Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

John Ferguson

dblp:14/821 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 44% Collaborative and social computing · 44% Ubiquitous computing and smart environments · 13%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › biostatistics › statistical bioinformatics
statistical genomics
0.412020
An empirical Bayesian ranking method, with applications to high throughput biology · Bioinform. 2020
Bioinformatics and computational biology › genomics
genome-wide association study
0.112020
An empirical Bayesian ranking method, with applications to high throughput biology · Bioinform. 2020
Collaborative and social computing
human computation
0.112009
EyeSpy: supporting navigation through play · CHI 2009
Games and playful interaction › multiplayer games
mobile multiplayer game
0.112009
EyeSpy: supporting navigation through play · CHI 2009

Methods — techniques the papers use, named apart from their topics

false discovery rate control · 0.4empirical bayes · 0.4user trials · 0.1navigation experiments · 0.1
YearPublicationVenuePosition
2020 An empirical Bayesian ranking method, with applications to high throughput biology
abstract
MOTIVATION: In bioinformatics, genome-wide experiments look for important biological differences between two groups at a large number of locations in the genome. Often, the final analysis focuses on a P-value-based ranking of locations which might then be investigated further in follow-up experiments. However, this strategy may result in small effect sizes, with low P-values, being ranked more favorably than larger more scientifically important effects. Bayesian ranking techniques may offer a solution to this problem provided a good prior distribution for the collective distribution of effect sizes is available. RESULTS: We develop an Empirical Bayes ranking algorithm, using the marginal distribution of the data over all locations to estimate an appropriate prior. In simulations and analysis using real datasets, we demonstrate favorable performance compared to ordering P-values and a number of other competing ranking methods. The algorithm is computationally efficient and can be used to rank the entirety of genomic locations or to rank a subset of locations, pre-selected via traditional FWER/FDR methods in a 2-stage analysis. AVAILABILITY AND IMPLEMENTATION: An R-package, EBrank, implementing the ranking algorithm is available on CRAN. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.
John Ferguson
Bioinform.1
2020 A fuzzy functional k-means approach for monitoring Italian regions according to health evolution over time
Fabrizio Maturo, John Ferguson, Tonio Di Battista, Viviana Ventre
Soft Comput.2
2015 LVS check for photonic integrated circuits: curvilinear feature extraction and validation
Ruping Cao, Julien Billoudet, John Ferguson, Lionel Couder, John Cayo, Alexandre Arriordaz, Ian O'Connor
DATE3
2014 Silicon photonics design rule checking: Application of a programmable modeling engine for non-Manhattan geometry verification
abstract
This paper presents design rule checking (DRC) methods to address challenges caused by non-Manhattan geometries that are widely present in photonic integrated circuit (PIC) physical designs. Verifying such layouts with traditional DRC tools results in a huge number of false errors that are impossible to debug; and some physical rules are simply uncheckable. We demonstrate the use of an extended DRC technique on photonic designs to tackle these issues. The results show that the technique is well-suited for silicon photonics DRC, enabling false errors to be filtered in a controllable manner, leading to easier debugging with layout annotation; multi-dimensional rule checking to be performed; and mathematical expressions to be used for more accurate descriptions of physical rules.
Ruping Cao, John Ferguson, Fabien Gays, Youssef Drissi, Alexandre Arriordaz, Ian O'Connor
VLSI-SoC2
2009 EyeSpy: supporting navigation through play
abstract
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and 'confirming' them, players earn points for themselves and verify the tags' locations. As a side effect of game-play, EyeSpy produces a collection of recognisable and findable geographic details, in the form of photographs and text tags, that can be repurposed to support navigation tasks. Two user trials of the game successfully produced an archive of geo-located photographs and tags, and in a follow-up experiment we compared performance in a navigation task using photographs from the game, with geo-referenced photos collected from the Flickr website. Our experiences with EyeSpy support reflection upon the design challenges presented by 'human computation' and the production of usable by-products through mobile game-play.
Marek Bell, Stuart Reeves, Barry Brown 0001, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers
CHI6