Demo Data from EDBT 2026 / reviewers in the wild / expert
Natalie Kerracher
dblp:142/2554
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2017
0000-0002-4092-481XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › graph visualization
dynamic network visualization |
0.2 | 1 | 2016 | Telling Stories about Dynamic Networks with Graph Comics · CHI 2016 |
Visualization and visual analytics › visualization theory
task taxonomy |
0.2 | 1 | 2015 | A Task Taxonomy for Temporal Graph Visualisation · IEEE Trans. Vis. Comput. Graph. 2015 |
Visualization and visual analytics
visual analytics |
0.2 | 1 | 2015 | A Task Taxonomy for Temporal Graph Visualisation · IEEE Trans. Vis. Comput. Graph. 2015 |
Collaborative and social computing › creative work › creative practice
storytelling |
0.1 | 1 | 2016 | Telling Stories about Dynamic Networks with Graph Comics · CHI 2016 |
Visualization and visual analytics
graph visualization |
0.1 | 1 | 2015 | A Task Taxonomy for Temporal Graph Visualisation · IEEE Trans. Vis. Comput. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
qualitative study · 0.5design process · 0.5task framework instantiation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Constructing and Evaluating Visualisation Task Classifications: Process and ConsiderationsabstractAbstract Categorising tasks is a common pursuit in the visualisation research community, with a wide variety of taxonomies, typologies, design spaces, and frameworks having been developed over the last three decades. While these classifications are universally purported to be useful in both the design and evaluation processes and in guiding future research, remarkably little attention has been paid to how these frameworks have—and can be—constructed and evaluated. In this paper we review the task classification literature and report on current practices in construction and evaluation. We consider the stages of task classification construction and identify the associated threats to validity arising at each stage and in response to the different methods employed. We provide guidance on suitable validation approaches in order to mitigate these threats. We also consider the appropriateness of evaluation strategies according to the different aspects of the classification which they evaluate. In so doing, we seek to provide guidance for developers of classifications in determining appropriate construction and evaluation strategies when developing a classification, and also for those selecting between competing classifications for use in the design and evaluation processes. Natalie Kerracher, Jessie Kennedy |
Comput. Graph. Forum | 1 |
| 2016 | Telling Stories about Dynamic Networks with Graph ComicsabstractIn this paper, we explore graph comics as a medium to communicate changes in dynamic networks. While previous re- search has focused on visualizing dynamic networks for data exploration, we want to see if we can take advantage of the visual expressiveness and familiarity of comics to present and explain temporal changes in networks to an audience. To understand the potential of comics as a storytelling medium, we first created a variety of comics during a 3 month structured design process, involving domain experts from public education and neuroscience. This process led to the definition of 8 design factors for creating graph comics and propose design solutions for each. Results from a qualitative study suggest that a general audience is quickly able understand complex temporal changes through graph comics, provided with minimal textual annotations and no training. Benjamin Bach, Natalie Kerracher, Kyle Wm. Hall, Sheelagh Carpendale, Jessie Kennedy, Nathalie Henry Riche |
CHI | 2 |
| 2015 | A Task Taxonomy for Temporal Graph VisualisationabstractBy extending and instantiating an existing formal task framework, we define a task taxonomy and task design space for temporal graph visualisation. We discuss the process involved in their generation, and describe how the design space can be 'sliced and diced' into multiple overlapping task categories, requiring distinct visual techniques for their support. The approach addresses deficiencies in the task literature, offering domain independence, greater task coverage, and unambiguous task specification. The taxonomy and design space capture tasks for temporal graphs, and also static graphs, multivariate graphs, and graph comparison, and will be of value in the design and evaluation of temporal graph visualisation systems. Natalie Kerracher, Jessie Kennedy, Kevin Chalmers |
IEEE Trans. Vis. Comput. Graph. | 1 |