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Eli Raymond Fisher

dblp:140/6356 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 54% Interaction techniques and input · 46%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
interaction techniques
0.212015
VisDock: A Toolkit for Cross-Cutting Interactions in Visualization · IEEE Trans. Vis. Comput. Graph. 2015
Interaction techniques and input › cross-device interaction
distributed user interfaces
0.212014
Designing peer-to-peer distributed user interfaces: Case studies on building distributed applications · Int. J. Hum. Comput. Stud. 2014
Distributed systems
peer-to-peer systems
0.112014
Designing peer-to-peer distributed user interfaces: Case studies on building distributed applications · Int. J. Hum. Comput. Stud. 2014

Methods — techniques the papers use, named apart from their topics

service-oriented architecture · 0.4qualitative user study · 0.4data-driven scene graph · 0.4IP multicast · 0.4
YearPublicationVenuePosition
2015 Munin: A Peer-to-Peer Middleware for Ubiquitous Analytics and Visualization Spaces
abstract
We present Munin, a software framework for building ubiquitous analytics environments consisting of multiple input and output surfaces, such as tabletop displays, wall-mounted displays, and mobile devices. Munin utilizes a service-based model where each device provides one or more dynamically loaded services for input, display, or computation. Using a peer-to-peer model for communication, it leverages IP multicast to replicate the shared state among the peers. Input is handled through a shared event channel that lets input and output devices be fully decoupled. It also provides a data-driven scene graph to delegate rendering to peers, thus creating a robust, fault-tolerant, decentralized system. In this paper, we describe Munin's general design and architecture, provide several examples of how we are using the framework for ubiquitous analytics and visualization, and present a case study on building a Munin assembly for multidimensional visualization. We also present performance results and anecdotal user feedback for the framework that suggests that combining a service-oriented, data-driven model with middleware support for data sharing and event handling eases the design and execution of high performance distributed visualizations.
Sriram Karthik Badam, Eli Raymond Fisher, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.2
2015 VisDock: A Toolkit for Cross-Cutting Interactions in Visualization
abstract
Standard user applications provide a range of cross-cutting interaction techniques that are common to virtually all such tools: selection, filtering, navigation, layer management, and cut-and-paste. We present VisDock, a JavaScript mixin library that provides a core set of these cross-cutting interaction techniques for visualization, including selection (lasso, paths, shape selection, etc), layer management (visibility, transparency, set operations, etc), navigation (pan, zoom, overview, magnifying lenses, etc), and annotation (point-based, region-based, data-space based, etc). To showcase the utility of the library, we have released it as Open Source and integrated it with a large number of existing web-based visualizations. Furthermore, we have evaluated VisDock using qualitative studies with both developers utilizing the toolkit to build new web-based visualizations, as well as with end-users utilizing it to explore movie ratings data. Results from these studies highlight the usability and effectiveness of the toolkit from both developer and end-user perspectives.
Jungu Choi, Deok Gun Park 0001, Yuet Ling Wong, Eli Raymond Fisher, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.4
2014 Designing peer-to-peer distributed user interfaces: Case studies on building distributed applications
Eli Raymond Fisher, Sriram Karthik Badam, Niklas Elmqvist
Int. J. Hum. Comput. Stud.1