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Andrew Jaegle

dblp:141/4033 · DBLP profile ↗
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13ranked-venue papers
5as first author
9since 2021 · last 2024
0000-0003-1698-9901ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Generative modeling · 22% Deep learning architectures and training · 18% Reinforcement learning · 16%
Computer graphics and multimedia
1 paper
Audio and music processing · 50% Visual content generation and editing · 50%

Topics — the 23 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
transformer
1.122022
General-purpose, long-context autoregressive modeling with Perceiver AR · ICML 2022
Perceiver: General Perception with Iterative Attention · ICML 2021
Machine learning › Generative modeling › diffusion model
diffusion-based representation learning
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.812024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Machine learning › Generative modeling
autoregressive model
0.612022
General-purpose, long-context autoregressive modeling with Perceiver AR · ICML 2022
Computer vision › Image recognition and object detection
object discovery
0.612022
Object Discovery and Representation Networks · ECCV (27) 2022
Computer vision › Video understanding and tracking
cross-modal perception
0.512021
Perceiver: General Perception with Iterative Attention · ICML 2021
Machine learning › Reinforcement learning
imitation learning
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Deep learning architectures and training › attention mechanism
iterative attention
0.512021
Perceiver: General Perception with Iterative Attention · ICML 2021
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
latent dynamics learning
0.512021
SyMetric: Measuring the Quality of Learnt Hamiltonian Dynamics Inferred from Vision · NeurIPS 2021
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.512021
Imitation by Predicting Observations · ICML 2021
Machine learning › Time series and sequential data
dynamical system learning
0.412020
Hamiltonian Generative Networks · ICLR 2020
Machine learning › Generative modeling
energy-based model
0.412020
Hamiltonian Generative Networks · ICLR 2020
Machine learning › Probabilistic and Bayesian machine learning › dynamical system
hamiltonian dynamics
0.412020
Hamiltonian Generative Networks · ICLR 2020
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.412019
Learning what you can do before doing anything · ICLR (Poster) 2019
Machine learning › Representation and self-supervised learning
group representations
0.312018
Understanding image motion with group representations · ICLR (Poster) 2018
Computer vision › 3D vision › motion estimation
ego-motion estimation
0.212016
Fast, robust, continuous monocular egomotion computation · ICRA 2016
Robotics › Robot navigation and mapping › visual odometry
monocular visual odometry
0.212016
Fast, robust, continuous monocular egomotion computation · ICRA 2016
Computer vision › 3D vision
novel view synthesis
0.212024
SODA: Bottleneck Diffusion Models for Representation Learning · CVPR 2024
Visual content generation and editing
image generation
0.212022
General-purpose, long-context autoregressive modeling with Perceiver AR · ICML 2022
Audio and music processing
music generation
0.212022
General-purpose, long-context autoregressive modeling with Perceiver AR · ICML 2022
Computer vision › 3D vision
motion estimation
0.112016
Fast, robust, continuous monocular egomotion computation · ICRA 2016

Methods — techniques the papers use, named apart from their topics

cross-attention · 1.1causal masking · 1.1diffusion model · 0.8bottleneck encoder · 0.8transformer architecture · 0.6self-supervised learning · 0.6contrastive learning · 0.6attention · 0.6latent bottleneck · 0.5asymmetric attention · 0.5
YearPublicationVenuePosition
2024 SODA: Bottleneck Diffusion Models for Representation Learning
abstract
We introduce SODA, a self-supervised diffusion model, designed for representation learning. The model incorpo-rates an image encoder, which distills a source view into a compact representation, that, in turn, guides the generation of related novel views. We show that by imposing a tight bottleneck between the encoder and a denoising decoder, and leveraging novel view synthesis as a self-supervised ob-jective, we can turn diffusion models into strong represen-tation learners, capable of capturing visual semantics in an unsupervised manner. To the best of our knowledge, SODA is the first diffusion model to succeed at ImageNet linear-probe classification, and, at the same time, it accomplishes reconstruction, editing and synthesis tasks across a wide range of datasets. Further investigation reveals the disentangled nature of its emergent latent space, that serves as an effective interface to control and manipulate the produced images. All in all, we aim to shed light on the exciting and promising potential of diffusion models, not only for image generation, but also for learning rich and robust represen-tations. See our website at soda-diffusion.github.io.
Drew A. Hudson, Daniel Zoran, Mateusz Malinowski, Andrew K. Lampinen, Andrew Jaegle, James L. McClelland, Loïc Matthey, Felix Hill, Alexander Lerchner
CVPR5
2022 Object Discovery and Representation Networks
Olivier J. Hénaff, Skanda Koppula, Evan Shelhamer, Daniel Zoran, Andrew Jaegle, Andrew Zisserman, João Carreira 0001, Relja Arandjelovic
ECCV (27)5
2022 Towards Learning Universal Audio Representations
abstract
The ability to learn universal audio representations that can solve diverse speech, music, and environment tasks can spur many applications that require general sound content understanding. In this work, we introduce a holistic audio representation evaluation suite (HARES) spanning 12 downstream tasks across audio domains and provide a thorough empirical study of recent sound representation learning systems on that benchmark. We discover that previous sound event classification or speech models do not generalize outside of their domains. We observe that more robust audio representations can be learned with the SimCLR objective; however, the model’s transferability depends heavily on the model architecture. We find the Slowfast architecture is good at learning rich representations required by different domains, but its performance is affected by the normalization scheme. Based on these findings, we propose a novel normalizer-free Slowfast NFNet and achieve state-of-the-art performance across all domains.
Luyu Wang, Pauline Luc, Yan Wu 0010, Adrià Recasens, Lucas Smaira, Andrew Brock, Andrew Jaegle, Jean-Baptiste Alayrac, Sander Dieleman, João Carreira 0001, Aäron van den Oord
ICASSP7
2022 Perceiver IO: A General Architecture for Structured Inputs & Outputs
Andrew Jaegle, Sebastian Borgeaud, Jean-Baptiste Alayrac, Carl Doersch, Catalin Ionescu, David Ding, Skanda Koppula, Daniel Zoran, Andrew Brock, Evan Shelhamer, Olivier J. Hénaff, Matt M. Botvinick, Andrew Zisserman, Oriol Vinyals, João Carreira 0001
ICLR1
2022 General-purpose, long-context autoregressive modeling with Perceiver AR
abstract
Real-world data is high-dimensional: a book, image, or musical performance can easily contain hundreds of thousands of elements even after compression. However, the most commonly used autoregressive models, Transformers, are prohibitively expensive to scale to the number of inputs and layers needed to capture this long-range structure. We develop Perceiver AR, an autoregressive, modality-agnostic architecture which uses cross-attention to map long-range inputs to a small number of latents while also maintaining end-to-end causal masking. Perceiver AR can directly attend to over a hundred thousand tokens, enabling practical long-context density estimation without the need for hand-crafted sparsity patterns or memory mechanisms. When trained on images or music, Perceiver AR generates outputs with clear long-term coherence and structure. Our architecture also obtains state-of-the-art likelihood on long-sequence benchmarks, including 64x64 ImageNet images and PG-19 books.
Curtis Hawthorne, Andrew Jaegle, Catalina Cangea, Sebastian Borgeaud, Charlie Nash, Mateusz Malinowski, Sander Dieleman, Oriol Vinyals, Matt M. Botvinick, Ian Simon, Hannah Sheahan, Neil Zeghidour, Jean-Baptiste Alayrac, João Carreira 0001, Jesse H. Engel
ICML2
2021 Perceiver: General Perception with Iterative Attention
abstract
Biological systems understand the world by simultaneously processing high-dimensional inputs from modalities as diverse as vision, audition, touch, proprioception, etc. The perception models used in deep learning on the other hand are designed for individual modalities, often relying on domain-specific assumptions such as the local grid structures exploited by virtually all existing vision models. These priors introduce helpful inductive biases, but also lock models to individual modalities. In this paper we introduce the Perceiver {–} a model that builds upon Transformers and hence makes few architectural assumptions about the relationship between its inputs, but that also scales to hundreds of thousands of inputs, like ConvNets. The model leverages an asymmetric attention mechanism to iteratively distill inputs into a tight latent bottleneck, allowing it to scale to handle very large inputs. We show that this architecture is competitive with or outperforms strong, specialized models on classification tasks across various modalities: images, point clouds, audio, video and video+audio. The Perceiver obtains performance comparable to ResNet-50 and ViT on ImageNet without 2D convolutions by directly attending to 50,000 pixels. It is also competitive in all modalities in AudioSet.
Andrew Jaegle, Felix Gimeno, Andrew Brock, Oriol Vinyals, Andrew Zisserman, João Carreira 0001
ICML1
2021 Imitation by Predicting Observations
abstract
Imitation learning enables agents to reuse and adapt the hard-won expertise of others, offering a solution to several key challenges in learning behavior. Although it is easy to observe behavior in the real-world, the underlying actions may not be accessible. We present a new method for imitation solely from observations that achieves comparable performance to experts on challenging continuous control tasks while also exhibiting robustness in the presence of observations unrelated to the task. Our method, which we call FORM (for "Future Observation Reward Model") is derived from an inverse RL objective and imitates using a model of expert behavior learned by generative modelling of the expert’s observations, without needing ground truth actions. We show that FORM performs comparably to a strong baseline IRL method (GAIL) on the DeepMind Control Suite benchmark, while outperforming GAIL in the presence of task-irrelevant features.
Andrew Jaegle, Yury Sulsky, Arun Ahuja, Jake Bruce, Rob Fergus, Greg Wayne
ICML1
2021 SyMetric: Measuring the Quality of Learnt Hamiltonian Dynamics Inferred from Vision
abstract
A recently proposed class of models attempts to learn latent dynamics from high-dimensional observations, like images, using priors informed by Hamiltonian mechanics. While these models have important potential applications in areas like robotics or autonomous driving, there is currently no good way to evaluate their performance: existing methods primarily rely on image reconstruction quality, which does not always reflect the quality of the learnt latent dynamics. In this work, we empirically highlight the problems with the existing measures and develop a set of new measures, including a binary indicator of whether the underlying Hamiltonian dynamics have been faithfully captured, which we call Symplecticity Metric or SyMetric. Our measures take advantage of the known properties of Hamiltonian dynamics and are more discriminative of the model's ability to capture the underlying dynamics than reconstruction error. Using SyMetric, we identify a set of architectural choices that significantly improve the performance of a previously proposed model for inferring latent dynamics from pixels, the Hamiltonian Generative Network (HGN). Unlike the original HGN, the new SyMetric is able to discover an interpretable phase space with physically meaningful latents on some datasets. Furthermore, it is stable for significantly longer rollouts on a diverse range of 13 datasets, producing rollouts of essentially infinite length both forward and backwards in time with no degradation in quality on a subset of the datasets.
Irina Higgins, Peter Wirnsberger, Andrew Jaegle, Aleksandar Botev
NeurIPS3
2021 Game Plan: What AI can do for Football, and What Football can do for AI
abstract
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang 0055, Jerome T. Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adrià Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Pérolat, Bart De Vylder, S. M. Ali Eslami, Mark Rowland 0001, Andrew Jaegle, Rémi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis
J. Artif. Intell. Res.28
2020 Hamiltonian Generative Networks
Peter Toth, Danilo Jimenez Rezende, Andrew Jaegle, Sébastien Racanière, Aleksandar Botev, Irina Higgins
ICLR3
2019 Learning what you can do before doing anything
Oleh Rybkin, Karl Pertsch, Konstantinos G. Derpanis, Kostas Daniilidis, Andrew Jaegle
ICLR (Poster)5
2018 Understanding image motion with group representations
Andrew Jaegle, Stephen Phillips, Daphne Ippolito, Kostas Daniilidis
ICLR (Poster)1
2016 Fast, robust, continuous monocular egomotion computation
abstract
We propose robust methods for estimating camera egomotion in noisy, real-world monocular image sequences in the general case of unknown observer rotation and translation with two views and a small baseline. This is a difficult problem because of the nonconvex cost function of the perspective camera motion equation and because of non-Gaussian noise arising from noisy optical flow estimates and scene non-rigidity. To address this problem, we introduce the expected residual likelihood method (ERL), which estimates confidence weights for noisy optical flow data using likelihood distributions of the residuals of the flow field under a range of counterfactual model parameters. We show that ERL is effective at identifying outliers and recovering appropriate confidence weights in many settings. We compare ERL to a novel formulation of the perspective camera motion equation using a lifted kernel, a recently proposed optimization framework for joint parameter and confidence weight estimation with good empirical properties. We incorporate these strategies into a motion estimation pipeline that avoids falling into local minima. We find that ERL outperforms the lifted kernel method and baseline monocular egomotion estimation strategies on the challenging KITTI dataset, while adding almost no runtime cost over baseline egomotion methods.
Andrew Jaegle, Stephen Phillips, Kostas Daniilidis
ICRA1