have significant errors, while others can be missing altogether. The uncertainty in depth measurements among these sensors can significantly degrade the performance of any subsequent vision processing. In this paper, we propose a novel probabilistic model to capture various types of uncertainties in the depth measurement process among structured-light systems. The key to our model is the use of depth layers to account for the differences between foreground objects and background scene, the missing depth value phenomenon, and the correlation between color and depth channels. The depth layer labeling is solved as a maximum a-posteriori estimation problem, and a Markov Random Field attuned to the uncertainty in measurements is used to spatially smooth the labeling process. Using the depth-layer labels, we propose a depth correction and completion algorithm that outperforms other techniques in the literature.
Ju Shen, Sen-Ching S. Cheung
CVPR1
2013 A robust RGB-D SLAM system for 3D environment with planar surfaces
abstract
With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in scanning large planar regions such as wall surfaces in a room. The lack of depth variations on planar surfaces makes the global alignment an ill-conditioned problem. In this paper, we present a novel approach for registering 3D point clouds by combining both color and depth information. Instead of directly searching for point correspondences among 3D data, the proposed method first extracts features from the RGB images, and then back-projects the features to the 3D space to identify more reliable correspondences. These color correspondences form the initial input to the ICP procedure which then proceeds to refine the alignment. Experimental results show that our proposed approach can achieve better accuracy than existing SLAMs in reconstructing indoor environments with large planar surfaces.
Po-Chang Su, Ju Shen, Sen-Ching S. Cheung
ICIP2
2013 Image-based indoor place-finder using image to plane matching
abstract
Determining indoor location using image based methods has the promise to be fast and intuitive. Nonetheless, a practical implementation needs to operate without knowledge of true camera pose and focal length, and be discriminating enough to identify location from multiple indoor locations that appear similar.In this paper, we propose an accurate and efficient method based on matching established planes in an environment to a query images. This greatly reduces the necessary computation, and improves accuracy by enforcing geometry on local feature descriptors. Accuracy is further improved by computing matching score based on number of matching pixels rather than descriptors as commonly done. Using a database of over 2000 planes and over 120 query images, we show our algorithm maintains accuracy over 86% even for challenging environments with multiple similar locations, and outperforms a feature based method by 10 - 40%.
Ju Shen, Wai-tian Tan
ICME1
2013 Virtual Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background
abstract
Mirrors are indispensable objects in our lives. The capability of simulating a mirror on a computer display, augmented with virtual scenes and objects, opens the door to many interesting and useful applications from fashion design to medical interventions. Realistic simulation of a mirror is challenging as it requires accurate viewpoint tracking and rendering, wide-angle viewing of the environment, as well as real-time performance to provide immediate visual feedback. In this paper, we propose a virtual mirror rendering system using a network of commodity structured-light RGB-D cameras. The depth information provided by the RGB-D cameras can be used to track the viewpoint and render the scene from different prospectives. Missing and erroneous depth measurements are common problems with structured-light cameras. A novel depth denoising and completion algorithm is proposed in which the noise removal and interpolation procedures are guided by the foreground/background label at each pixel. The foreground/background label is estimated using a probabilistic graphical model that considers color, depth, background modeling, depth noise modeling, and spatial constraints. The wide viewing angle of the mirror system is realized by combining the dynamic scene, captured by the static camera network with a 3-D background model created off-line, using a color-depth sequence captured by a movable RGB-D camera. To ensure a real-time response, a scalable client-and-server architecture is used with the 3-D point cloud processing, the viewpoint estimate, and the mirror image rendering are all done on the client side. The mirror image and the viewpoint estimate are then sent to the server for final mirror view synthesis and viewpoint refinement. Experimental results are presented to show the accuracy and effectiveness of each component and the entire system.
Ju Shen, Po-Chang Su, Sen-Ching S. Cheung, Jian Zhao 0003
IEEE Trans. Image Process.1
2012 Automatic lip-synchronized video-self-modeling intervention for voice disorders
abstract
Video self-modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him- or herself. In the field of speech language pathology, the approach of VSM has been successfully used for treatment of language in children with Autism and in individuals with fluency disorder of stuttering. Technical challenges remain in creating VSM contents that depict previously unseen behaviors. In this paper, we propose a novel system that synthesizes new video sequences for VSM treatment of patients with voice disorders. Starting with a video recording of a voice-disorder patient, the proposed system replaces the coarse speech with a clean, healthier speech that bears resemblance to the patient's original voice. The replacement speech is synthesized using either a text-to-speech engine or selecting from a database of clean speeches based on a voice similarity metric. To realign the replacement speech with the original video, a novel audiovisual algorithm that combines audio segmentation with lip-state detection is proposed to identify corresponding time markers in the audio and video tracks. Lip synchronization is then accomplished by using an adaptive video re-sampling scheme that minimizes the amount of motion jitter and preserves the spatial sharpness. Experimental evaluations on a dataset with 31 subjects demonstrate the effectiveness of the proposed techniques.
Ju Shen, Changpeng Ti, Sen-Ching S. Cheung, Rita R. Patel
Healthcom1
2011 Automatic content generation for video self modeling
abstract
Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him or herself. Its effectiveness in rehabilitation and education has been repeatedly demonstrated but technical challenges remain in creating video contents that depict previously unseen behaviors. In this paper, we propose a novel system that re-renders new talking-head sequences suitable to be used for VSM treatment of patients with voice disorder. After the raw footage is captured, a new speech track is either synthesized using text-to-speech or selected based on voice similarity from a database of clean speeches. Voice conversion is then applied to match the new speech to the original voice. Time markers extracted from the original and new speech track are used to re-sample the video track for lip synchronization. We use an adaptive re-sampling strategy to minimize motion jitter, and apply bilinear and optical-flow based interpolation to ensure the image quality. Both objective measurements and subjective evaluations demonstrate the effectiveness of the proposed techniques.
Ju Shen, Anusha Raghunathan, Sen-Ching S. Cheung, Rita R. Patel
ICME1