Haoran Xu 0003

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20ranked-venue papers
7as first author
20since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 7 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning
abstract
We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.
Haoran Xu 0003, Shuozhe Li, Harshit Sikchi, Scott Niekum, Amy Zhang 0001
ICLR1
2025 CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting
abstract
Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly contributed to various autonomous driving tasks, its potential for data generation and augmentation in V2X scenarios remains underexplored. In this paper, we introduce CRUISE, a comprehensive reconstruction-and-synthesis framework designed for V2X driving environments. CRUISE employs decomposed Gaussian Splatting to accurately reconstruct real-world scenes while supporting flexible editing. By decomposing dynamic traffic participants into editable Gaussian representations, CRUISE allows for seamless modification and augmentation of driving scenes. Furthermore, the framework renders images from both ego-vehicle and infrastructure views, enabling large-scale V2X dataset augmentation for training and evaluation. Our experimental results demonstrate that: 1) CRUISE reconstructs real-world V2X driving scenes with high fidelity; 2) using CRUISE improves 3D detection across ego-vehicle, infrastructure, and cooperative views, as well as cooperative 3D tracking on the V2X-Seq benchmark; and 3) CRUISE effectively generates challenging corner cases. The code will be publicly available at https://github.com/SainingZhang/CRUISE.
Haoran Xu 0003, Saining Zhang, Peishuo Li, Baijun Ye, Xiaoxue Chen, Huan-ang Gao, Jv Zheng, Ziqiao Peng, Run Miao, Jinrang Jia, Yifeng Shi, Guangqi Yi, Hang Zhao 0021, Hao Tang 0005, Hongyang Li 0001, Kaicheng Yu, Hao Zhao 0002
IROS1
2025 Information-Theoretic Reward Decomposition for Generalizable RLHF
abstract
Obtaining a generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information theoretical perspective, which requires no extra models.. Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.
Liyuan Mao, Haoran Xu 0003, Amy Zhang 0001, Weinan Zhang 0001, Chenjia Bai
NeurIPS2
2025 Uni-RL: Unifying Online and Offline RL via Implicit Value Regularization
abstract
The practical use of reinforcement learning (RL) requires handling diverse settings, including online, offline, and offline-to-online learning. Instead of developing separate algorithms for each setting, we propose Uni-RL, a unified model-free RL framework that addresses all these scenarios within a single formulation. Uni-RL builds on the Implicit Value Regularization (IVR) framework and generalizes its dataset behavior constraint to the constraint w.r.t a reference policy, yielding an unified value learning objective for general settings. The reference policy is chosen to be the target policy in the online setting and the behavior policy in the offline setting. Using an iteratively refined behavior policy solves the over-constrained problem of directly applying IVR in the online setting, it provides an implicit trust-region style update through the value function while being off-policy. Uni-RL also introduces an unified policy extraction objective that estimates in-sample policy gradient using only actions from the reference policy. This supports various policy classes and theoretically guaranntees less value estimation error and larger performance improvement over the reference policy. We evaluate Uni-RL on a range of standard RL benchmarks across online, offline, and offline-to-online settings. In online RL, Uni-RL achieves higher sample efficiency than both off-policy methods without trust-region updates and on-policy methods with trust-region updates. In offline RL, Uni-RL retains the benefits of in-sample learning while outperforming IVR through better policy extraction. In offline-to-online RL, Uni-RL beats both constraint-based methods and unconstrained approaches by effectively balancing stability and adaptability.
Haoran Xu 0003, Liyuan Mao, Weinan Zhang 0001, Xianyuan Zhan, Amy Zhang 0001
NeurIPS1
2024 ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update
abstract
In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates achieve SOTA performance and great robustness.
Liyuan Mao, Haoran Xu 0003, Weinan Zhang 0001, Xianyuan Zhan
ICLR2
2024 FairDiff: Fair Segmentation with Point-Image Diffusion
Wenyi Li 0001, Haoran Xu 0003, Guiyu Zhang, Huan-ang Gao, Mingju Gao, Hao Zhao 0002
MICCAI (3)2
2024 Diffusion-DICE: In-Sample Diffusion Guidance for Offline Reinforcement Learning
abstract
One important property of DIstribution Correction Estimation (DICE) methods is that the solution is the optimal stationary distribution ratio between the optimized and data collection policy. In this work, we show that DICE-based methods can be viewed as a transformation from the behavior distribution to the optimal policy distribution. Based on this, we propose a novel approach, Diffusion-DICE, that directly performs this transformation using diffusion models. We find that the optimal policy's score function can be decomposed into two terms: the behavior policy's score function and the gradient of a guidance term which depends on the optimal distribution ratio. The first term can be obtained from a diffusion model trained on the dataset and we propose an in-sample learning objective to learn the second term. Due to the multi-modality contained in the optimal policy distribution, the transformation in Diffusion-DICE may guide towards those local-optimal modes. We thus generate a few candidate actions and carefully select from them to achieve global-optimum. Different from all other diffusion-based offline RL methods, the \textit{guide-then-select} paradigm in Diffusion-DICE only uses in-sample actions for training and brings minimal error exploitation in the value function. We use a didatic toycase example to show how previous diffusion-based methods fail to generate optimal actions due to leveraging these errors and how Diffusion-DICE successfully avoid that. We then conduct extensive experiments on benchmark datasets to show the strong performance of Diffusion-DICE.
Liyuan Mao, Haoran Xu 0003, Xianyuan Zhan, Weinan Zhang 0001, Amy Zhang 0001
NeurIPS2
2024 Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) enables learning policies from precollected datasets without online data collection. Although it offers the possibility to surpass the performance of the datasets, most existing offline RL algorithms struggle to compete with behavior cloning policies in many dataset settings due to trading off policy improvement and additional regularization to address the distributional shift issue. In many cases, if one can imitate a sequence of suboptimal subtrajectories in data and properly“stitch”them toward reaching an ideal future state, it may potentially result in a more reliable policy while avoiding difficulties that present in typical value-based offline RL algorithms. We borrow the idea of curriculum learning to embody the above intuition. We construct a curriculum that progressively imitates a sequence of suboptimal trajectories conditioned on a series of carefully constructed future states and cumulative rewards as goals. The suboptimal trajectories gradually guide policy learning toward reaching the ideal goal states. We name our algorithm curriculum goal-conditioned imitation (CGI). Experimental results show that CGI achieves competitive performance against state-of-the-art offline RL algorithms, especially for challenging tasks with long horizons and sparse rewards.
Xiaoyun Feng, Li Jiang 0008, Haoran Xu 0003, Xianyuan Zhan, Wai Kin Chan
IEEE Trans. Games4
2023 Mind the Gap: Offline Policy Optimization for Imperfect Rewards
Haoran Xu 0003, Xianyuan Zhan, Qing-Shan Jia, Ya-Qin Zhang
ICLR3
2023 When Data Geometry Meets Deep Function: Generalizing Offline Reinforcement Learning
Xianyuan Zhan, Haoran Xu 0003, Ya-Qin Zhang
ICLR3
2023 Offline RL with No OOD Actions: In-Sample Learning via Implicit Value Regularization
Haoran Xu 0003, Li Jiang 0008, Zhuoran Yang, Zhaoran Wang 0001, Wai Kin Chan, Xianyuan Zhan
ICLR1
2023 Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization
abstract
Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline multi-agent RL algorithm with implicit global-to-local value regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.
Xiangsen Wang, Haoran Xu 0003, Yinan Zheng, Xianyuan Zhan
NeurIPS2
2023 ECoalVis: Visual Analysis of Control Strategies in Coal-fired Power Plants
abstract
Improving the efficiency of coal-fired power plants has numerous benefits. The control strategy is one of the major factors affecting such efficiency. However, due to the complex and dynamic environment inside the power plants, it is hard to extract and evaluate control strategies and their cascading impact across massive sensors. Existing manual and data-driven approaches cannot well support the analysis of control strategies because these approaches are time-consuming and do not scale with the complexity of the power plant systems. Three challenges were identified: a) interactive extraction of control strategies from large-scale dynamic sensor data, b) intuitive visual representation of cascading impact among the sensors in a complex power plant system, and c) time-lag-aware analysis of the impact of control strategies on electricity generation efficiency. By collaborating with energy domain experts, we addressed these challenges with ECoalVis, a novel interactive system for experts to visually analyze the control strategies of coal-fired power plants extracted from historical sensor data. The effectiveness of the proposed system is evaluated with two usage scenarios on a real-world historical dataset and received positive feedback from experts.
Di Weng, Zikun Deng, Haoran Xu 0003, Honglei Yin, Xianyuan Zhan, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.5
2022 Constraints Penalized Q-learning for Safe Offline Reinforcement Learning
abstract
We study the problem of safe offline reinforcement learning (RL), the goal is to learn a policy that maximizes long-term reward while satisfying safety constraints given only offline data, without further interaction with the environment. This problem is more appealing for real world RL applications, in which data collection is costly or dangerous. Enforcing constraint satisfaction is non-trivial, especially in offline settings, as there is a potential large discrepancy between the policy distribution and the data distribution, causing errors in estimating the value of safety constraints. We show that naïve approaches that combine techniques from safe RL and offline RL can only learn sub-optimal solutions. We thus develop a simple yet effective algorithm, Constraints Penalized Q-Learning (CPQ), to solve the problem. Our method admits the use of data generated by mixed behavior policies. We present a theoretical analysis and demonstrate empirically that our approach can learn robustly across a variety of benchmark control tasks, outperforming several baselines.
Haoran Xu 0003, Xianyuan Zhan
AAAI1
2022 DeepThermal: Combustion Optimization for Thermal Power Generating Units Using Offline Reinforcement Learning
abstract
Optimizing the combustion efficiency of a thermal power generating unit (TPGU) is a highly challenging and critical task in the energy industry. We develop a new data-driven AI system, namely DeepThermal, to optimize the combustion control strategy for TPGUs. At its core, is a new model-based offline reinforcement learning (RL) framework, called MORE, which leverages historical operational data of a TGPU to solve a highly complex constrained Markov decision process problem via purely offline training. In DeepThermal, we first learn a data-driven combustion process simulator from the offline dataset. The RL agent of MORE is then trained by combining real historical data as well as carefully filtered and processed simulation data through a novel restrictive exploration scheme. DeepThermal has been successfully deployed in four large coal-fired thermal power plants in China. Real-world experiments show that DeepThermal effectively improves the combustion efficiency of TPGUs. We also report the superior performance of MORE by comparing with the state-of-the-art algorithms on the standard offline RL benchmarks.
Xianyuan Zhan, Haoran Xu 0003, Honglei Yin, Yu Zheng 0004
AAAI2
2022 Multi-memory Enhanced Separation Network for Indoor Temperature Prediction
Zhewen Duan, Xiuwen Yi, Dekang Qi, Yexin Li, Haoran Xu 0003, Yanyong Huang, Junbo Zhang 0004, Yu Zheng 0004
DASFAA (2)6
2022 Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations
abstract
We study the problem of offline Imitation Learning (IL) where an agent aims to learn an optimal expert behavior policy without additional online environment interactions. Instead, the agent is provided with a supplementary offline dataset from suboptimal behaviors. Prior works that address this problem either require that expert data occupies the majority proportion of the offline dataset, or need to learn a reward function and perform offline reinforcement learning (RL) afterwards. In this paper, we aim to address the problem without additional steps of reward learning and offline RL training for the case when demonstrations contain a large proportion of suboptimal data. Built upon behavioral cloning (BC), we introduce an additional discriminator to distinguish expert and non-expert data. We propose a cooperation framework to boost the learning of both tasks, Based on this framework, we design a new IL algorithm, where the outputs of the discriminator serve as the weights of the BC loss. Experimental results show that our proposed algorithm achieves higher returns and faster training speed compared to baseline algorithms.
Haoran Xu 0003, Xianyuan Zhan, Honglei Yin, Huiling Qin
ICML1
2022 Model-Based Offline Planning with Trajectory Pruning
abstract
The recent offline reinforcement learning (RL) studies have achieved much progress to make RL usable in real-world systems by learning policies from pre-collected datasets without environment interaction. Unfortunately, existing offline RL methods still face many practical challenges in real-world system control tasks, such as computational restriction during agent training and the requirement of extra control flexibility. The model-based planning framework provides an attractive alternative. However, most model-based planning algorithms are not designed for offline settings. Simply combining the ingredients of offline RL with existing methods either provides over-restrictive planning or leads to inferior performance. We propose a new light-weighted model-based offline planning framework, namely MOPP, which tackles the dilemma between the restrictions of offline learning and high-performance planning. MOPP encourages more aggressive trajectory rollout guided by the behavior policy learned from data, and prunes out problematic trajectories to avoid potential out-of-distribution samples. Experimental results show that MOPP provides competitive performance compared with existing model-based offline planning and RL approaches.
Xianyuan Zhan, Haoran Xu 0003
IJCAI3
2022 A Policy-Guided Imitation Approach for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) methods can generally be categorized into two types: RL-based and Imitation-based. RL-based methods could in principle enjoy out-of-distribution generalization but suffer from erroneous off-policy evaluation. Imitation-based methods avoid off-policy evaluation but are too conservative to surpass the dataset. In this study, we propose an alternative approach, inheriting the training stability of imitation-style methods while still allowing logical out-of-distribution generalization. We decompose the conventional reward-maximizing policy in offline RL into a guide-policy and an execute-policy. During training, the guide-poicy and execute-policy are learned using only data from the dataset, in a supervised and decoupled manner. During evaluation, the guide-policy guides the execute-policy by telling where it should go so that the reward can be maximized, serving as the \textit{Prophet}. By doing so, our algorithm allows \textit{state-compositionality} from the dataset, rather than \textit{action-compositionality} conducted in prior imitation-style methods. We dumb this new approach Policy-guided Offline RL (\texttt{POR}). \texttt{POR} demonstrates the state-of-the-art performance on D4RL, a standard benchmark for offline RL. We also highlight the benefits of \texttt{POR} in terms of improving with supplementary suboptimal data and easily adapting to new tasks by only changing the guide-poicy.
Haoran Xu 0003, Li Jiang 0008, Xianyuan Zhan
NeurIPS1
2021 Robust Spatio-Temporal Purchase Prediction via Deep Meta Learning
abstract
Purchase prediction is an essential task in both online and offline retail industry, especially during major shopping festivals, when strong promotion boosts consumption dramatically. It is important for merchants to forecast such surge of sales and have better preparation. This is a challenging problem, as the purchase patterns during shopping festivals are significantly different from usual cases and also rare in historical data. Most existing methods fail at this problem due to the extremely scarce data samples as well as the inability to capture the complex macroscopic spatio-temporal dependencies in a city. To address this problem, we propose the Spatio-Temporal Meta-learning Prediction (STMP) model for purchase prediction during shopping festivals. STMP is a meta-learning based spatio-temporal multi-task deep generative model. It adopts a meta-learning framework with few-shot learning capability to capture both spatial and temporal data representations. A generative component then uses the extracted spatio-temporal representation and input data to infer the prediction results. Extensive experiments demonstrate the meta-learning generalization ability of STMP. STMP outperforms baselines in all cases, which shows the effectiveness of our model.
Huiling Qin, Songyu Ke, Haoran Xu 0003, Xianyuan Zhan, Yu Zheng 0004
AAAI4