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Gregory Kuhlmann

dblp:14/2244 · DBLP profile ↗
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10ranked-venue papers
7as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorSystems, architecture and hardware · 2Databases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot navigation and mapping · 45% Legged, aerial and field robots · 30% Planning, search and constraint satisfaction · 17%
Human-computer interaction and pervasive computing
3 papers
Games and playful interaction · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.122006
Automatic Heuristic Construction for General Game Playing · AAAI 2006
Automatic Heuristic Construction in a Complete General Game Player · AAAI 2006
Robotics › Legged, aerial and field robots › underwater robotics
autonomous underwater vehicle
0.112010
Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley · ICRA 2010
Robotics › Legged, aerial and field robots
field robotics
0.112010
Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley · ICRA 2010
Robotics › Robot navigation and mapping
localization
0.112010
Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley · ICRA 2010
Robotics › Robot navigation and mapping › localization › GPS-denied localization
underwater localization
0.112010
Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley · ICRA 2010
Robotics › Robot navigation and mapping › docking
vision-based docking
0.112010
Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley · ICRA 2010

Methods — techniques the papers use, named apart from their topics

vision-based docking · 0.2dead reckoning · 0.2blinking light tracking · 0.2
YearPublicationVenuePosition
2010 Toward autonomous scientific exploration of ice-covered lakes - Field experiments with the ENDURANCE AUV in an Antarctic Dry Valley
abstract
Chemical properties of lake water can provide valuable insight into its ecology. Lakes that are permanently frozen over with ice are generally inaccessible to comprehensive exploration by humans. This paper describes the integration of several novel and existing technologies into an autonomous underwater robot, ENDURANCE, that was successfully used for gathering scientific data in West Lake Bonney in Taylor Valley, Antarctica, in December 2008. This paper focuses on three novel technological and algorithmic solutions. First, a robust position estimation system that uses an acoustic beacon to complement traditional dead-reckoning is described. Second, a novel vision-based docking algorithm for locating and ascending a vertical shaft by tracking a blinking light source is presented. Third, a novel profiling system for measuring water properties while causing minimal water disturbance is described. Finally, experimental results from the scientific missions in 2008 in West Lake Bonney are presented.
Shilpa Gulati, Kristof Richmond, Christopher Flesher, Bartholomew P. Hogan, Aniket Murarka, Gregory Kuhlmann, Mohan Sridharan, William C. Stone, Peter T. Doran
ICRA6
2007 Graph-Based Domain Mapping for Transfer Learning in General Games
Gregory Kuhlmann, Peter Stone 0001
ECML1
2006 Know Thine Enemy: A Champion RoboCup Coach Agent
Gregory Kuhlmann, W. Bradley Knox, Peter Stone 0001
AAAI1
2006 Automatic Heuristic Construction in a Complete General Game Player
Gregory Kuhlmann, Peter Stone 0001
AAAI1
2006 Automatic Heuristic Construction for General Game Playing
Gregory Kuhlmann, Peter Stone 0001
AAAI1
2005 Practical Vision-Based Monte Carlo Localization on a Legged Robot
abstract
Mobile robot localization, the ability of a robot to determine its global position and orientation, continues to be a major research focus in robotics. In most past cases, such localization has been studied on wheeled robots with range finding sensors such as sonar or lasers. In this paper, we consider the more challenging scenario of a legged robot localizing with a limited field-of-view camera as its primary sensory input. We begin with a baseline implementation adapted from the literature that provides a reasonable level of competence, but that exhibits some weaknesses in real-world tests. We propose a series of practical enhancements designed to improve the robot’s sensory and actuator models that enable our robots to achieve a 50% improvement in localization accuracy over the baseline implementation. We go on to demonstrate how the accuracy improvement is even more dramatic when the robot is subjected to large unmodeled movements. These enhancements are each individually straightforward, but together they provide a roadmap for avoiding potential pitfalls when implementing Monte Carlo Localization on vision-based and/or legged robots.
Mohan Sridharan, Gregory Kuhlmann, Peter Stone 0001
ICRA2
2005 Keepaway Soccer: From Machine Learning Testbed to Benchmark
Peter Stone 0001, Gregory Kuhlmann, Matthew E. Taylor
RoboCup2
2004 The UT Austin Villa 2003 Champion Simulator Coach: A Machine Learning Approach
Gregory Kuhlmann, Peter Stone 0001, Justin Lallinger
RoboCup1
2003 Progress in Learning 3 vs. 2 Keepaway
Gregory Kuhlmann, Peter Stone 0001
RoboCup1
2003 Progress in learning 3 vs. 2 keepaway
abstract
Reinforcement learning has been successfully applied to several subtasks in the RoboCup simulated soccer domain. Keepaway is one such task. One notable success in the keepaway domain has been the application of SMDP Sarsa(/spl lambda/) with tile-coding function approximation. However, this success was achieved with the help of some significant task simplifications, including the delivery of complete, noise-free world-state information to the agents. Here we demonstrate that this task simplification was unnecessary: the agents are able to learn even in the presence of noisy, incomplete information. We also scale up to larger problems than have been previously tried. The main contribution of this paper is a deeper understanding of the difficulties of scaling up reinforcement learning to RoboCup soccer. We address several focused questions about the previous results with detailed experiments.
Gregory Kuhlmann, Peter Stone 0001
SMC1