Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mic Bowman

dblp:14/1680 · also C. Mic Bowman · DBLP profile ↗
← Back
13ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 1 first-authorSystems, architecture and hardware · 3Software engineering, systems software and programming languages · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
4 papers
Cloud and datacenter computing · 35% Storage systems · 34% Distributed systems · 31%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Human-robot interaction · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 9 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
immersive analytics
0.112012
Navigating large data sets in virtual worlds · VR 2012
Cloud and datacenter computing › resource management
grid resource management
0.012004
Globus and PlanetLab Resource Management Solutions Compared · HPDC 2004
Distributed systems
operating system support
0.012004
Operating Systems Support for Planetary-Scale Network Services · NSDI 2004
Cloud and datacenter computing
resource management
0.012004
Globus and PlanetLab Resource Management Solutions Compared · HPDC 2004
Human-robot interaction
natural interaction
0.012012
Navigating large data sets in virtual worlds · VR 2012
Storage systems
data compression
0.012007
Supporting Practical Content-Addressable Caching with CZIP Compression · USENIX ATC 2007
Distributed systems › distributed resource management
distributed resource allocation
0.012004
Globus and PlanetLab Resource Management Solutions Compared · HPDC 2004
Distributed systems › distributed system architecture
wide-area distributed systems
0.012004
Operating Systems Support for Planetary-Scale Network Services · NSDI 2004
Internet architecture and protocols
world wide web
0.011998
WWW and the Internet - Did We Miss the Boat? (Panel) · ICDE 1998

Methods — techniques the papers use, named apart from their topics

real-time visualization · 0.3demonstration · 0.3preference hierarchy · 0.0
YearPublicationVenuePosition
2012 Navigating large data sets in virtual worlds
abstract
The ever increasing mass of information leads to new challenges on analyzing or navigating the large data sets. Combining visual perception and interaction capabilities with the enormous storage and computational power of today's computer systems, especially with the rise of 3D virtual worlds, has great potential in providing deeper immersion and intuitive interactions with large data sets. In this demo, we exploit the potential of navigating large data-sets in a 3D virtual world, by transforming raw data sets into semantically rich, high level interactions and presenting data through rich, real-time visualization. We also explore the use of various digital devices that most users have available to build “distributed interfaces” and provide capabilities that make interactions within the 3D space, and with the data sets presented in the 3D space, more natural and expressive.
Huaiyu Liu, Mic Bowman, Robert Adams 0003, Dan Lake, Jerry Talton, Sean Koehl, Robert Noradki
VR2
2010 Scale Virtual Worlds through Dynamic Load Balancing
abstract
Dynamic load balancing holds the potential to scale virtual worlds flexibly by dynamic allocation of hardware to match load. In this paper, we study the benefits and overheads of space based load partitioning, in particular, distributed binary space partitioning (BSP). Our evaluation is based on Open Simulator, a virtual world system compatible with Second Life® viewers. Our work reveals that although simple and effective, distributed BSP has several limitations and suffers from high overhead. We then analyze the fundamental reasons of these limitations. To overcome the limitations, we argue that it is necessary to break away from the simulator-centric architecture used in today's virtual worlds, and present potential new directions.
Huaiyu Liu, Mic Bowman
DS-RT2
2009 Enhanced MILSA Architecture for Naming, Addressing, Routing and Security Issues in the Next Generation Internet
abstract
MILSA (Mobility and Multihoming supporting Identifier Locator Split Architecture) has been proposed to address the naming and addressing challenges for NGI (next generation Internet), we present several design enhancements for MILSA which include a hybrid architectural design that combines "core-edge separation approach" and "split approach", a security-enabled and logically oriented hierarchical identifier system, a three-level identifier resolution system, a new hierarchical code based design for locator structure, cooperative mechanisms among the three planes in MILSA model to assist mapping and routing, and an integrated MILSA service model. The underlying design rationale is also discussed along with the design descriptions. Further analysis addressing the IRTF (Internet Research Task Force) RRG (Routing Research Group) design goals shows that the enhanced MILSA provides comprehensive benefits in routing scalability, traffic engineering, mobility and multihoming, renumbering, security, and deployability.
Jianli Pan, Raj Jain, Subharthi Paul, Mic Bowman, Xiaohu Xu, Shanzhi Chen
ICC4
2008 MILSA: A Mobility and Multihoming Supporting Identifier Locator Split Architecture for Naming in the Next Generation Internet
abstract
Naming and addressing are important issues for next generation Internet (NGI). In this paper, we discuss a new mobility and multihoming supporting identifier locator split architecture (MILSA). There are three main contributions of our solution. First, we separate trust relationships (realms) from connectivity (zones). A hierarchical identifier system for the realms and a Realm Zone Bridging Server (RZBS) infrastructure that performs the bridging function is introduced. Second, we separate the signaling and data plane functions to improve the performance and support mobility. Third, to provide transparency to the upper layer applications, identifier locator split happens in network layer. A Hierarchical URI-like Identifier (HUI) is used by the upper layers and is mapped to a locators set by HUI Mapping Sublayer (HMS) through interaction with RZBS infrastructure. Further scenarios description and analysis show the benefits of this scheme for routing scalability, mobility and multihoming.
Jianli Pan, Subharthi Paul, Raj Jain, Mic Bowman
GLOBECOM4
2007 An Analysis of Performance Interference Effects in Virtual Environments
abstract
Virtualization is an essential technology in modern datacenters. Despite advantages such as security isolation, fault isolation, and environment isolation, current virtualization techniques do not provide effective performance isolation between virtual machines (VMs). Specifically, hidden contention for physical resources impacts performance differently in different workload configurations, causing significant variance in observed system throughput. To this end, characterizing workloads that generate performance interference is important in order to maximize overall utility. In this paper, we study the effects of performance interference by looking at system-level workload characteristics. In a physical host, we allocate two VMs, each of which runs a sample application chosen from a wide range of benchmark and real-world workloads. For each combination, we collect performance metrics and runtime characteristics using an instrumented Ken hypervisor. Through subsequent analysis of collected data, we identify clusters of applications that generate certain types of performance interference. Furthermore, we develop mathematical models to predict the performance of a new application from its workload characteristics. Our evaluation shows our techniques were able to predict performance with average error of approximately 5%
Younggyun Koh, Rob C. Knauerhase, Paul Brett, Mic Bowman, Zhihua Wen, Calton Pu
ISPASS4
2007 Supporting Practical Content-Addressable Caching with CZIP Compression
KyoungSoo Park, Sunghwan Ihm, Mic Bowman, Vivek S. Pai
USENIX ATC3
2004 Globus and PlanetLab Resource Management Solutions Compared
Matei Ripeanu, Mic Bowman, Jeffrey S. Chase, Ian T. Foster, Milan Milenkovic
HPDC2
2004 Securing the PlanetLab Distributed Testbed: How to Manage Security in an Environment with No Firewalls, with All Users Having Root, and No Direct Physical Control of Any System
Paul Brett, Mic Bowman, Jeff Sedayao, Robert Adams 0003, Rob C. Knauerhase, Aaron Klingaman
LISA2
2004 Operating Systems Support for Planetary-Scale Network Services
Andy C. Bavier, Mic Bowman, Brent N. Chun, David E. Culler, Scott Karlin, Steve Muir, Larry L. Peterson, Timothy Roscoe, Tammo Spalink, Michal Wawrzoniak
NSDI2
1998 WWW and the Internet - Did We Miss the Boat? (Panel)
abstract
The title of this panel alludes to the comment by David DeWitt at VLDB-95 that the database community missed its opportunity to contribute to the Internet revolution. The plan is to discuss if there was the boat to begin with, and if so, can we still jump on it. Consequently, broad questions we will try to address include: If WWW did not exist and we were just designing it now, what would we do differently? In today' s WWW, what are research areas where the database community could contribute?
Michael Rabinovich, Mic Bowman, Hector Garcia-Molina, Alon Y. Halevy, Susan Malaika, Alberto O. Mendelzon
ICDE2
1995 The Harvest Information Discovery and Access System
Mic Bowman, Peter B. Danzig, Darren R. Hardy, Udi Manber, Michael F. Schwartz
Comput. Networks ISDN Syst.1
1993 Reasoning About Naming Systems
abstract
This paper defines a simple model, called a preference hierarchy, that provides a framework for using the information available to a naming system to compute the object(s) identified by a given name. The preference hierarchy therefore serves as a formal tool for designing and reasoning about naming systems.
Mic Bowman, Saumya K. Debray, Larry L. Peterson
ACM Trans. Program. Lang. Syst.1
1990 Univers: An Attribute-based Name Server
abstract
Abstract Univers is a generic attribute‐based name server upon which a variety of high‐level naming services can be built. This paper defines Univers' underlying attribute‐based naming model. It also describes several aspects of its implementation and demonstrates how various naming services—including a global white‐pages service, a local yellow‐pages service and a conventional name‐to‐address mapper—can be built on top of Univers.
Mic Bowman, Larry L. Peterson, Andrey Yeatts
Softw. Pract. Exp.1