EDBT 2026 Demo / reviewers in the wild / expert
Asahi Suzuki
dblp:140/9526
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
surface normal estimation |
0.2 | 1 | 2013 | Design of an AR marker for cylindrical surface · ISMAR 2013 |
Virtual and augmented reality › tracking
augmented reality tracking |
0.2 | 1 | 2013 | Design of an AR marker for cylindrical surface · ISMAR 2013 |
Virtual and augmented reality › tracking
fiducial marker tracking |
0.2 | 1 | 2013 | Design of an AR marker for cylindrical surface · ISMAR 2013 |
Methods — techniques the papers use, named apart from their topics
transformation matrix estimation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Design of an AR marker for cylindrical surfaceabstractThis paper proposes an augmented reality marker that can be robustly detected even on a cylindrical surface. The marker enables the surface normal estimation of a cylindrical object to realize the presentation of appropriate virtual information on the object. Conventional markers have difficulty detecting and obtaining accurate surface normal in the presence of occlusion or distortion of the marker in the image. Furthermore, it is difficult to identify a feature on a cylindrical object on which to position a marker. These problems are resolved by relying on the characteristic that a line parallel to the central axis of the cylinder maintains linearity. In addition, surface normal is calculated by estimating the object's shape by using transformation matrices. Asahi Suzuki, Yoshitsugu Manabe, Noriko Yata |
ISMAR | 1 |