Demo Data from EDBT 2026 / reviewers in the wild / expert
Gillian Conquest
dblp:141/9234
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Usability and user experience research · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
ICT4D |
0.3 | 1 | 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017 |
Usability and user experience research
usability engineering |
0.1 | 1 | 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017 |
Methods — techniques the papers use, named apart from their topics
usability engineering · 0.3iterative design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-BasinabstractProviding indigenous communities with ICT tools and methods for collecting and sharing their Traditional Ecological Knowledge is increasingly recognised as an avenue for improvements in environmental governance and social-environmental justice. In this paper we show how we carried out a usability engineering effort in the "wild" context of the Congolese rainforest -- designing, evaluating and iteratively improving novel collaborative data collection interfaces for non-literate forest communities that can subsequently be used to facilitate communication and information sharing with logging companies. Working in this context necessitates adopting a thoroughly flexible approach to the design, development, introduction and evaluation of technology and the modes of interaction it offers. We show that we have improved participant accuracy from about 75% towards 95% and provide a set of guidelines for designing and evaluating ICT solutions in "extreme circumstances" -- which hold lessons for CSCW, HCI and ICT4D practitioners dealing with similar challenges. Michalis Vitos, Julia Altenbuchner, Matthias Stevens, Gillian Conquest, Jerome Lewis, Muki Haklay |
CSCW | 4 |