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Yao Cheng 0005

dblp:14/8823-5 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-7866-0311ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 70% Visual content generation and editing · 26% Audio and music processing · 4%
Artificial intelligence
2 papers
Speech recognition and synthesis · 54% 3D vision · 46%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › facial animation
speech-driven facial animation
1.922026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › facial animation
gaze animation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
head motion generation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation › facial animation
lip synchronization
0.912025
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025
Visual content generation and editing › texture synthesis
facial texture generation
0.812024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024
Visual content generation and editing
style transfer
0.812024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024
Natural language and speech › Speech recognition and synthesis › automatic speech recognition › multimodal speech recognition
audio-visual speech recognition
0.312025
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision
3d face reconstruction
0.212024
FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer · IEEE Trans. Multim. 2024

Methods — techniques the papers use, named apart from their topics

teacher-student training · 1.7sync-lip expert model · 1.7knowledge distillation · 1.7style transfer · 1.5differentiable rendering · 1.5UV map generation · 1.5latent space modeling · 1.0face reconstruction · 1.0audio-gaze dataset construction · 1.0
YearPublicationVenuePosition
2026 TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation
abstract
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily due to the weak correlation between speech and eye gaze, as well as the scarcity of audio-gaze data, making it very challenging to generate 3D eye gaze motion from speech alone. In this paper, we propose a novel data-driven method which can generate diverse 3D eye gaze motions in harmony with the speech. To achieve this, we firstly construct an audio-gaze dataset that contains about 14 hours of audio-mesh sequences featuring high-quality eye gaze motion, head motion and facial motion simultaneously. The motion data is acquired by performing lightweight eye gaze fitting and face reconstruction on videos from existing audio-visual datasets. We then tailor a novel speech-to-motion translation framework in which the head motions and eye gaze motions are jointly generated from speech but are modeled in two separate latent spaces. This design stems from the physiological knowledge that the rotation range of eyeballs is less than that of head. Through mapping the speech embedding into the two latent spaces, the difficulty in modeling the weak correlation between speech and non-verbal motion is thus attenuated. Finally, our TalkingEyes, integrated with a speech-driven 3D facial motion generator, can synthesize eye gaze motion, eye blinks, head motion and facial motion collectively from speech. Qualitative and quantitative evaluations, along with a perceptual user study, demonstrate the superiority of the proposed method in generating diverse and natural 3D eye gaze motions from speech.
Yixiang Zhuang, Chunshan Ma, Yao Cheng 0005, Jing Liao 0001, Juncong Lin
IEEE Trans. Vis. Comput. Graph.3
2025 Size-aware indoor scene retargeting with generalized summarization
Yao Cheng 0005, Yizhe Gu, You Zhai, Juncong Lin
Comput. Graph.1
2025 Learn2Talk: 3D Talking Face Learns From 2D Talking Face
abstract
The speech-driven facial animation technology is generally categorized into two main types: 3D and 2D talking face. Both of these have garnered considerable research attention in recent years. However, to our knowledge, the research into 3D talking face has not progressed as deeply as that of 2D talking face, particularly in terms of lip-sync and perceptual mouth movements. The lip-sync necessitates an impeccable synchronization between mouth motion and speech audio. The speech perception derived from the perceptual mouth movements should resemble that of the driving audio. To mind the gap between the two sub-fields, we propose Learn2Talk, a learning framework that enhances 3D talking face network by integrating two key insights from the field of 2D talking face. First, drawing inspiration from the audio-video sync network, we develop a 3D sync-lip expert model for the pursuit of lip-sync between audio and 3D facial motions. Second, we utilize a teacher model, carefully chosen from among 2D talking face methods, to guide the training of the audio-to-3D motions regression network, thereby increasing the accuracy of 3D vertex movements. Extensive experiments demonstrate the superiority of our proposed framework over state-of-the-art methods in terms of lip-sync, vertex accuracy and perceptual movements. Finally, we showcase two applications of our framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting-based avatar animation.
Yixiang Zhuang, Baoping Cheng, Yao Cheng 0005, Yuntao Jin, Renshuai Liu, Jing Liao 0001, Juncong Lin
IEEE Trans. Vis. Comput. Graph.3
2024 FaceRefiner: High-Fidelity Facial Texture Refinement With Differentiable Rendering-Based Style Transfer
abstract
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods' generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture asstyleand the output of a texture generation method ascontent. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of suchmulti-levelinformation transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.
Baoping Cheng, Yao Cheng 0005, Haocheng Zhang, Renshuai Liu, Yinglin Zheng, Jing Liao 0001
IEEE Trans. Multim.3