Guillaume Bellegarda

dblp:140/7718 · DBLP profile ↗
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15ranked-venue papers
9as first author
10since 2021 · last 2025
0000-0001-5809-3340ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 9 first-author · 10 since 2021Systems, architecture and hardware · 14 · 9 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 AllGaits: Learning All Quadruped Gaits and Transitions
abstract
We present a framework for learning a single policy capable of producing all quadruped gaits and transitions. The framework consists of a policy trained with deep reinforcement learning (DRL) to modulate the parameters of a system of abstract oscillators (i.e. Central Pattern Generator), whose output is mapped to joint commands through a pattern formation layer that sets the gait style, i.e. body height, swing foot ground clearance height, and foot offset. Different gaits are formed by changing the coupling between different oscillators, which can be instantaneously selected at any velocity by a user. With this framework, we systematically investigate which gait should be used at which velocity, and when gait transitions should occur from a Cost of Transport (COT), i.e. energy-efficiency, point of view. Additionally, we note how gait style changes as a function of locomotion speed for each gait to keep the most energy-efficient locomotion. While the currently most popular gait (trot) does not result in the lowest COT, we find that considering different co-dependent metrics such as mean base angular velocity and joint acceleration result in different 'optimal' gaits than those that minimize COT. We deploy our controller in various hardware experiments, focusing on 9 quadruped animal gaits, and demonstrate generalizability to novel and unseen gaits during training, and robustness to leg failures.
Guillaume Bellegarda, Milad Shafiee, Auke Jan Ijspeert
ICRA1
2024 Visual CPG-RL: Learning Central Pattern Generators for Visually-Guided Quadruped Locomotion
abstract
We present a framework for learning visually-guided quadruped locomotion by integrating exteroceptive sensing and central pattern generators (CPGs), i.e. systems of coupled oscillators, into the deep reinforcement learning (DRL) framework. Through both exteroceptive and proprioceptive sensing, the agent learns to coordinate rhythmic behavior among different oscillators to track velocity commands, while at the same time override these commands to avoid collisions with the environment. We investigate several open robotics and neuroscience questions: 1) What is the role of explicit interoscillator couplings between oscillators, and can such coupling improve sim-to-real transfer for navigation robustness? 2) What are the effects of using a memory-enabled vs. a memory-free policy network with respect to robustness, energy-efficiency, and tracking performance in sim-to-real navigation tasks? 3) How do animals manage to tolerate high sensorimotor delays, yet still produce smooth and robust gaits? To answer these questions, we train our perceptive locomotion policies in simulation and perform sim-to-real transfers to the Unitree Go1 quadruped, where we observe robust navigation in a variety of scenarios. Our results show that the CPG, explicit interoscillator couplings, and memory-enabled policy representations are all beneficial for energy efficiency, robustness to noise and sensory delays of 90 ms, and tracking performance for successful sim-to-real transfer for navigation tasks.
Guillaume Bellegarda, Milad Shafiee, Auke Jan Ijspeert
ICRA1
2024 Quadruped-Frog: Rapid Online Optimization of Continuous Quadruped Jumping
Guillaume Bellegarda, Milad Shafiee, Merih Ekin Özberk, Auke Jan Ijspeert
ICRA1
2024 ManyQuadrupeds: Learning a Single Locomotion Policy for Diverse Quadruped Robots
abstract
Learning a locomotion policy for quadruped robots has traditionally been constrained to a specific robot morphology, mass, and size. The learning process must usually be repeated for every new robot, where hyperparameters and reward function weights must be re-tuned to maximize performance for each new system. Alternatively, attempting to train a single policy to accommodate different robot sizes, while maintaining the same degrees of freedom (DoF) and morphology, requires either complex learning frameworks, or mass, inertia, and dimension randomization, which leads to prolonged training periods. In our study, we show that drawing inspiration from animal motor control allows us to effectively train a single locomotion policy capable of controlling a diverse range of quadruped robots. The robot differences encompass: a variable number of DoFs, (i.e. 12 or 16 joints), three distinct morphologies, a broad mass range spanning from 2 kg to 200 kg, and nominal standing heights ranging from 18 cm to 100 cm. Our policy modulates a representation of the Central Pattern Generator (CPG) in the spinal cord, effectively coordinating both frequencies and amplitudes of the CPG to produce rhythmic output (Rhythm Generation), which is then mapped to a Pattern Formation (PF) layer. Across different robots, the only varying component is the PF layer, which adjusts the scaling parameters for the stride height and length. Subsequently, we evaluate the sim-to-real transfer by testing the single policy on both the Unitree Go1 and A1 robots. Remarkably, we observe robust performance, even when adding a 15 kg load, equivalent to 125% of the A1 robot’s nominal mass.
Milad Shafiee, Guillaume Bellegarda, Auke Jan Ijspeert
ICRA2
2024 Dynamic Object Catching with Quadruped Robot Front Legs
abstract
This paper presents a framework for dynamic object catching using a quadruped robot’s front legs while it stands on its rear legs. The system integrates computer vision, trajectory prediction, and leg control to enable the quadruped to visually detect, track, and successfully catch a thrown object using an onboard camera. Leveraging a fine-tuned YOLOv8 model for object detection and a regression-based trajectory prediction module, the quadruped adapts its front leg positions iteratively to anticipate and intercept the object. The catching maneuver involves identifying the optimal catching position, controlling the front legs with Cartesian PD control, and closing the legs together at the right moment. We propose and validate three different methods for selecting the optimal catching position: 1) intersecting the predicted trajectory with a vertical plane, 2) selecting the point on the predicted trajectory with the minimal distance to the center of the robot’s legs in their nominal position, and 3) selecting the point on the predicted trajectory with the highest likelihood on a Gaussian Mixture Model (GMM) modelling the robot’s reachable space. Experimental results demonstrate robust catching capabilities across various scenarios, with the GMM method achieving the best performance, leading to an 80% catching success rate.
André Schakkal, Guillaume Bellegarda, Auke Jan Ijspeert
IROS2
2024 Learning-based Hierarchical Control: Emulating the Central Nervous System for Bio-Inspired Legged Robot Locomotion
abstract
Animals possess a remarkable ability to navigate challenging terrains, achieved through the interplay of various pathways between the brain, central pattern generators (CPGs) in the spinal cord, and musculoskeletal system. Traditional bioinspired control frameworks often rely on a singular control policy that models both higher (supraspinal) and spinal cord functions. In this work, we build upon our previous research by introducing two distinct neural networks: one tasked with modulating the frequency and amplitude of CPGs to generate the basic locomotor rhythm (referred to as the spinal policy), and the other responsible for receiving environmental perception data and directly modulating the rhythmic output from the spinal policy to execute precise movements on challenging terrains (referred to as the descending modulation policy). This division of labor more closely mimics the hierarchical locomotor control systems observed in legged animals, thereby enhancing the robot’s ability to navigate various uneven surfaces, including steps, high obstacles, and terrains with gaps. Additionally, we investigate the impact of sensorimotor delays within our framework, validating several biological assumptions about animal locomotion systems. Specifically, we demonstrate that spinal circuits play a crucial role in generating the basic locomotor rhythm, while descending pathways are essential for enabling appropriate gait modifications to accommodate uneven terrain. Notably, our findings also reveal that the multi-layered control inherent in animals exhibits remarkable robustness against sensorimotor delays. These findings advance our understanding of the fundamental principles governing the interplay between spinal and supraspinal mechanisms in biological locomotion. Moreover, they inform the design of bioinspired locomotion controllers that emulate these biological structures, facilitating natural movement in complex and realistic environments.
Milad Shafiee, Peizhuo Li, Guillaume Bellegarda, Auke Jan Ijspeert, Guillaume Sartoretti
IROS4
2024 Online Optimization of Central Pattern Generators for Quadruped Locomotion
abstract
Typical legged locomotion controllers are designed or trained offline. This is in contrast to many animals, which are able to locomote at birth, and rapidly improve their locomotion skills with few real-world interactions. Such motor control is possible through oscillatory neural networks located in the spinal cord of vertebrates, known as Central Pattern Generators (CPGs). Models of the CPG have been widely used to generate locomotion skills in robotics, but can require extensive hand-tuning or offline optimization of inter-connected parameters with genetic algorithms. In this paper, we present a framework for the online optimization of the CPG parameters through Bayesian Optimization. We show that our framework can rapidly optimize and adapt to varying velocity commands and changes in the terrain, for example to varying coefficients of friction, terrain slope angles, and added mass payloads placed on the robot. We study the effects of sensory feedback on the CPG, and find that both force feedback in the phase equations, as well as posture control (Virtual Model Control) are both beneficial for robot stability and energy efficiency. In hardware experiments on the Unitree Go1, we show rapid optimization (in under 3 minutes) and adaptation of energy-efficient gaits to varying target velocities in a variety of scenarios: varying coefficients of friction, added payloads up to 15 kg, and variable slopes up to 10 degrees.
Zewei Zhang, Guillaume Bellegarda, Milad Shafiee, Auke Jan Ijspeert
IROS2
2024 Learning Human-Robot Handshaking Preferences for Quadruped Robots
abstract
Quadruped robots are showing impressive abilities to navigate the real world. If they are to become more integrated into society, social trust in interactions with humans will become increasingly important. Additionally, robots will need to be adaptable to different humans based on individual preferences. In this work, we study the social interaction task of learning optimal handshakes for quadruped robots based on user preferences. While maintaining balance on three legs, we parameterize handshakes with a Central Pattern Generator consisting of an amplitude, frequency, stiffness, and duration. Through 10 binary choices between handshakes, we learn a belief model to fit individual preferences for 25 different subjects. Our results show that this is an effective strategy, with 76% of users feeling happy with their identified optimal handshake parameters, and 20% feeling neutral. Moreover, compared with random and test handshakes, the optimized handshakes have significantly decreased errors in amplitude and frequency, lower Dynamic Time Warping scores, and improved energy efficiency, all of which indicate robot synchronization to the user’s preferences.
Alessandra Chappuis, Guillaume Bellegarda, Auke Jan Ijspeert
RO-MAN2
2023 Puppeteer and Marionette: Learning Anticipatory Quadrupedal Locomotion Based on Interactions of a Central Pattern Generator and Supraspinal Drive
abstract
Quadruped animal locomotion emerges from the interactions between the spinal central pattern generator (CPG), sensory feedback, and supraspinal drive signals from the brain. Computational models of CPGs have been widely used for investigating the spinal cord contribution to animal locomotion control in computational neuroscience and in bio-inspired robotics. However, the contribution of supraspinal drive to anticipatory behavior, i.e. motor behavior that involves planning ahead of time (e.g. of footstep placements), is not yet properly understood. In particular, it is not clear whether the brain modulates CPG activity and/or directly modulates muscle activity (hence bypassing the CPG) for accurate foot placements. In this paper, we investigate the interaction of supraspinal drive and a CPG in an anticipatory locomotion scenario that involves stepping over gaps. By employing deep reinforcement learning (DRL), we train a neural network policy that replicates the supraspinal drive behavior. This policy can either modulate the CPG dynamics, or directly change actuation signals to bypass the CPG dynamics. Our results indicate that the direct supraspinal contribution to the actuation signal is a key component for a high gap crossing success rate. However, the CPG dynamics in the spinal cord are beneficial for gait smoothness and energy efficiency. Moreover, our investigation shows that sensing the front feet distances to the gap is the most important and sufficient sensory information for learning gap crossing. Our results support the biological hypothesis that cats and horses mainly control the front legs for obstacle avoidance, and that hind limbs follow an internal memory based on the front limbs' information. Our method enables the quadruped robot to cross gaps of up to 20 cm (50% of body-length) without any explicit dynamics modeling or Model Predictive Control (MPC).
Milad Shafiee, Guillaume Bellegarda, Auke Jan Ijspeert
ICRA2
2022 Robust High-Speed Running for Quadruped Robots via Deep Reinforcement Learning
abstract
Deep reinforcement learning has emerged as a popular and powerful way to develop locomotion controllers for quadruped robots. Common approaches have largely focused on learning actions directly in joint space, or learning to modify and offset foot positions produced by trajectory generators. Both approaches typically require careful reward shaping and training for millions of time steps, and with trajectory generators introduce human bias into the resulting control policies. In this paper, we present a learning framework that leads to the natural emergence of fast and robust bounding policies for quadruped robots. The agent both selects and controls actions directly in task space to track desired velocity commands subject to environmental noise including model uncertainty and rough terrain. We observe that this framework improves sample efficiency, necessitates little reward shaping, leads to the emergence of natural gaits such as galloping and bounding, and eases the sim-to-real transfer at running speeds. Policies can be learned in only a few million time steps, even for challenging tasks of running over rough terrain with loads of over 100% of the nominal quadruped mass. Training occurs in PyBullet, and we perform a sim-to-sim transfer to Gazebo and sim-to-real transfer to the Unitree A1 hardware. For sim-to-sim, our results show the quadruped is able to run at over 4 m/s without a load, and 3.5 m/s with a 10 kg load, which is over 83% of the nominal quadruped mass. For sim-to-real, the Unitree A1 is able to bound at 2 m/s with a 5 kg load, representing 42% of the nominal quadruped mass.
Guillaume Bellegarda, Zhuochen Liu, Quan Nguyen 0004
IROS1
2020 Versatile Trajectory Optimization Using a LCP Wheel Model for Dynamic Vehicle Maneuvers
abstract
Car models have been extensively studied at varying levels of abstraction, and planning and executing motions under ideal conditions is well researched and understood. For more aggressive maneuvers, for example when drifting or skidding, empirical and/or discontinuous friction models have been used to explain and approximate real world contact behavior. Separately, contact dynamics have been extensively studied by the robotics community, often times formulated as a linear complementarity problem (LCP) for dynamic multi-rigid-body contact problems with Coulomb friction cone approximations. In this work, we explore the validity of using such an anisotropic Coulomb friction cone to model tire dynamics to plan for vehicle motion, and present a versatile trajectory optimization framework using this model that can both avoid and/or exploit wheel skidding, depending on the cost function and planning horizon. Experimental evidence of planning and executing dynamic drift parking is shown on a 1/16 scale model car.
Guillaume Bellegarda, Katie Byl
ICRA1
2020 An Online Training Method for Augmenting MPC with Deep Reinforcement Learning
abstract
Recent breakthroughs both in reinforcement learning and trajectory optimization have made significant advances towards real world robotic system deployment. Reinforcement learning (RL) can be applied to many problems without needing any modeling or intuition about the system, at the cost of high sample complexity and the inability to prove any metrics about the learned policies. Trajectory optimization (TO) on the other hand allows for stability and robustness analyses on generated motions and trajectories, but is only as good as the often over-simplified derived model, and may have prohibitively expensive computation times for real-time control, for example in contact rich environments. This paper seeks to combine the benefits from these two areas while mitigating their drawbacks by (1) decreasing RL sample complexity by using existing knowledge of the problem with real-time optimal control, and (2) allowing online policy deployment at any point in the training process by using the TO (MPC) as a baseline or worst-case scenario action, while continuously improving the combined learned-optimized policy with deep RL. This method is evaluated on tasks of successively navigating a car model to a series of goal destinations over slippery terrains as fast as possible, in which drifting will allow the system to more quickly change directions while maintaining high speeds.
Guillaume Bellegarda, Katie Byl
IROS1
2019 Training in Task Space to Speed Up and Guide Reinforcement Learning
abstract
Recent breakthroughs in the reinforcement learning (RL) community have made significant advances towards learning and deploying policies on real world robotic systems. However, even with current state-of-the-art algorithms and computational resources, these methods are still plagued with high sample complexity, and thus long training times, especially for high degree of freedom (DOF) systems. There are also concerns arising from lack of perceived stability or robustness from emerging policies. This paper aims at mitigating these drawbacks by: (1) modeling a complex, high DOF system with a representative simple one, (2) making explicit use of forward and inverse kinematics without forcing the RL algorithm to “learn” them on its own, and (3) learning locomotion policies in Cartesian space instead of joint space. In this paper, these methods are applied to JPL's Robosimian, but they can be readily used on any system with a base and end effector(s). These locomotion policies can be produced in just a few minutes, trained on a single laptop. We compare the robustness of the resulting learned policies to those of other control methods.
Guillaume Bellegarda, Katie Byl
IROS1
2018 Design and Evaluation of Skating Motions for a Dexterous Quadruped
abstract
This paper describes skating locomotion for a quadruped robot with dexterous limbs. The emphasis is on design of omnidirectional motion primitives and quantification of resulting speed and accuracy when traversing different types of smooth but potentially non-flat terrain. In particular, we study trade-offs between using four-wheeled versus three-wheeled skating maneuvers. In four-wheeled skating, motions have the benefit of symmetry, so that errors due to wheel slip should theoretically cancel out on average. Three-wheeled skating, by contrast, introduces significantly more asymmetry in configuration and contact force distribution over time; however, it has the advantage of guaranteeing continuous ground contact for all skates when terrain has bumps or other curvature. We present simulation results quantifying errors for each approach, for various terrains. Our results allow us to tune motions to reduce biases and variability in motion, which are primarily due to accelerations as locomotion begins.
Guillaume Bellegarda, Kees van Teeffelen, Katie Byl
ICRA1
2018 Nonintuitive Optima for Dynamic Locomotion: The Acrollbot
abstract
This paper explores locally-optimal, efficient locomotion of a two-link planar robot balancing on a single, unactuated wheel. Because this model is essentially an acrobot mounted on a passive wheel, we name this model the acrollbot. By actuating an internal degree of freedom, the model can indirectly produce ground reaction forces yielding net accelerations and decelerations, to achieve locomotion. As with bipedal robot locomotion, this toy system is particularly challenging to control due to the need to balance continuously while controlling forward locomotion speed. However, unlike typical legged or rolling locomotion solutions, it is not immediately obvious how best to exploit actuation, internal reconfigurations, and motions to produce and control forward velocity along the ground, providing a useful benchmarking system for exploring optimization techniques. We use a direct collocation optimization framework to study this toy system, both to achieve a range of feasible locomotion solutions for nonintuitive dynamic robot models, and to investigate optimization of physical robot parameterizations, in the sense of improving locomotion efficiency. The framework and example presented throughout are designed with an aim toward bridging the gap between non-intuitive, data-driven optimization and model-based methods for design and control of underactuated and dynamically-stable locomotion.
Guillaume Bellegarda, Nihar Talele, Katie Byl
ICRA1