Demo Data from EDBT 2026 / reviewers in the wild / expert
Jeffrey T. Hansberger
dblp:140/4337 · also Jeff Hansberger
· DBLP profile ↗
4ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 61% Wearable and physiological sensing · 22% Immersive interaction · 17% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
0.7 | 2 | 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network · ACM Multimedia 2019 Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Interaction techniques and input › input device › 3d input device
data glove |
0.4 | 1 | 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network · ACM Multimedia 2019 |
Wearable and physiological sensing
motion capture |
0.4 | 1 | 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network · ACM Multimedia 2019 |
Immersive interaction
virtual reality interaction |
0.3 | 1 | 2017 | Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Machine learning › Efficient and distributed learning
model compression |
0.1 | 1 | 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network · ACM Multimedia 2019 |
Machine learning › Efficient and distributed learning › model compression
network minimization |
0.1 | 1 | 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network · ACM Multimedia 2019 |
Multimedia analysis and retrieval › multimedia browsing
image browsing |
0.1 | 1 | 2017 | Hand gesture controls for image categorization in immersive virtual environments · VR 2017 |
Methods — techniques the papers use, named apart from their topics
network reduction · 0.8inertial measurement unit · 0.8convolutional neural network · 0.83d interface prototyping · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Real-time multimodal interaction in virtual reality - a case study with a large virtual interface
Lizhou Cao, Chao Peng 0003, Jeffrey T. Hansberger |
Multim. Tools Appl. | 4 |
| 2020 | Design and evaluation of a hand gesture recognition approach for real-time interactions
Vaidyanath Areyur Shanthakumar, Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Sarah C. Meacham, Victoria R. Blakely |
Multim. Tools Appl. | 3 |
| 2019 | Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural NetworkabstractIn this work, we propose an end-to-end system that provides both hardware and software support for real-time gesture recognition. We apply a convolutional neural network over 3D rotation data of finger joints rather than over vision-based data, in order to extract high-level intentions (features) users are trying to convey. A pair of customized motion capturing gloves are designed with inertial measurement unit (IMU) sensors to obtain gestural datasets for network training and real-time recognition. A network reduction strategy has been developed to appropriately reduce a network's complexity in both depth and width dimensions while maintaining a high recognition accuracy with the classification model produced by the network. The classification model is able to classify new data samples by scanning a real-time stream of joint rotations during the use of the gloves. Our evaluation results expose the relationships between the network reduction hyperparameters and the change of recognition accuracy. Based on the evaluation, we are able to determine an appropriate version of the light network and achieve 98% accuracy. Nicholas Diliberti, Chao Peng 0003, Christopher Kaufman, Yangzi Dong, Jeffrey T. Hansberger |
ACM Multimedia | 5 |
| 2017 | Hand gesture controls for image categorization in immersive virtual environmentsabstractIn a situation where a large and chaotic collection of digital images must be manually sorted or categorized, there are two challenges: (1) unnatural actions during a prolonged human-computer interaction and (2) limited display space for image browsing. An immersive 3D interface is prototyped, where a person sorts a large collection of digital images with his or her bare hands in a virtual environment, and performs hand motions matching characteristics of sorting gestures in the real world. The virtual reality environment provides extra levels of immersion for displaying images. Chao Peng 0003, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar |
VR | 2 |