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Hidehiko Shishido

dblp:140/7778 · DBLP profile ↗
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14ranked-venue papers
5as first author
4since 2021 · last 2023
0000-0001-8575-0617ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 7 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 3 first-author · 2 since 2021Databases, data management, data science and information retrieval · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 52% Virtual and augmented reality · 48%
Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
implicit neural representation
0.612022
Neural Density-Distance Fields · ECCV (32) 2022
Virtual and augmented reality
immersive interaction
0.412019
Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight · VR 2019
Computational photography and imaging › camera calibration
geometric calibration
0.312018
A Calibration Method for Large-Scale Projection Based Floor Display System · VR 2018
Virtual and augmented reality › immersive display
multi-projector display
0.312018
A Calibration Method for Large-Scale Projection Based Floor Display System · VR 2018
Computational photography and imaging › projector-camera systems
projector calibration
0.312018
A Calibration Method for Large-Scale Projection Based Floor Display System · VR 2018
Computer vision › 3D vision
3d shape reconstruction
0.212022
Neural Density-Distance Fields · ECCV (32) 2022
Immersive interaction
motion sickness
0.112019
Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight · VR 2019
Computational photography and imaging
projector-camera systems
0.112018
A Calibration Method for Large-Scale Projection Based Floor Display System · VR 2018

Methods — techniques the papers use, named apart from their topics

parabolic flight study · 0.8neural implicit fields · 0.6straight lines have to be straight · 0.3projector-camera calibration · 0.3
YearPublicationVenuePosition
2023 A Method for Completing Missing 3D Point Cloud Reconstructed from Aerial Multi-View Images Using Self-Attention Mechanism
abstract
This paper proposes a method to complete the missing 3D point cloud reconstructed from aerial multi-view images by using a deep learning method with self-attention. The advancement of drone technology has made it easier to acquire aerial multi-view images. While it is possible to generate 3D point clouds of the terrain by applying 3D photogrammetric techniques to these images, when capturing multi-view aerial images with a drone, high-altitude vertical shooting is often necessary for privacy protection. For example, some portions of the generated 3D point clouds are lost due to shadowed areas caused by roofs and eaves. To address this issue, this research proposes a method to complete the missing 3D point cloud by using a deep learning. In order to obtain accurate and sufficient amount of training data, 3D CG building models are used for generating sets of missing 3D point cloud data and their corresponding Ground Truth. In the experiment, we applied our method to a 3D point cloud generated from actual captured aerial multi-view images and confirmed that the point cloud with a reasonable shape for the missing parts are successfully completed.
Takenobu Kiyama, Chun Xie, Hidehiko Shishido, Hisatoshi Toriya, Itaru Kitahara
IGARSS3
2023 X-Ray to CT Rigid Registration Using Scene Coordinate Regression
Pragyan Shrestha, Chun Xie, Hidehiko Shishido, Yuichi Yoshii, Itaru Kitahara
MICCAI (10)3
2022 Neural Density-Distance Fields
Itsuki Ueda, Yoshihiro Fukuhara, Hirokatsu Kataoka, Hiroaki Aizawa, Hidehiko Shishido, Itaru Kitahara
ECCV (32)5
2022 LB-NERF: Light Bending Neural Radiance Fields for Transparent Medium
abstract
Neural radiance fields (NeRFs) have been proposed as methods of novel view synthesis and have been used to address various problems because of its versatility. NeRF can represent colors and densities in 3D space using neural rendering assuming a straight light path. However, a medium with a different refractive index in the scene, such as a transparent medium, causes light refraction and breaks the assumption of the straight path of light. Therefore, the NeRFs cannot be learned consistently across multi-view images. To solve this problem, this study proposes a method to learn consistent radiance fields across multiple viewpoints by introducing the light refraction effect as an offset from the straight line originating from the camera center. The experimental results quantitatively and qualitatively verified that our method can interpolate viewpoints better than the conventional NeRF method when considering the refraction of transparent objects.
Taku Fujitomi, Ken Sakurada, Ryuhei Hamaguchi, Hidehiko Shishido, Masaki Onishi, Yoshinari Kameda
ICIP4
2019 Super Long Interval Time-Lapse Image Generation for Proactive Preservation of Cultural Heritage Using Crowdsourcing
abstract
To establish advanced analytical methods for preserving cultural heritage, this research proposes a method to generate a time-lapse image with a super-long temporal interval. The key issue is to realize an image collection method using crowdsourcing and a method to improve the matching accuracy between images of cultural heritage buildings captured 50 to 100 years ago and current images. As degradation and damage to the appearance of cultural heritage buildings occurs due to ageing, rebuilding, and renovation, image features of the timed images are changed. This decreases the accuracy of the matching process that uses the appearance of patch-region. In addition, we need to give more consideration to incorrect feature correspondence that is prominent in buildings with considerable symmetry. We aim to solve these difficulties by applying an Autoencoder and a guided matching method. Our method involves utilizing the function of crowdsourcing, which can easily obtain the current image captured at the same position and orientation as the past image. We propose this method to address the inability to obtain the correspondence points between two images when observation times are significantly different.
Hidehiko Shishido, Hansung Kim 0001, Itaru Kitahara
IEEE BigData1
2019 Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight
abstract
This work explores the human visual exploratory activity (VEA) in a microgravity environment compared to one-G. Parabolic flights are the only way to experience microgravity without astronaut training, and the duration of each microgravity segment is less than 20 seconds. Under such special conditions, the test subject visually searches a virtual representation of the International Space Station located in his Field of Regard (FOR). The task was repeated in two different postural positions. Interestingly, the test subject reported a significant reduction of microgravity-related motion sickness while experiencing the VR simulation, in comparison to his previous parabolic flights without VR.
César Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda
VR2
2019 Smooth switching method for asynchronous multiple viewpoint videos using frame interpolation
Hidehiko Shishido, Aoi Harazaki, Yoshinari Kameda, Itaru Kitahara
J. Vis. Commun. Image Represent.1
2018 A Method to Collect Multi-view Images of High Importance Using Disaster Map and Crowdsourcing
abstract
In recent years, research efforts have enabled using the internet in disaster areas, and information technology (IT) is expected to improve our comprehension and evaluation of disasters. In disaster areas, crowdsourcing can be employed to secure human resources and controlled-task distribution. In crowdsourcing, many workers with publicly defined tasks (also called microtasks) are used. A simplified and more efficient microtask framework is required for disaster areas due to the lack of human resources and facilities. In this paper, we describe a method that incorporates information collection from a disaster area into microtasks with machine processing support.
Koyo Kobayashi, Hidehiko Shishido, Yoshinari Kameda, Itaru Kitahara
IEEE BigData2
2018 Time-Lapse Image Generation using Image-Based Modeling by Crowdsourcing
abstract
In recent years, the pillars of the World Heritage Angkor Thom Bayon temple have become a problem of deterioration due to moss breeding. We aim to generate an image to support observation of moss breeding on a pillar. Even under environment that prevent image processing, we can achieve accurate overlay processing by combining corresponding points between images and 3D shapes. In order to generate the timelapse image of the observation target, many accurate images of different capturing timings are necessary. We are going to use a lot of images collected by crowdsourcing for time lapse images. In this research, we use two crowdsourcing models with the "capturing image of the target region" and the "classification of the captured images" as the micro task. Therefore, image acquisition using crowdsourcing and generation of time lapse image are looped. Time lapse image will be more accurate by repeating this flow.
Hidehiko Shishido, Emi Kawasaki, Yutaka Ito, Youhei Kawamura, Toshiya Matsui, Itaru Kitahara
IEEE BigData1
2018 A Calibration Method of Floor Projection System for Learning Aids at School Gym
abstract
This paper proposes a calibration method for a large-scale floor projection system at a school gym. In our system, the projectors are installed on the ceiling of a school gym, and the contents are projected onto the floor. The projection results suffer from both projective distortion and lens distortion. It is hard to use chessboard-based calibration methods or self-calibration methods in our system due to the restrictive deploy environment and practical limitations. Our method is basing on the projector-camera system and "straight lines have to be straight". The experiments show that our method fulfills the on-site requirements of the floor projection system at school gym for learning aid usages.
Chun Xie, Hidehiko Shishido, Mika Oki, Yoshinari Kameda, Kenji Suzuki 0002, Itaru Kitahara
IPAS2
2018 A Calibration Method for Large-Scale Projection Based Floor Display System
abstract
We propose a calibration method for deploying a large-scale projection-based floor display system. In our system, multiple projectors are installed on the ceiling of a large indoor space like a gymnasium to achieve a large projection area on the floor. The projection results suffer from both perspective distortion and lens distortion. In this paper, we use projector-camera systems, in which a camera is mounted on each projector, with the “straight lines have to be straight” methodology, to calibrate our projection system. Different from conventional approaches, our method does not use any calibration board and makes no requirement on the overlapping among the projections and the cameras' fields of view.
Chun Xie, Hidehiko Shishido, Yoshinari Kameda, Kenji Suzuki 0002, Itaru Kitahara
VR2
2017 Method to generate disaster-damage map using 3D photometry and crowd sourcing
abstract
Thanks to the rapid progress of the Internet and mobile devices, information related to disaster areas can be collected through the Internet. To grasp the degree of damage in a disaster situation, the use of crowdsourcing for coordinating the individual efforts (micro tasks) of an enormous number of users (workers) on the Internet has been drawing attention as a means of quickly solving problems. However, the information gathered from the Internet is huge and diverse, so it is difficult to formulate as a crowdsourcing task. This paper proposes a conversion platform for the images of a disaster site photographed by various users as information about the site, integrating the images into a single map using 3D image processing, and providing the map to crowdsourcing as a micro task.
Koyo Kobayashi, Hidehiko Shishido, Yoshinari Kameda, Itaru Kitahara
IEEE BigData2
2017 Proactive preservation of world heritage by crowdsourcing and 3D reconstruction technology
abstract
Since over one million tourists annually visit the Angkor ruins, the effect on the buildings from the vibrations caused by these tourists is a huge problem for maintaining them. Such organisms as bryophytes, which adhere to the surface of the stones of the ruins, is another factor that damages them. Using crowdsourcing and 3D reconstruction technology, we are organizing a proactive preservation project for the Angkor Thom Bayon Temple, which is a world cultural heritage site. We evaluated its damaged parts and visualized the damaged state.
Hidehiko Shishido, Yutaka Ito, Youhei Kawamura, Toshiya Matsui, Atsuyuki Morishima, Itaru Kitahara
IEEE BigData1
2013 A Trajectory Estimation Method for Badminton Shuttlecock Utilizing Motion Blur
Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta
PSIVT1