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Elisabeta Marinoiu

dblp:142/2540 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 49% Face, body and person analysis · 25% Video understanding and tracking · 18%
Human-computer interaction and pervasive computing
3 papers
Usability and user experience research · 56% Human-robot interaction · 44%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
0.722018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints · CVPR 2018
Computer vision › 3D vision
3d human pose estimation
0.312018
3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018
Computer vision › 3D vision
3d scene understanding
0.312018
Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints · CVPR 2018
Computer vision › Video understanding and tracking
action recognition
0.312018
3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018
Natural language and speech › Information extraction and text analysis
emotion recognition
0.312018
3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018
Computer vision › Face, body and person analysis
human pose estimation
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › 3D vision › human mesh recovery
multi-person pose and shape estimation
0.312018
Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints · CVPR 2018
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › Face, body and person analysis
person clustering
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.212013
Pictorial Human Spaces: How Well Do Humans Perceive a 3D Articulated Pose? · ICCV 2013
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.212013
Pictorial Human Spaces: How Well Do Humans Perceive a 3D Articulated Pose? · ICCV 2013
Human-robot interaction › assistive robotics
robot-assisted therapy
0.112018
3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism · CVPR 2018

Methods — techniques the papers use, named apart from their topics

3d pose reconstruction · 0.7quantitative analysis · 0.3parametric human modeling · 0.3optimization · 0.3multi-task neural network · 0.3multi-task deep neural network · 0.3integer programming · 0.3eye movement recording · 0.3attention · 0.3
YearPublicationVenuePosition
2018 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism
abstract
We introduce new, fine-grained action and emotion recognition tasks defined on non-staged videos, recorded during robot-assisted therapy sessions of children with autism. The tasks present several challenges: a large dataset with long videos, a large number of highly variable actions, children that are only partially visible, have different ages and may show unpredictable behaviour, as well as non-standard camera viewpoints. We investigate how state-of-the-art 3d human pose reconstruction methods perform on the newly introduced tasks and propose extensions to adapt them to deal with these challenges. We also analyze multiple approaches in action and emotion recognition from 3d human pose data, establish several baselines, and discuss results and their implications in the context of child-robot interaction.
Elisabeta Marinoiu, Mihai Zanfir, Vlad Olaru, Cristian Sminchisescu
CVPR1
2018 Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene Constraints
abstract
Human sensing has greatly benefited from recent advances in deep learning, parametric human modeling, and large scale 2d and 3d datasets. However, existing 3d models make strong assumptions about the scene, considering either a single person per image, full views of the person, a simple background or many cameras. In this paper, we leverage state-of-the-art deep multi-task neural networks and parametric human and scene modeling, towards a fully automatic monocular visual sensing system for multiple interacting people, which (i) infers the 2d and 3d pose and shape of multiple people from a single image, relying on detailed semantic representations at both model and image level, to guide a combined optimization with feedforward and feedback components, (ii) automatically integrates scene constraints including ground plane support and simultaneous volume occupancy by multiple people, and (iii) extends the single image model to video by optimally solving the temporal person assignment problem and imposing coherent temporal pose and motion reconstructions while preserving image alignment fidelity. We perform experiments on both single and multi-person datasets, and systematically evaluate each component of the model, showing improved performance and extensive multiple human sensing capability. We also apply our method to images with multiple people, severe occlusions and diverse backgrounds captured in challenging natural scenes, and obtain results of good perceptual quality.
Andrei Zanfir, Elisabeta Marinoiu, Cristian Sminchisescu
CVPR2
2018 Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images
abstract
We present MubyNet -- a feed-forward, multitask, bottom up system for the integrated localization, as well as 3d pose and shape estimation, of multiple people in monocular images. The challenge is the formal modeling of the problem that intrinsically requires discrete and continuous computation, e.g. grouping people vs. predicting 3d pose. The model identifies human body structures (joints and limbs) in images, groups them based on 2d and 3d information fused using learned scoring functions, and optimally aggregates such responses into partial or complete 3d human skeleton hypotheses under kinematic tree constraints, but without knowing in advance the number of people in the scene and their visibility relations. We design a multi-task deep neural network with differentiable stages where the person grouping problem is formulated as an integer program based on learned body part scores parameterized by both 2d and 3d information. This avoids suboptimality resulting from separate 2d and 3d reasoning, with grouping performed based on the combined representation. The final stage of 3d pose and shape prediction is based on a learned attention process where information from different human body parts is optimally integrated. State-of-the-art results are obtained in large scale datasets like Human3.6M and Panoptic, and qualitatively by reconstructing the 3d shape and pose of multiple people, under occlusion, in difficult monocular images.
Andrei Zanfir, Elisabeta Marinoiu, Mihai Zanfir, Alin-Ionut Popa, Cristian Sminchisescu
NeurIPS2
2016 Spatio-Temporal Attention Models for Grounded Video Captioning
Mihai Zanfir, Elisabeta Marinoiu, Cristian Sminchisescu
ACCV (4)2
2016 Pictorial Human Spaces: A Computational Study on the Human Perception of 3D Articulated Poses
Elisabeta Marinoiu, Dragos Papava, Cristian Sminchisescu
Int. J. Comput. Vis.1
2013 Pictorial Human Spaces: How Well Do Humans Perceive a 3D Articulated Pose?
abstract
Human motion analysis in images and video is a central computer vision problem. Yet, there are no studies that reveal how humans perceive other people in images and how accurate they are. In this paper we aim to unveil some of the processing-as well as the levels of accuracy-involved in the 3D perception of people from images by assessing the human performance. Our contributions are: (1) the construction of an experimental apparatus that relates perception and measurement, in particular the visual and kinematic performance with respect to 3D ground truth when the human subject is presented an image of a person in a given pose, (2) the creation of a dataset containing images, articulated 2D and 3D pose ground truth, as well as synchronized eye movement recordings of human subjects, shown a variety of human body configurations, both easy and difficult, as well as their 're-enacted' 3D poses, (3) quantitative analysis revealing the human performance in 3D pose re-enactment tasks, the degree of stability in the visual fixation patterns of human subjects, and the way it correlates with different poses. We also discuss the implications of our findings for the construction of visual human sensing systems.
Elisabeta Marinoiu, Dragos Papava, Cristian Sminchisescu
ICCV1