Demo Data from EDBT 2026 / reviewers in the wild / expert
John M. Turner
dblp:141/3442
· DBLP profile ↗
8ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 33% Robot manipulation · 25% Planning, search and constraint satisfaction · 14% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 10 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Human-robot interaction
collaborative task |
0.9 | 1 | 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025 |
Robotics › Robot navigation and mapping
social navigation |
0.8 | 1 | 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Robotics › Robot navigation and mapping
embodied AI simulation |
0.7 | 2 | 2024 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Robotics › Robot navigation and mapping
object goal navigation |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Robotics › Robot manipulation
mobile manipulation |
0.5 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.1 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
simulation-in-the-loop · 1.7large language model · 1.7fine-tuning · 1.7humanoid simulation · 1.5VR interface · 1.5learned policy · 0.8learned policies · 0.8hierarchical RL · 0.5deep reinforcement learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent TasksabstractWe present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction. Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang |
ICLR | 18 |
| 2024 | Habitat 3.0: A Co-Habitat for Humans, Avatars, and RobotsabstractWe present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3. Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi |
ICLR | 14 |
| 2023 | Habitat-Matterport 3D Semantics DatasetabstractWe present the Habitat-Matterport 3D Semantics (HM3DSem) dataset. HM3DSem is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSem from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSem dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSem perform outperform those trained on prior datasets. Introduction of HM3DSem in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022. Project page: https://aihabitat.org/datasets/hm3d-semantics/ Karmesh Yadav, Ram Ramrakhya, Santhosh K. Ramakrishnan, Théophile Gervet, John M. Turner, Aaron Gokaslan, Noah Maestre, Angel X. Chang, Dhruv Batra, Manolis Savva, Alexander Clegg, Devendra Singh Chaplot |
CVPR | 5 |
| 2021 | Habitat 2.0: Training Home Assistants to Rearrange their HabitatabstractWe introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies. Andrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans, John M. Turner, Noah Maestre, Mustafa Mukadam, Devendra Singh Chaplot, Oleksandr Maksymets, Aaron Gokaslan, Vladimir Vondrus, Sameer Dharur, Franziska Meier, Wojciech Galuba, Angel X. Chang, Zsolt Kira, Vladlen Koltun, Jitendra Malik, Manolis Savva, Dhruv Batra |
NeurIPS | 6 |
| 1983 | Joint estimation of excitation and vocal tract responseabstractMany speech analysis techniques attempt to deconvolve the speech waveform into an excitation component and a response function. The standard approach is to estimate the vocal tract model parameters first and then the excitation signal from the residual errors (or directly from a bandlimited version of the original speech signal). This paper presents an overview of a new approach for simultaneously identifying the system model parameters and detecting the unobserved random pulse-type inputs. A key component of this procedure is the application of a new decision-directed algorithm to estimate the period of the pitch pulse process. This decision-directed algorithm incorporates an exact, recursive estimator to compute the rate of a discrete-time point process used to characterize the arrival times of the pitch pulse process. Wynn C. Stirling, John M. Turner |
ICASSP | 2 |
| 1980 | Characteristics of reflection coefficient estimates based on a Markov chain modelabstractA new estimation technique for the reflection coefficients in the lattice filter formulation of linear predictive analysis is presented that is computationally more efficient than previous procedure. This procedure, requiring primarily addition operations, is based on a Markov Chain model of the hard-limited forwards and backwards prediction error sequence. By using only the polarity of the prediction error signal, the reflection coefficient estimates cannot be as accurate as those from optimum estimation techniques. However, the precision of the estimates is comparable to the quantization error of the reflection coefficients in speech encoding and transmission applications. The theoretical foundation of this estimation technique is presented. The estimates from this technique are compared with those from optimal algorithms. John M. Turner, Bradley W. Dickinson, Daniel Lai |
ICASSP | 1 |
| 1979 | Reflection coefficient estimates based on a Markov chain modelabstractWe modify the usual lattice formulation of linear predictive analysis by using hard-limited versions of the forwards and backwards prediction error signals to compute estimates of the reflection coefficients. A four state Markov chain model is proposed for the resulting pair-process at each stage of the lattice. For a special case of the model, simple maximum likelihood estimates can be derived. The resulting estimation method reduces the sensitivity of the estimates to outliers in the observations, giving a more robust power spectrum estimate. Bradley W. Dickinson, John M. Turner |
ICASSP | 2 |
| 1978 | A variable frame length linear predictive coderabstractA variable rate speech encoding scheme is presented which determines linear predictive models over phonetically uniform intervals. Instead of using a fixed analysis frame length, the analysis interval is adjusted to span an entire steady sound or set at a minimum interval for transient sounds. This scheme offers the following advantages over a fixed frame-rate scheme: for the same perceived speech quality, the bit rate can be reduced or for the same bit rate, the quality of the perceived speech can be improved. John M. Turner, Bradley W. Dickinson |
ICASSP | 1 |