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Mostafa Tavassolipour

dblp:142/0392 · DBLP profile ↗
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6ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0003-0662-0115ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Computer networks
1 paper
Physical-layer communications · 100%
Theoretical computer science
1 paper
Coding theory · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › stochastic processes › gaussian process › scalable gaussian process
distributed gaussian process
0.412020
Learning of Gaussian Processes in Distributed and Communication Limited Systems · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Distributed systems
distributed machine learning
0.412020
Structure Learning of Sparse GGMs Over Multiple Access Networks · IEEE Trans. Commun. 2020
Physical-layer communications › multiple access
multiple access channel
0.112020
Structure Learning of Sparse GGMs Over Multiple Access Networks · IEEE Trans. Commun. 2020
Coding theory › source coding › quantization
vector quantization
0.112020
Learning of Gaussian Processes in Distributed and Communication Limited Systems · IEEE Trans. Pattern Anal. Mach. Intell. 2020

Methods — techniques the papers use, named apart from their topics

vector quantization · 0.9quantization · 0.9per-symbol quantization · 0.9maximum likelihood estimation · 0.9channel coding · 0.9bayesian committee model · 0.9
YearPublicationVenuePosition
2026 Enhancing image colorization with semantic-guided diffusion and lightweight fine-tuning
Mohsen Osooli, Mostafa Tavassolipour
Vis. Comput.2
2025 Out-of-distribution detection using normalizing flows on the data manifold
Seyedeh Fatemeh Razavi, Mohammad Mahdi Mehmanchi, Reshad Hosseini, Mostafa Tavassolipour
Appl. Intell.4
2023 Collaboration graph for feature set partitioning in data classification
Khalil Taheri, Hadi Moradi, Mostafa Tavassolipour
Expert Syst. Appl.3
2020 Learning of Gaussian Processes in Distributed and Communication Limited Systems
abstract
It is of fundamental importance to find algorithms obtaining optimal performance for learning of statistical models in distributed and communication limited systems. Aiming at characterizing the optimal strategies, we consider learning of Gaussian Processes (GP) in distributed systems as a pivotal example. We first address a very basic problem: how many bits are required to estimate the inner-products of some Gaussian vectors across distributed machines? Using information theoretic bounds, we obtain an optimal solution for the problem which is based on vector quantization. Two suboptimal and more practical schemes are also presented as substitutes for the vector quantization scheme. In particular, it is shown that the performance of one of the practical schemes which is called per-symbol quantization is very close to the optimal one. Schemes provided for the inner-product calculations are incorporated into our proposed distributed learning methods for GPs. Experimental results show that with spending few bits per symbol in our communication scheme, our proposed methods outperform previous zero rate distributed GP learning schemes such as Bayesian Committee Model (BCM) and Product of experts (PoE).
Mostafa Tavassolipour, Abolfazl S. Motahari, Mohammad T. Manzuri Shalmani
IEEE Trans. Pattern Anal. Mach. Intell.1
2020 Structure Learning of Sparse GGMs Over Multiple Access Networks
abstract
A central machine is interested in estimating the underlying structure of a sparse Gaussian Graphical Model (GGM) from a dataset distributed across multiple local machines. The local machines can communicate with the central machine through a wireless multiple access channel. In this paper, we are interested in designing effective strategies where reliable learning is feasible under power and bandwidth limitations. Two approaches are proposed: Signs and Uncoded methods. In the Signs method, the local machines quantize their data into binary vectors and an optimal channel coding scheme is used to reliably send the vectors to the central machine where the structure is learned from the received data. In the Uncoded method, data symbols are scaled and transmitted through the channel. The central machine uses the received noisy symbols to recover the structure. Theoretical results show that both methods can recover the structure with high probability for a large enough sample size. Experimental results indicate the superiority of the Signs method over the Uncoded method under several circumstances.
Mostafa Tavassolipour, Armin Karamzade, Reza Mirzaeifard, Abolfazl S. Motahari, Mohammad T. Manzuri Shalmani
IEEE Trans. Commun.1
2014 Event Detection and Summarization in Soccer Videos Using Bayesian Network and Copula
abstract
Semantic video analysis and automatic concept extraction play an important role in several applications; including content-based search engines, video indexing, and video summarization. As the Bayesian network is a powerful tool for learning complex patterns, a novel Bayesian network-based method is proposed for automatic event detection and summarization in soccer videos. The proposed method includes efficient algorithms for shot boundary detection, shot view classification, mid-level visual feature extraction, and construction of the related Bayesian network. The method contains of three main stages. In the first stage, the shot boundaries are detected. Using the hidden Markov model, the video is segmented into large and meaningful semantic units, called play-break sequences. In the next stage, several features are extracted from each of these units. Finally, in the last stage, in order to achieve high level semantic features (events and concepts), the Bayesian network is used. The basic part of the method is constructing the Bayesian network, for which the structure is estimated using the Chow-Liu tree. The joint distributions of random variables of the network are modeled by applying the Farlie-Gumbel-Morgenstern family of Copulas. The performance of the proposed method is evaluated on a dataset with about 9 h of soccer videos. The method is capable of detecting seven different events in soccer videos; namely, goal, card, goal attempt, corner, foul, offside, and nonhighlights. Experimental results show the effectiveness and robustness of the proposed method on detecting these events.
Mostafa Tavassolipour, Mahmood Karimian, Shohreh Kasaei
IEEE Trans. Circuits Syst. Video Technol.1