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Rick Sayre

dblp:14/5769 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Interaction techniques and input · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.011995
Dinosaur Input Device · CHI 1995
Computer animation and physical simulation › animation production
stop-motion animation
0.011995
Dinosaur Input Device · CHI 1995
Personal fabrication and tangible interfaces › tangible interaction
tangible input device
0.011995
Dinosaur Input Device · CHI 1995

Methods — techniques the papers use, named apart from their topics

sensor-based motion capture · 0.0
YearPublicationVenuePosition
1995 Dinosaur Input Device
abstract
We present a system for animating an articulate figure using a physical skeleton, or armature, connected to a workstation. The skeleton is covered with sensors that monitor the orientations of the joints and send this information to the computer via custom-built hardware. The system is precise, fast, compact, and easy to use. It lets traditional stop-motion animators produce animation on a computer without requiring them to learn complex software. The working environment is very similar to the traditional environment but without the nuisances of lights, a camera, and delicate foam-latex skin. The resulting animation lacks the artifacts of stop-motion animation, the pops and jerkiness, and yet retains the intentional subtleties and hard stops that computer animation often lacks.
Brian Knep, Craig Hayes, Rick Sayre, Tom Williams 0002
CHI3