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Kevin J. MacKenzie

dblp:14/9593 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 71% Usability and user experience research · 19% Interaction techniques and input · 11%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Rendering · 50%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.412019
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach · CHI 2019
Wearable and physiological sensing › eye tracking › gaze-based interaction
gaze-based selection
0.412019
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach · CHI 2019
Rendering › perceptual rendering
gaze-contingent rendering
0.312017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017
Virtual and augmented reality › near-eye display
multifocal display
0.312017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017
Interaction techniques and input › target selection › pointing
fitts' law
0.112019
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach · CHI 2019
Usability and user experience research
human performance modeling
0.112019
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach · CHI 2019
Usability and user experience research › visual perception
vergence-accommodation conflict
0.112017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

eye tracking · 1.0optimal decomposition · 0.6GPU implementation · 0.6psychophysics model · 0.4
YearPublicationVenuePosition
2019 An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach
abstract
Eye gaze as an input method has been studied since the 1990s, to varied results: some studies found gaze to be more efficient than traditional input methods like a mouse, others far behind. Comparisons are often backed up by Fitts' Law without explicitly acknowledging the ballistic nature of saccadic eye movements. Using a vision science-inspired model, we here show that a Fitts'-like distribution of movement times can arise due to the execution of secondary saccades, especially when targets are small. Study participants selected circular targets using gaze. Seven different target sizes and two saccade distances were used. We then determined performance across target sizes for different sampling windows ("dwell times") and predicted an optimal dwell time range. Best performance was achieved for large targets reachable by a single saccade. Our findings highlight that Fitts' Law, while a suitable approximation in some cases, is an incomplete description of gaze interaction dynamics.
Immo Schuetz, T. Scott Murdison, Kevin J. MacKenzie, Marina Zannoli
CHI3
2017 Fast gaze-contingent optimal decompositions for multifocal displays
abstract
As head-mounted displays (HMDs) commonly present a single, fixed-focus display plane, a conflict can be created between the vergence and accommodation responses of the viewer. Multifocal HMDs have long been investigated as a potential solution in which multiple image planes span the viewer's accommodation range. Such displays require a scene decomposition algorithm to distribute the depiction of objects across image planes, and previous work has shown that simple decompositions can be achieved in real-time. However, recent optimal decompositions further improve image quality, particularly with complex content. Such decompositions are more computationally involved and likely require better alignment of the image planes with the viewer's eyes, which are potential barriers to practical applications. Our goal is to enable interactive optimal decomposition algorithms capable of driving a vergence- and accommodation-tracked multifocal testbed. Ultimately, such a testbed is necessary to establish the requirements for the practical use of multifocal displays, in terms of computational demand and hardware accuracy. To this end, we present an efficient algorithm for optimal decompositions, incorporating insights from vision science. Our method is amenable to GPU implementations and achieves a three-orders-of-magnitude speedup over previous work. We further show that eye tracking can be used for adequate plane alignment with efficient image-based deformations, adjusting for both eye rotation and head movement relative to the display. We also build the first binocular multifocal testbed with integrated eye tracking and accommodation measurement, paving the way to establish practical eye tracking and rendering requirements for this promising class of display. Finally, we report preliminary results from a pilot user study utilizing our testbed, investigating the accommodation response of users to dynamic stimuli presented under optimal decomposition.
Olivier Mercier, Yusufu Sulai, Kevin J. MacKenzie, Marina Zannoli, James Hillis, Derek Nowrouzezahrai, Douglas Lanman
ACM Trans. Graph.3