Alan Malek

dblp:142/2680 · DBLP profile ↗
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18ranked-venue papers
5as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 5 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
14 papers
Reinforcement learning · 36% Optimization for machine learning · 22% Probabilistic and Bayesian machine learning · 13%
Theoretical computer science
5 papers
Mathematical optimization · 59% Information theory · 28% Approximation and online algorithms · 12%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 30 heaviest of 40, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
bandit
2.042023
Transportability for Bandits with Data from Different Environments · NeurIPS 2023
Additive Causal Bandits with Unknown Graph · ICML 2023
Best Arm Identification for Contaminated Bandits · J. Mach. Learn. Res. 2019
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
1.522025
FunBO: Discovering Acquisition Functions for Bayesian Optimization with FunSearch · ICML 2025
Constrained Causal Bayesian Optimization · ICML 2023
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification
1.232021
Asymptotically Best Causal Effect Identification with Multi-Armed Bandits · NeurIPS 2021
Best Arm Identification for Contaminated Bandits · J. Mach. Learn. Res. 2019
Best of both worlds: Stochastic & adversarial best-arm identification · COLT 2018
Machine learning › Probabilistic and Bayesian machine learning
causal inference
1.222023
Transportability for Bandits with Data from Different Environments · NeurIPS 2023
Asymptotically Best Causal Effect Identification with Multi-Armed Bandits · NeurIPS 2021
Machine learning › Learning theory
online learning
0.942017
Random Permutation Online Isotonic Regression · NIPS 2017
Minimax Time Series Prediction · NIPS 2015
Minimax Fixed-Design Linear Regression · COLT 2015
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
acquisition function design
0.912025
FunBO: Discovering Acquisition Functions for Bayesian Optimization with FunSearch · ICML 2025
Machine learning › Learning paradigms
data balancing
0.812024
Mind the Graph When Balancing Data for Fairness or Robustness · NeurIPS 2024
Machine learning › Trustworthy machine learning
fairness
0.812024
Mind the Graph When Balancing Data for Fairness or Robustness · NeurIPS 2024
Machine learning › Trustworthy machine learning
robustness
0.812024
Mind the Graph When Balancing Data for Fairness or Robustness · NeurIPS 2024
Machine learning › Reinforcement learning › multi-armed bandit › structured bandit
causal bandit
0.712023
Additive Causal Bandits with Unknown Graph · ICML 2023
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
causal bayesian optimization
0.712023
Constrained Causal Bayesian Optimization · ICML 2023
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits
0.712023
Additive Causal Bandits with Unknown Graph · ICML 2023
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
constrained bayesian optimization
0.712023
Constrained Causal Bayesian Optimization · ICML 2023
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal effect identification
transportability
0.712023
Transportability for Bandits with Data from Different Environments · NeurIPS 2023
Information theory › hypothesis testing
sequential hypothesis testing
0.612022
Anytime-Valid Inference For Multinomial Count Data · NeurIPS 2022
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal effect identification
0.512021
Asymptotically Best Causal Effect Identification with Multi-Armed Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
multi-armed bandit
0.512021
Asymptotically Best Causal Effect Identification with Multi-Armed Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
markov decision process
0.422015
Large-Scale Markov Decision Problems with KL Control Cost and its Application to Crowdsourcing · ICML 2015
Linear Programming for Large-Scale Markov Decision Problems · ICML 2014
Machine learning › Learning theory › statistical estimation
robust statistics
0.412019
Best Arm Identification for Contaminated Bandits · J. Mach. Learn. Res. 2019
Machine learning › Learning theory
sample complexity
0.412019
Best Arm Identification for Contaminated Bandits · J. Mach. Learn. Res. 2019
Machine learning › Reinforcement learning › multi-armed bandit
stochastic and adversarial bandits
0.312018
Best of both worlds: Stochastic & adversarial best-arm identification · COLT 2018
Mathematical optimization › online optimization
minimax regret
0.312018
Horizon-Independent Minimax Linear Regression · NeurIPS 2018
Approximation and online algorithms
online learning
0.312018
Horizon-Independent Minimax Linear Regression · NeurIPS 2018
Mathematical optimization › online optimization
online linear regression
0.312018
Horizon-Independent Minimax Linear Regression · NeurIPS 2018
Mathematical optimization › continuous optimization
convex optimization
0.322017
Large-Scale Markov Decision Problems with KL Control Cost and its Application to Crowdsourcing · ICML 2015
Random Permutation Online Isotonic Regression · NIPS 2017
Machine learning › Learning theory › online learning
regret bounds
0.312017
Random Permutation Online Isotonic Regression · NIPS 2017
Machine learning › Trustworthy machine learning › fairness
fairness under distribution shift
0.212024
Mind the Graph When Balancing Data for Fairness or Robustness · NeurIPS 2024
Machine learning › Learning theory › online learning › regret bounds
minimax regret
0.212015
Minimax Fixed-Design Linear Regression · COLT 2015
Machine learning › Reinforcement learning
policy optimization
0.212015
Large-Scale Markov Decision Problems with KL Control Cost and its Application to Crowdsourcing · ICML 2015
Machine learning › Reinforcement learning
regret minimization
0.212015
Minimax Fixed-Design Linear Regression · COLT 2015

Methods — techniques the papers use, named apart from their topics

large language model · 1.7funsearch · 1.7evolutionary search · 1.7regularization · 0.8causal graph · 0.8gaussian process · 0.7expected improvement · 0.7causal inference · 0.7additive combinatorial linear bandit · 0.7action elimination · 0.7poisson counting processes · 0.6multinomial sequential tests · 0.6anytime-valid inference · 0.6stochastic subgradient algorithm · 0.4kullback-leibler divergence · 0.4follow-the-regularized-leader · 0.3leave-one-out loss · 0.3forward algorithms · 0.3
YearPublicationVenuePosition
2025 FunBO: Discovering Acquisition Functions for Bayesian Optimization with FunSearch
abstract
The sample efficiency of Bayesian optimization algorithms depends on carefully crafted acquisition functions (AFs) guiding the sequential collection of function evaluations. The best-performing AFs can vary significantly across optimization problems, often requiring ad-hoc and problem-specific choices. This work tackles the challenge of designing novel AFs that perform well across a variety of experimental settings. Based on FunSearch, a recent work using Large Language Models (LLMs) for discovery in mathematical sciences, we propose FunBO, an LLM-based method that can be used to learn new AFs written in computer code by leveraging access to a number of evaluations for a limited set of objective functions. We provide the analytic expression of all discovered AFs and evaluate them on various global optimization benchmarks and hyperparameter optimization tasks. We show how FunBO identifies AFs that generalize well both in and out of the training distribution of functions, thus outperforming established general-purpose AFs and achieving competitive performance against AFs that are customized to specific function types and are learned via transfer-learning algorithms.
Virginia Aglietti, Ira Ktena, Jessica Schrouff, Eleni Sgouritsa, Francisco J. R. Ruiz, Alan Malek, Alexis Bellot, Silvia Chiappa
ICML6
2024 Mind the Graph When Balancing Data for Fairness or Robustness
abstract
Failures of fairness or robustness in machine learning predictive settings can be due to undesired dependencies between covariates, outcomes and auxiliary factors of variation. A common strategy to mitigate these failures is data balancing, which attempts to remove those undesired dependencies. In this work, we define conditions on the training distribution for data balancing to lead to fair or robust models. Our results display that in many cases, the balanced distribution does not correspond to selectively removing the undesired dependencies in a causal graph of the task, leading to multiple failure modes and even interference with other mitigation techniques such as regularization. Overall, our results highlight the importance of taking the causal graph into account before performing data balancing.
Jessica Schrouff, Alexis Bellot, Amal Rannen Triki, Alan Malek, Isabela Albuquerque, Arthur Gretton, Alexander D'Amour, Silvia Chiappa
NeurIPS4
2023 Constrained Causal Bayesian Optimization
abstract
We propose constrained causal Bayesian optimization (cCBO), an approach for finding interventions in a known causal graph that optimize a target variable under some constraints. cCBO first reduces the search space by exploiting the graph structure and, if available, an observational dataset; and then solves the restricted optimization problem by modelling target and constraint quantities using Gaussian processes and by sequentially selecting interventions via a constrained expected improvement acquisition function. We propose different surrogate models that enable to integrate observational and interventional data while capturing correlation among effects with increasing levels of sophistication. We evaluate cCBO on artificial and real-world causal graphs showing successful trade off between fast convergence and percentage of feasible interventions.
Virginia Aglietti, Alan Malek, Ira Ktena, Silvia Chiappa
ICML2
2023 Additive Causal Bandits with Unknown Graph
abstract
We explore algorithms to select actions in the causal bandit setting where the learner can choose to intervene on a set of random variables related by a causal graph, and the learner sequentially chooses interventions and observes a sample from the interventional distribution. The learner’s goal is to quickly find the intervention, among all interventions on observable variables, that maximizes the expectation of an outcome variable. We depart from previous literature by assuming no knowledge of the causal graph except that latent confounders between the outcome and its ancestors are not present. We first show that the unknown graph problem can be exponentially hard in the parents of the outcome. To remedy this, we adopt an additional additive assumption on the outcome which allows us to solve the problem by casting it as an additive combinatorial linear bandit problem with full-bandit feedback. We propose a novel action-elimination algorithm for this setting, show how to apply this algorithm to the causal bandit problem, provide sample complexity bounds, and empirically validate our findings on a suite of randomly generated causal models, effectively showing that one does not need to explicitly learn the parents of the outcome to identify the best intervention.
Alan Malek, Virginia Aglietti, Silvia Chiappa
ICML1
2023 Transportability for Bandits with Data from Different Environments
abstract
A unifying theme in the design of intelligent agents is to efficiently optimize a policy based on what prior knowledge of the problem is available and what actions can be taken to learn more about it. Bandits are a canonical instance of this task that has been intensely studied in the literature. Most methods, however, typically rely solely on an agent's experimentation in a single environment (or multiple closely related environments). In this paper, we relax this assumption and consider the design of bandit algorithms from a combination of batch data and qualitative assumptions about the relatedness across different environments, represented in the form of causal models. In particular, we show that it is possible to exploit invariances across environments, wherever they may occur in the underlying causal model, to consistently improve learning. The resulting bandit algorithm has a sub-linear regret bound with an explicit dependency on a term that captures how informative related environments are for the task at hand; and may have substantially lower regret than experimentation-only bandit instances.
Alexis Bellot, Alan Malek, Silvia Chiappa
NeurIPS2
2022 Anytime-Valid Inference For Multinomial Count Data
abstract
Many experiments compare count outcomes among treatment groups. Examples include the number of successful signups in conversion rate experiments or the number of errors produced by software versions in canary tests. Observations typically arrive in a sequence and practitioners wish to continuously monitor their experiments, sequentially testing hypotheses while maintaining Type I error probabilities under optional stopping and continuation. These goals are frequently complicated in practice by non-stationary time dynamics. We provide practical solutions through sequential tests of multinomial hypotheses, hypotheses about many inhomogeneous Bernoulli processes and hypotheses about many time-inhomogeneous Poisson counting processes. For estimation, we further provide confidence sequences for multinomial probability vectors, all contrasts among probabilities of inhomogeneous Bernoulli processes and all contrasts among intensities of time-inhomogeneous Poisson counting processes. Together, these provide an ``anytime-valid'' inference framework for a wide variety of experiments dealing with count outcomes, which we illustrate with several industry applications.
Michael Lindon, Alan Malek
NeurIPS2
2021 Asymptotically Best Causal Effect Identification with Multi-Armed Bandits
abstract
This paper considers the problem of selecting a formula for identifying a causal quantity of interest among a set of available formulas. We assume an online setting in which the investigator may alter the data collection mechanism in a data-dependent way with the aim of identifying the formula with lowest asymptotic variance in as few samples as possible. We formalize this setting by using the best-arm-identification bandit framework where the standard goal of learning the arm with the lowest loss is replaced with the goal of learning the arm that will produce the best estimate. We introduce new tools for constructing finite-sample confidence bounds on estimates of the asymptotic variance that account for the estimation of potentially complex nuisance functions, and adapt the best-arm-identification algorithms of LUCB and Successive Elimination to use these bounds. We validate our method by providing upper bounds on the sample complexity and an empirical study on artificially generated data.
Alan Malek, Silvia Chiappa
NeurIPS1
2019 Best Arm Identification for Contaminated Bandits
abstract
This paper studies active learning in the context of robust statistics. Specifically, we propose a variant of the Best Arm Identification problem for contaminated bandits, where each arm pull has probability epsilon of generating a sample from an arbitrary contamination distribution instead of the true underlying distribution. The goal is to identify the best (or approximately best) true distribution with high probability, with a secondary goal of providing guarantees on the quality of this distribution. The primary challenge of the contaminated bandit setting is that the true distributions are only partially identifiable, even with infinite samples. To address this, we develop tight, non-asymptotic sample complexity bounds for high-probability estimation of the first two robust moments (median and median absolute deviation) from contaminated samples. These concentration inequalities are the main technical contributions of the paper and may be of independent interest. Using these results, we adapt several classical Best Arm Identification algorithms to the contaminated bandit setting and derive sample complexity upper bounds for our problem. Finally, we provide matching information-theoretic lower bounds on the sample complexity (up to a small logarithmic factor).
Jason M. Altschuler, Victor-Emmanuel Brunel, Alan Malek
J. Mach. Learn. Res.3
2018 Best of both worlds: Stochastic & adversarial best-arm identification
abstract
We study bandit best-arm identification with arbitrary and potentially adversarial rewards. A simple random uniform learner obtains the optimal rate of error in the adversarial scenario. However, this type of strategy is suboptimal when the rewards are sampled stochastically. Therefore, we ask: $\backslash$emph{\{}Can we design a learner that performs optimally in both the stochastic and adversarial problems while not being aware of the nature of the rewards?{\}} First, we show that designing such a learner is impossible in general. In particular, to be robust to adversarial rewards, we can only guarantee optimal rates of error on a subset of the stochastic problems. We give a lower bound that characterizes the optimal rate in stochastic problems if the strategy is constrained to be robust to adversarial rewards. Finally, we design a simple parameter-free algorithm and show that its probability of error matches (up to log factors) the lower bound in stochastic problems, and it is also robust to adversarial ones.
Yasin Abbasi-Yadkori, Peter L. Bartlett, Victor Gabillon, Alan Malek, Michal Valko
COLT4
2018 Horizon-Independent Minimax Linear Regression
abstract
We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.
Alan Malek, Peter L. Bartlett
NeurIPS1
2017 Hit-and-Run for Sampling and Planning in Non-Convex Spaces
abstract
We propose the Hit-and-Run algorithm for planning and sampling problems in non- convex spaces. For sampling, we show the first analysis of the Hit-and-Run algorithm in non-convex spaces and show that it mixes fast as long as certain smoothness conditions are satisfied. In particular, our analysis reveals an intriguing connection between fast mixing and the existence of smooth measure-preserving mappings from a convex space to the non-convex space. For planning, we show advantages of Hit-and- Run compared to state-of-the-art planning methods such as Rapidly-Exploring Random Trees.
Yasin Abbasi-Yadkori, Peter L. Bartlett, Victor Gabillon, Alan Malek
AISTATS4
2017 Sequential Multiple Hypothesis Testing with Type I Error Control
abstract
This work studies multiple hypothesis testing in the setting when we obtain data sequentially and may choose when to stop sampling. We summarize the notion of a sequential p-value (one that can be continually updated and still maintain a type I error guarantee) and provide several examples from the literature. This tool allows us to convert step-up or step-down multiple hypothesis testing procedures in the fixed-horizon setting (which includes Benjamini-Hochberg, Holm, and Bonferroni) into sequential versions that allow the statistician to reject a hypothesis as soon as the sequential p-value reaches a threshold. We show that if the original procedure has a type I error guarantee in a certain family (including FDR and FWER), then the sequential conversion inherits an analogous guarantee. The conversion also allows for allocating samples in a data-dependent way, and we provide simulated experiments demonstrating an increased number of rejections when compared to the fixed-horizon setting.
Alan Malek, Sumeet Katariya, Yinlam Chow, Mohammad Ghavamzadeh
AISTATS1
2017 Random Permutation Online Isotonic Regression
abstract
We revisit isotonic regression on linear orders, the problem of fitting monotonic functions to best explain the data, in an online setting. It was previously shown that online isotonic regression is unlearnable in a fully adversarial model, which lead to its study in the fixed design model. Here, we instead develop the more practical random permutation model. We show that the regret is bounded above by the excess leave-one-out loss for which we develop efficient algorithms and matching lower bounds. We also analyze the class of simple and popular forward algorithms and recommend where to look for algorithms for online isotonic regression on partial orders.
Wojciech Kotlowski, Wouter M. Koolen, Alan Malek
NIPS3
2015 Minimax Fixed-Design Linear Regression
abstract
We consider a linear regression game in which the covariates are known in advance: at each round, the learner predicts a real-value, the adversary reveals a label, and the learner incurs a squared error loss. The aim is to minimize the regret with respect to linear predictions. For a variety of constraints on the adversary’s labels, we show that the minimax optimal strategy is linear, with a parameter choice that is reminiscent of ordinary least squares (and as easy to compute). The predictions depend on all covariates, past and future, with a particular weighting assigned to future covariates corresponding to the role that they play in the minimax regret. We study two families of label sequences: box constraints (under a covariate compatibility condition), and a weighted 2-norm constraint that emerges naturally from the analysis. The strategy is adaptive in the sense that it requires no knowledge of the constraint set. We obtain an explicit expression for the minimax regret for these games. For the case of uniform box constraints, we show that, with worst case covariate sequences, the regret is O(d\log T), with no dependence on the scaling of the covariates.
Peter L. Bartlett, Wouter M. Koolen, Alan Malek, Eiji Takimoto, Manfred K. Warmuth
COLT3
2015 Large-Scale Markov Decision Problems with KL Control Cost and its Application to Crowdsourcing
abstract
We study average and total cost Markov decision problems with large state spaces. Since the computational and statistical costs of finding the optimal policy scale with the size of the state space, we focus on searching for near-optimality in a low-dimensional family of policies. In particular, we show that for problems with a Kullback-Leibler divergence cost function, we can reduce policy optimization to a convex optimization and solve it approximately using a stochastic subgradient algorithm. We show that the performance of the resulting policy is close to the best in the low-dimensional family. We demonstrate the efficacy of our approach by controlling the important crowdsourcing application of budget allocation in crowd labeling.
Yasin Abbasi-Yadkori, Peter L. Bartlett, Xi Chen 0022, Alan Malek
ICML4
2015 Minimax Time Series Prediction
abstract
We consider an adversarial formulation of the problem ofpredicting a time series with square loss. The aim is to predictan arbitrary sequence of vectors almost as well as the bestsmooth comparator sequence in retrospect. Our approach allowsnatural measures of smoothness such as the squared norm ofincrements. More generally, we consider a linear time seriesmodel and penalize the comparator sequence through the energy ofthe implied driving noise terms. We derive the minimax strategyfor all problems of this type and show that it can be implementedefficiently. The optimal predictions are linear in the previousobservations. We obtain an explicit expression for the regret interms of the parameters defining the problem. For typical,simple definitions of smoothness, the computation of the optimalpredictions involves only sparse matrices. In the case ofnorm-constrained data, where the smoothness is defined in termsof the squared norm of the comparator's increments, we show thatthe regret grows as $T/\sqrt{\lambda_T}$, where $T$ is the lengthof the game and $\lambda_T$ is an increasing limit on comparatorsmoothness.
Wouter M. Koolen, Alan Malek, Peter L. Bartlett, Yasin Abbasi-Yadkori
NIPS2
2014 Linear Programming for Large-Scale Markov Decision Problems
abstract
We consider the problem of controlling a Markov decision process (MDP) with a large state space, so as to minimize average cost. Since it is intractable to compete with the optimal policy for large scale problems, we pursue the more modest goal of competing with a low-dimensional family of policies. We use the dual linear programming formulation of the MDP average cost problem, in which the variable is a stationary distribution over state-action pairs, and we consider a neighborhood of a low-dimensional subset of the set of stationary distributions (defined in terms of state-action features) as the comparison class. We propose two techniques, one based on stochastic convex optimization, and one based on constraint sampling. In both cases, we give bounds that show that the performance of our algorithms approaches the best achievable by any policy in the comparison class. Most importantly, these results depend on the size of the comparison class, but not on the size of the state space. Preliminary experiments show the effectiveness of the proposed algorithms in a queuing application.
Alan Malek, Yasin Abbasi-Yadkori, Peter L. Bartlett
ICML1
2014 Efficient Minimax Strategies for Square Loss Games
Wouter M. Koolen, Alan Malek, Peter L. Bartlett
NIPS2