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Frank G. Halasz

dblp:14/2407 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Collaborative and social computing · 52% Ubiquitous computing and smart environments · 26% Usability and user experience research · 15%
Databases, data mining, and information retrieval
1 paper
Database system architecture and tuning · 100%

Topics — the 7 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › interactive surfaces
large interactive displays
0.011992
Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration · CHI 1992
Collaborative and social computing
hypertext systems
0.011987
Notecards in a nutshell · CHI 1987
Collaborative and social computing › collaborative editing
collaborative writing
0.011986
Supporting collaboration in notecards · CSCW 1986
Collaborative and social computing
computer-supported cooperative work
0.011986
Supporting collaboration in notecards · CSCW 1986
Usability and user experience research
mental models
0.011983
Mental models and problem solving in using a calculator · CHI 1983
User interface design and tools › user interface design
interface metaphor
0.011982
Analogy considered harmful · CHI 1982
Collaborative and social computing
collaborative editing
0.011986
Supporting collaboration in notecards · CSCW 1986

Methods — techniques the papers use, named apart from their topics

system design · 0.0informal survey · 0.0semantic network · 0.0ethnographic study · 0.0think-aloud protocol · 0.0empirical study · 0.0conceptual critique · 0.0
YearPublicationVenuePosition
1992 Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration
abstract
This paper describes the Liveboard, a large interactive display system. With nearly one million pixels and an accurate, multi-state, cordless pen, the Liveboard provides a basis for research on user interfaces for group meetings, presentations and remote collaboration. We describe the underlying hardware and software of the Liveboard, along with several software applications that have been developed. In describing the system, we point out the design rationale that was used to make various choices. We present the results of an informal survey of Liveboard users, and describe some of the improvements that have been made in response to user feedback. We conclude with several general observations about the use of large public interactive displays.
Scott Elrod, Richard H. Bruce, Rich Gold, David Goldberg 0001, Frank G. Halasz, William C. Janssen Jr., David D. Lee, Kim McCall, Elin Rønby Pedersen, Kenneth A. Pier, John C. Tang, Brent B. Welch
CHI5
1987 Notecards in a nutshell
abstract
NoteCards is an extensible environment designed to help people formulate, structure, compare, and manage ideas. NoteCards provides the user with a “semantic network” of electronic notecards interconnected by typed links. The system provides tools to organize, manage, and display the structure of the network, as well as a set of methods and protocols for creating programs to manipulate the information in the network. NoteCards is currently being used by more than 50 people engaged in idea processing tasks ranging from writing research papers through designing parts for photocopiers.
Frank G. Halasz, Thomas P. Moran, Randall H. Trigg
CHI1
1987 The Impact of Software Engineering Environments on the Design of Data Management Systems
Frank G. Halasz
SIGMOD Conference1
1986 Supporting collaboration in notecards
abstract
This paper describes a project underway to investigate computer support for collaboration. In particular, we focus on experience with and extensions to NoteCards, a hypertext-based idea structuring system. The forms of collaboration discussed include draft-passing, simultaneous sharing and online presentations. The requirement that mutual intelligibility be maintained between collaborators leads to the need for support of annotative and procedural as well as substantive activities.
Randall H. Trigg, Lucy A. Suchman, Frank G. Halasz
CSCW3
1983 Mental models and problem solving in using a calculator
abstract
It has often been suggested that users understand and reason about complex systems on the basis of a mental model of the system's internal mechanics. This paper describes an empirical study of how mental model knowledge is used in operating a stack calculator. One group of naive users were taught step-by-step procedures for solving typical problems on the calculator. A second group of naive users were taught the same procedures in conjunction with an explicit model of the calculator's stack mechanism. The users then solved problems on the calculator while thinking aloud. Analysis of the performance of these two groups indicates that the model had little effect in routine problem solving situations, but significantly improved performance for novel problems. Analyses of the think-aloud protocols indicate that the users employed five distinct modes of problem solving: skilled methods, problem reduction strategies, a conversion algorithm, model-based problem space search, and methods-based problem space search. Skilled methods, problem reduction strategies and the conversion algorithm were used for solving more routine problems and did not necessarily depend on mental model knowledge. Problem space search was used in the novel problems. For the model users, the states and operations of the stack mechanism served as the problem space to be searched for a problem solution. In contrast, the no-model users employed a less effective search strategy based on the recombination of pieces of known procedures. These results indicate that explicitly teaching naive users an appropriate mental model of a system can provide a psychologically effective and robust basis for operating the machine.
Frank G. Halasz, Thomas P. Moran
CHI1
1982 Analogy considered harmful
abstract
The computer is like a typewriter. The computer is like a filing cabinet. The computer is a personal servant ready to obey your every command.
Frank G. Halasz, Thomas P. Moran
CHI1