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Junxiao Song

dblp:140/7096 · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-3236-1535ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 52% Language models and text generation · 24% Knowledge representation and reasoning · 24%
Theoretical computer science
2 papers
Automated reasoning and model checking · 91% Mathematical optimization · 9%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Computer networks
1 paper
Physical-layer communications · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model
0.912025
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search · ICLR 2025
Machine learning › Reinforcement learning
policy learning
0.912025
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › automated reasoning
proof search
0.912025
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search · ICLR 2025
Automated reasoning and model checking › theorem proving
proof generation
0.912025
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search · ICLR 2025
Automated reasoning and model checking
theorem proving
0.912025
DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search · ICLR 2025
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II · ICML 2021
Machine learning › Reinforcement learning
imitation learning
0.512021
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II · ICML 2021
Physical-layer communications › signal detection
maximum likelihood detection
0.212013
Universal Binary Semidefinite Relaxation for ML Signal Detection · IEEE Trans. Commun. 2013
Physical-layer communications
signal detection
0.212013
Universal Binary Semidefinite Relaxation for ML Signal Detection · IEEE Trans. Commun. 2013
Mathematical optimization › convex relaxation
semidefinite relaxation
0.212013
Universal Binary Semidefinite Relaxation for ML Signal Detection · IEEE Trans. Commun. 2013
Physical-layer communications
modulation
0.012013
Universal Binary Semidefinite Relaxation for ML Signal Detection · IEEE Trans. Commun. 2013
Physical-layer communications › modulation
quadrature amplitude modulation
0.012013
Universal Binary Semidefinite Relaxation for ML Signal Detection · IEEE Trans. Commun. 2013

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.7monte carlo tree search · 1.7large language model · 1.7imitation learning · 1.0semidefinite relaxation · 0.3dual barrier method · 0.3decision feedback · 0.3
YearPublicationVenuePosition
2025 DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search
abstract
Lean is an advanced proof assistant designed to facilitate formal theorem proving by providing a variety of interactive feedback. In this paper, we explore methodologies to leverage proof assistant feedback to augment the capabilities of large language models in constructing formal proofs. First, we deploy online reinforcement learning using Lean verification outcomes as the reward signal to improve the proof completion policy. This straightforward approach shows great promise in enhancing the model's alignment with the formal verification system. In addition, we propose RMaxTS, a variant of Monte-Carlo tree search that employs an intrinsic-reward-driven exploration strategy to generate diverse proof paths. The tree structure is organized to represent the transitions of intermediate tactic states, extracted from the compilation messages given by Lean's tactic mode. The intrinsic reward is constructed to incentivize the discovery of novel tactic states, which helps to to mitigate the sparse-reward problem inherent in proof search. These techniques lead to a more efficient planning scheme for formal proof generation, achieving new state-of-the-art results on both miniF2F and ProofNet benchmarks.
Huajian Xin, Z. Z. Ren, Junxiao Song, Zhihong Shao, Wanjia Zhao, Qiushi Du, Qihao Zhu, Dejian Yang, Zhibin Gou, Z. F. Wu, Fuli Luo, Chong Ruan
ICLR3
2021 SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
abstract
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we’ll share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
Junxiao Song, Penghui Qi, Zhenkun Tang, Xiongjun Pi, Jujie He, Haitao Long
ICML2
2016 Sequence design to minimize the peak sidelobe level
abstract
Sequences with low aperiodic autocorrelation sidelobes are well-known to have extensive applications in active sensing and communication systems. In this paper, we consider the sequence design problem of minimizing the ℓp-norm of the autocorrelation side-lobes, which can then be used to minimize the peak sidelobe level (PSL) criterion. An algorithm based on the general majorization-minimization method is developed to tackle the problem. The proposed algorithm can be implemented by means of fast Fourier transform (FFT) operations and thus is computationally efficient in practice. Numerical experiments show that the proposed algorithm can produce very long sequences with impulse-like autocorrelation and with much smaller PSL compared with some well-known analytical sequences.
Junxiao Song, Prabhu Babu, Daniel Pérez Palomar
ICASSP1
2015 Optimization methods for sequence design with low autocorrelation sidelobes
abstract
Unimodular sequences with low autocorrelations are desired in many applications, especially in the area of radar and code-division multiple access (CDMA). In this paper, we propose a new algorithm to design unimodular sequences with low integrated sidelobe level (ISL), which is a widely used measure of the goodness of a sequence's correlation property. The algorithm falls into the general framework of majorization-minimization (MM) algorithms and thus shares the monotonic property of such algorithms. In addition, the algorithm can be implemented via fast Fourier transform (FFT) operations and thus is computationally efficient. Numerical experiments show that the proposed algorithm outperforms the state-of-the-art algorithm in terms of both the quality of designed sequences and the computational complexity.
Junxiao Song, Prabhu Babu, Daniel Pérez Palomar
ICASSP1
2013 Universal Binary Semidefinite Relaxation for ML Signal Detection
abstract
Semidefinite relaxation (SDR) provides a computationally efficient polynomial-time approximation of the maximum likelihood detector. However, most of the existing works mainly focus on particular signal constellations. In this paper, we propose a universal binary semidefinite relaxation scheme that can handle arbitrary signal constellations in polynomial time. The proposed scheme first binarizes the original signal space to a linearly constrained binary space, and then solves the detection problem through SDR.colorblack{{} A specialized dual barrier method is provided to solve the SDR more efficiently. In addition, we propose to apply on-the-fly decision feedback to further reduce the computational complexity and improve the detection performance. The} proposed binary SDR, together with on-the-fly decision feedback scheme, can provide comparable or better solutions compared to existing SDR methods specialized to specific constellations such as 16-QAM and 8-PSK in terms of computational complexity and symbol error rate. Furthermore, the proposed scheme is universal and can solve any other constellations such as 12-QAM, 32-QAM, or M-PSK.
Xiaopeng Fan 0001, Junxiao Song, Daniel Pérez Palomar, Oscar C. Au
IEEE Trans. Commun.2