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Gillian Conquest

dblp:141/9234 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Usability and user experience research · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
ICT4D
0.312017
Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017
Usability and user experience research
usability engineering
0.112017
Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017

Methods — techniques the papers use, named apart from their topics

usability engineering · 0.3iterative design · 0.3
YearPublicationVenuePosition
2017 Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin
abstract
Providing indigenous communities with ICT tools and methods for collecting and sharing their Traditional Ecological Knowledge is increasingly recognised as an avenue for improvements in environmental governance and social-environmental justice. In this paper we show how we carried out a usability engineering effort in the "wild" context of the Congolese rainforest -- designing, evaluating and iteratively improving novel collaborative data collection interfaces for non-literate forest communities that can subsequently be used to facilitate communication and information sharing with logging companies. Working in this context necessitates adopting a thoroughly flexible approach to the design, development, introduction and evaluation of technology and the modes of interaction it offers. We show that we have improved participant accuracy from about 75% towards 95% and provide a set of guidelines for designing and evaluating ICT solutions in "extreme circumstances" -- which hold lessons for CSCW, HCI and ICT4D practitioners dealing with similar challenges.
Michalis Vitos, Julia Altenbuchner, Matthias Stevens, Gillian Conquest, Jerome Lewis, Muki Haklay
CSCW4