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Sungweon Kang

dblp:14/4778 · also Sung Weon Kang · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 64% Interaction techniques and input · 36%
Computer networks
1 paper
Internet of things and sensor networks · 50% Wireless networking · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › context-aware computing
context-aware services
0.122006
Context Aware Service Using Intra-body Communication · PerCom 2006
TAP: touch-and-play · CHI 2006
Interaction techniques and input
touch interaction
0.122006
TAP: touch-and-play · CHI 2006
Context Aware Service Using Intra-body Communication · PerCom 2006
Wireless networking › wireless personal area network
device pairing
0.112006
Context Aware Service Using Intra-body Communication · PerCom 2006
Internet of things and sensor networks › wireless body area network
intra-body communication
0.112006
Context Aware Service Using Intra-body Communication · PerCom 2006
Ubiquitous computing and smart environments
device pairing
0.012006
TAP: touch-and-play · CHI 2006

Methods — techniques the papers use, named apart from their topics

intra-body communication protocol · 0.1touch · 0.1intrabody communication · 0.1
YearPublicationVenuePosition
2015 10Mbps human body communication SoC for BAN
abstract
A plurality of wearable devices have appeared recently. The requirements of communication method for wearable applications are wearing comfort, easy use with intuitiveness and low power consumption. In this paper, 10Mbps human body communication method which has extremely low power consumption is presented. The differences between HBC in IEEE 802.15.6 and proposed 10Mbps HBC, SoC architecture and implementation, performance of evaluation board and application are discussed.
Hyungil Park, Ingi Lim, Sungweon Kang
VLSI-SoC3
2012 A Method of Increasing Data Rate for Human Body Communication System for Body Area Network Applications
abstract
Human body communications (HBC), which have been standardized in IEEE 802.15.6 standard for wireless body area networks (WBAN), provides a maximum data rate of 1.3125 Mbps through frequency selective digital transmission (FSDT). This paper reviews FSDT and proposes a modified FSDT (MFSDT). By exploiting the efficient modification of the FSDT's transmitter structure, MFSDT achieves a maximum data rate of 3.9375 Mbps, and the decoding complexity of MFSDT increases linearly with an increase in the data rate. In addition, FSDT and MFSDT performance are investigated with respect to the effects of the transmit filter provided to meet transmit spectral mask requirements, and a human body channel modeled as a finite impulse response filter.
Ingi Lim, Junghwan Hwang, Changhee Hyoung, Hyungil Park, Sungweon Kang
VTC Fall6
2006 TAP: touch-and-play
abstract
An intuitive context aware service between two devices is possible using touch with the intrabody communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name Touch-And-Play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the feasibility of TAP and its application in user interface.
Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang
CHI6
2006 A novel system for intrabody communication: touch-and-play
abstract
This paper presents a novel intrabody communication system, in which the base-band signal is directly transmitted through human body and electrically recovered, and its architecture are. The electrical characteristics of the human body in terms of a communicational channel are investigated from 1KHz to 10MHz using the equipment with a floating ground. The signal from universal asynchronous receiver transceiver (UART) port of microcontroller with 3V peak is used as the output of transmitter. The receiver board occupied 2.2 times 2.2cm2areas and consumes 30mW power with 3V supply voltage. The packet error rate (PER) of 10-8is obtained with a packet size of 77bits. The proposed system named Touch-And-Play (TAP) is implemented and validated by transferring the JPEG file with Manchester coded digital signal up to 1Mbps from one hand with a microcontroller to the opposite one with the functional equivalence of the printer through human body by touching them
Chang Hee Hyung, Jin Bong Sung, Junghwan Hwang, Jin Kyung Kim, Duck Gun Park, Sungweon Kang
ISCAS6
2006 Context Aware Service Using Intra-body Communication
abstract
An intuitive context aware service between two devices is possible using touch with the direct digital intra-body communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name touch-and-play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the communication protocol of TAP and its application
Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang
PerCom6