Demo Data from EDBT 2026 / reviewers in the wild / expert
Frank G. Halasz
dblp:14/2407
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Collaborative and social computing · 52% Ubiquitous computing and smart environments · 26% Usability and user experience research · 15% | |
| Databases, data mining, and information retrieval
1 paper |
Database system architecture and tuning · 100% |
Topics — the 7 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › interactive surfaces
large interactive displays |
0.0 | 1 | 1992 | Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration · CHI 1992 |
Collaborative and social computing
hypertext systems |
0.0 | 1 | 1987 | Notecards in a nutshell · CHI 1987 |
Collaborative and social computing › collaborative editing
collaborative writing |
0.0 | 1 | 1986 | Supporting collaboration in notecards · CSCW 1986 |
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 1986 | Supporting collaboration in notecards · CSCW 1986 |
Usability and user experience research
mental models |
0.0 | 1 | 1983 | Mental models and problem solving in using a calculator · CHI 1983 |
User interface design and tools › user interface design
interface metaphor |
0.0 | 1 | 1982 | Analogy considered harmful · CHI 1982 |
Collaborative and social computing
collaborative editing |
0.0 | 1 | 1986 | Supporting collaboration in notecards · CSCW 1986 |
Methods — techniques the papers use, named apart from their topics
system design · 0.0informal survey · 0.0semantic network · 0.0ethnographic study · 0.0think-aloud protocol · 0.0empirical study · 0.0conceptual critique · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote CollaborationabstractThis paper describes the Liveboard, a large interactive display system. With nearly one million pixels and an accurate, multi-state, cordless pen, the Liveboard provides a basis for research on user interfaces for group meetings, presentations and remote collaboration. We describe the underlying hardware and software of the Liveboard, along with several software applications that have been developed. In describing the system, we point out the design rationale that was used to make various choices. We present the results of an informal survey of Liveboard users, and describe some of the improvements that have been made in response to user feedback. We conclude with several general observations about the use of large public interactive displays. Scott Elrod, Richard H. Bruce, Rich Gold, David Goldberg 0001, Frank G. Halasz, William C. Janssen Jr., David D. Lee, Kim McCall, Elin Rønby Pedersen, Kenneth A. Pier, John C. Tang, Brent B. Welch |
CHI | 5 |
| 1987 | Notecards in a nutshellabstractNoteCards is an extensible environment designed to help people formulate, structure, compare, and manage ideas. NoteCards provides the user with a “semantic network” of electronic notecards interconnected by typed links. The system provides tools to organize, manage, and display the structure of the network, as well as a set of methods and protocols for creating programs to manipulate the information in the network. NoteCards is currently being used by more than 50 people engaged in idea processing tasks ranging from writing research papers through designing parts for photocopiers. Frank G. Halasz, Thomas P. Moran, Randall H. Trigg |
CHI | 1 |
| 1987 | The Impact of Software Engineering Environments on the Design of Data Management Systems
Frank G. Halasz |
SIGMOD Conference | 1 |
| 1986 | Supporting collaboration in notecardsabstractThis paper describes a project underway to investigate computer support for collaboration. In particular, we focus on experience with and extensions to NoteCards, a hypertext-based idea structuring system. The forms of collaboration discussed include draft-passing, simultaneous sharing and online presentations. The requirement that mutual intelligibility be maintained between collaborators leads to the need for support of annotative and procedural as well as substantive activities. Randall H. Trigg, Lucy A. Suchman, Frank G. Halasz |
CSCW | 3 |
| 1983 | Mental models and problem solving in using a calculatorabstractIt has often been suggested that users understand and reason about complex systems on the basis of a mental model of the system's internal mechanics. This paper describes an empirical study of how mental model knowledge is used in operating a stack calculator. One group of naive users were taught step-by-step procedures for solving typical problems on the calculator. A second group of naive users were taught the same procedures in conjunction with an explicit model of the calculator's stack mechanism. The users then solved problems on the calculator while thinking aloud. Analysis of the performance of these two groups indicates that the model had little effect in routine problem solving situations, but significantly improved performance for novel problems. Analyses of the think-aloud protocols indicate that the users employed five distinct modes of problem solving: skilled methods, problem reduction strategies, a conversion algorithm, model-based problem space search, and methods-based problem space search. Skilled methods, problem reduction strategies and the conversion algorithm were used for solving more routine problems and did not necessarily depend on mental model knowledge. Problem space search was used in the novel problems. For the model users, the states and operations of the stack mechanism served as the problem space to be searched for a problem solution. In contrast, the no-model users employed a less effective search strategy based on the recombination of pieces of known procedures. These results indicate that explicitly teaching naive users an appropriate mental model of a system can provide a psychologically effective and robust basis for operating the machine. Frank G. Halasz, Thomas P. Moran |
CHI | 1 |
| 1982 | Analogy considered harmfulabstractThe computer is like a typewriter. The computer is like a filing cabinet. The computer is a personal servant ready to obey your every command. Frank G. Halasz, Thomas P. Moran |
CHI | 1 |