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Neesha Kodagoda

dblp:14/3575 · DBLP profile ↗
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7ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 58% Accessibility and assistive technology · 28% Usability and user experience research · 14%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 67% Multimedia analysis and retrieval · 33%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › team collaboration
collaborative sensemaking
0.212016
Collaborative sense-making during simulated Intelligence Analysis Exercises · Int. J. Hum. Comput. Stud. 2016
Visualization and visual analytics
sensemaking
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics › interaction design
user interface design and tools
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Multimedia analysis and retrieval
visual search
0.212013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013
Information retrieval
web search
0.112012
Interactive visualization for low literacy users: from lessons learnt to design · CHI 2012
Accessibility and assistive technology › cognitive accessibility
low-literate users
0.112012
Interactive visualization for low literacy users: from lessons learnt to design · CHI 2012
Collaborative and social computing › online communities
communities of practice
0.012013
Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

user study · 0.3theoretical framework · 0.3subjective feedback · 0.3observational analysis · 0.3
YearPublicationVenuePosition
2021 Developing Conversational Agents for Use in Criminal Investigations
abstract
The adoption of artificial intelligence (AI) systems in environments that involve high risk and high consequence decision-making is severely hampered by critical design issues. These issues include system transparency and brittleness, where transparency relates to (i) the explainability of results and (ii) the ability of a user to inspect and verify system goals and constraints; and brittleness, (iii) the ability of a system to adapt to new user demands. Transparency is a particular concern for criminal intelligence analysis, where there are significant ethical and trust issues that arise when algorithmic and system processes are not adequately understood by a user. This prevents adoption of potentially useful technologies in policing environments. In this article, we present a novel approach to designing a conversational agent (CA) AI system for intelligence analysis that tackles these issues. We discuss the results and implications of three different studies; a Cognitive Task Analysis to understand analyst thinking when retrieving information in an investigation, Emergent Themes Analysis to understand the explanation needs of different system components, and an interactive experiment with a prototype conversational agent. Our prototype conversational agent, named Pan, demonstrates transparency provision and mitigates brittleness by evolving new CA intentions. We encode interactions with the CA with human factors principles for situation recognition and use interactive visual analytics to support analyst reasoning. Our approach enables complex AI systems, such as Pan, to be used in sensitive environments, and our research has broader application than the use case discussed.
Sam Hepenstal, Leishi Zhang, Neesha Kodagoda, B. L. William Wong
ACM Trans. Interact. Intell. Syst.3
2019 Sense-making strategies in explorative intelligence analysis of network evolutions
abstract
Visualising how social networks evolve is important in intelligence analysis in order to detect and monitor issues, such as emerging crime patterns or rapidly growing groups of offenders. It remains an open research question how this type of information should be presented for visual exploration. To get a sense of how users work with different types of visualisations, we evaluate a matrix and a node-link diagram in a controlled thinking aloud study. We describe the sense-making strategies that users adopted during explorative and realistic tasks. Thereby, we focus on the user behaviour in switching between the two visualisations and propose a set of nine strategies. Based on a qualitative and quantitative content analysis we show which visualisation supports which strategy better. We find that the two visualisations clearly support intelligence tasks and that for some tasks the combined use is more advantageous than the use of an individual visualisation.
Johanna Doppler Haider, Bettina Gastecker, Margit Pohl, Patrick Seidler, Neesha Kodagoda, B. L. William Wong
Behav. Inf. Technol.5
2016 Associative search through Formal Concept Analysis in Criminal Intelligence Analysis
abstract
Criminal Intelligence Analysis often requires a search different from the semantic and keyword based searching to reveal the associations among semantically and operationally connected objects within a crime knowledge base. In this paper we introduce associative search as a search along the networks of association between objects like people, places, other organizations, products, events, services, and so on. We also propose an associative search model based on the 5WH associated concepts of a crime, i.e. WHAT (what has happened), WHO (who was involved in the crime), WHEN (the temporal information of the crime), WHERE (the geo-spatial information of the crime) HOW (the modus-operandi used in committing a crime). We have employed Formal Concept Analysis theory to reveal the associations, highlighting Hot Spots, offender's profile and its associated offenders in a criminal activity.
Nadeem Qazi, B. L. William Wong, Neesha Kodagoda, Richard Adderley
SMC3
2016 Collaborative sense-making during simulated Intelligence Analysis Exercises
Chris Baber, Simon Attfield, Gareth Conway, Chris Rooney, Neesha Kodagoda
Int. J. Hum. Comput. Stud.5
2013 Using Interactive Visual Reasoning to Support Sense-Making: Implications for Design
abstract
This research aims to develop design guidelines for systems that support investigators and analysts in the exploration and assembly of evidence and inferences. We focus here on the problem of identifying candidate 'influencers' within a community of practice. To better understand this problem and its related cognitive and interaction needs, we conducted a user study using a system called INVISQUE (INteractive Visual Search and QUery Environment) loaded with content from the ACM Digital Library. INVISQUE supports search and manipulation of results over a freeform infinite 'canvas'. The study focuses on the representations user create and their reasoning process. It also draws on some pre-established theories and frameworks related to sense-making and cognitive work in general, which we apply as a 'theoretical lenses' to consider findings and articulate solutions. Analysing the user-study data in the light of these provides some understanding of how the high-level problem of identifying key players within a domain can translate into lower-level questions and interactions. This, in turn, has informed our understanding of representation and functionality needs at a level of description which abstracts away from the specifics of the problem at hand to the class of problems of interest. We consider the study outcomes from the perspective of implications for design.
Neesha Kodagoda, Simon Attfield, B. L. William Wong, Chris Rooney, Sharmin (Tinni) Choudhury
IEEE Trans. Vis. Comput. Graph.1
2012 Interactive visualization for low literacy users: from lessons learnt to design
abstract
This paper aims to address the problems low literacy (LL) users face when searching for information online. The first part of this paper summarizes the problems that LL user's face, and establishes a set of design principles for interfaces suitable for LL users. This is followed by a description of how these design principles are mapped to a novel interface for interactive data retrieval. The interface was realized into a working system and evaluated against a traditional web interface for both high literacy (HL) and LL users. The suitability of the designs was analyzed using performance data, subjective feedback and an observational analysis. The findings from the study suggest that LL users perform better and prefer the proposed designs over a traditional web interface.
Neesha Kodagoda, B. L. William Wong, Chris Rooney, Nawaz Khan
CHI1
2009 Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System
Neesha Kodagoda, B. L. William Wong, Nawaz Khan
INTERACT (1)1