EDBT 2026 Demo / reviewers in the wild / expert
David Ferstl
dblp:142/2693
· DBLP profile ↗
13ranked-venue papers
6as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 6 first-author · 4 since 2021Artificial intelligence and machine learning · 10 · 4 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 76% Segmentation and scene understanding · 11% Representation and self-supervised learning · 11% | |
| Computer graphics and multimedia
2 papers |
Image and video processing · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
1.7 | 2 | 2025 | SCFlow2: Plug-and-Play Object Pose Refiner with Shape-Constraint Scene Flow · CVPR 2025 Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision › object pose estimation
6d object pose refinement |
0.9 | 1 | 2025 | SCFlow2: Plug-and-Play Object Pose Refiner with Shape-Constraint Scene Flow · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction
object reconstruction |
0.9 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision
pose estimation |
0.9 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Computer vision › 3D vision
scene flow estimation |
0.9 | 1 | 2025 | SCFlow2: Plug-and-Play Object Pose Refiner with Shape-Constraint Scene Flow · CVPR 2025 |
Computer vision › 3D vision › object pose estimation
6d object pose estimation |
0.7 | 1 | 2023 | Pseudo Flow Consistency for Self-Supervised 6D Object Pose Estimation · ICCV 2023 |
Computer vision › 3D vision › pose estimation › learning-based pose estimation
self-supervised pose estimation |
0.7 | 1 | 2023 | Pseudo Flow Consistency for Self-Supervised 6D Object Pose Estimation · ICCV 2023 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.5 | 1 | 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank · ICCV 2021 |
Machine learning › Representation and self-supervised learning › contrastive learning › dense contrastive learning
pixel-level contrastive learning |
0.5 | 1 | 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank · ICCV 2021 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.5 | 1 | 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank · ICCV 2021 |
Computer vision › Segmentation and scene understanding › annotation-efficient segmentation
semi-supervised semantic segmentation |
0.5 | 1 | 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank · ICCV 2021 |
Computer vision › 3D vision
implicit neural representation |
0.3 | 1 | 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera · AAAI 2025 |
Image and video processing › super-resolution › image super-resolution
depth super-resolution |
0.2 | 1 | 2015 | Variational Depth Superresolution Using Example-Based Edge Representations · ICCV 2015 |
Image and video processing › image resampling › image rescaling
depth map upsampling |
0.2 | 1 | 2013 | Image Guided Depth Upsampling Using Anisotropic Total Generalized Variation · ICCV 2013 |
Machine learning › Transfer learning and domain adaptation › domain adaptation › low-resource domain adaptation
semi-supervised domain adaptation |
0.1 | 1 | 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
geometry constraints · 1.5virtual camera · 0.9recurrent matching network · 0.9implicit neural representation · 0.9global optimization · 0.9pseudo flow consistency · 0.7memory bank · 0.5contrastive learning · 0.5sparse coding · 0.2primal-dual optimization · 0.2dictionary learning · 0.2anisotropic regularization · 0.2primal-dual formulation · 0.2higher-order regularization · 0.2convex optimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Free-Moving Object Reconstruction and Pose Estimation with Virtual CameraabstractWe propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence segments. We propose a method that allows free interaction with the object in front of a moving camera without relying on any prior, and optimizes the sequence globally without any segments. We progressively optimize the object shape and pose simultaneously based on an implicit neural representation. A key aspect of our method is a virtual camera system that reduces the search space of the optimization significantly. We evaluate our method on the standard HO3D dataset and a collection of egocentric RGB sequences captured with a head-mounted device. We demonstrate that our approach outperforms most methods significantly, and is on par with recent techniques that assume prior information. Haixin Shi, Yinlin Hu, Daniel Koguciuk, Juan-Ting Lin, Mathieu Salzmann, David Ferstl |
AAAI | 6 |
| 2025 | SCFlow2: Plug-and-Play Object Pose Refiner with Shape-Constraint Scene FlowabstractWe introduce SCFlow2, a plug-and-play refinement framework for 6D object pose estimation. Most recent 6D object pose methods rely on refinement to get accurate results. However, most existing refinement methods either suffer from noises in establishing correspondences, or rely on retraining for novel objects. SCFlow2 is based on the SCFlow model designed for refinement with shape constraint, but formulates the additional depth as a regularization in the iteration via 3D scene flow for RGBD frames. The key design of SCFlow2 is an introduction of geometry constraints into the training of recurrent matching network, by combining the rigid-motion embeddings in 3D scene flow and 3D shape prior of the target. We train SCFlow2 on a combination of dataset Objaverse, GSO and ShapeNet, and evaluate on BOP datasets with novel objects. After using our method as a post-processing, most state-of-the-art methods produce significantly better results, without any retraining or fine-tuning. The source code is available at https://scflow2.github.io. Rui Song 0003, Jiaojiao Li 0001, Kerui Cheng, David Ferstl, Yinlin Hu |
CVPR | 5 |
| 2023 | Pseudo Flow Consistency for Self-Supervised 6D Object Pose EstimationabstractMost self-supervised 6D object pose estimation methods can only work with additional depth information or rely on the accurate annotation of 2D segmentation masks, limiting their application range. In this paper, we propose a 6D object pose estimation method that can be trained with pure RGB images without any auxiliary information. We first obtain a rough pose initialization from networks trained on synthetic images rendered from the target’s 3D mesh. Then, we introduce a refinement strategy leveraging the geometry constraint in synthetic-to-real image pairs from multiple different views. We formulate this geometry constraint as pixel-level flow consistency between the training images with dynamically generated pseudo labels. We evaluate our method on three challenging datasets and demonstrate that it outperforms state-of-the-art self-supervised methods significantly, with neither 2D annotations nor additional depth images. Yang Hai, Rui Song 0003, Jiaojiao Li 0001, David Ferstl, Yinlin Hu |
ICCV | 4 |
| 2021 | Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory BankabstractThis work presents a novel approach for semi-supervised semantic segmentation. The key element of this approach is our contrastive learning module that enforces the segmentation network to yield similar pixel-level feature representations for same-class samples across the whole dataset. To achieve this, we maintain a memory bank which is continuously updated with relevant and high-quality feature vectors from labeled data. In an end-to-end training, the features from both labeled and unlabeled data are optimized to be similar to same-class samples from the memory bank. Our approach not only outperforms the current state-of-the-art for semi-supervised semantic segmentation but also for semi-supervised domain adaptation on well-known public benchmarks, with larger improvements on the most challenging scenarios, i.e., less available labeled data. Code is available at https://github.com/Shathe/SemiSeg-Contrastive Iñigo Alonso 0002, Alberto Sabater, David Ferstl, Luis Montesano, Ana Cristina Murillo |
ICCV | 3 |
| 2016 | A Deep Primal-Dual Network for Guided Depth Super-Resolution
Gernot Riegler, David Ferstl, Matthias Rüther, Horst Bischof |
BMVC | 2 |
| 2015 | Learning Depth Calibration of Time-of-Flight CamerasabstractWe present a novel method for an automatic calibration of modern consumer Timeof-Flight (ToF) cameras. Usually, these sensors come equipped with an integrated color camera. Albeit they deliver acquisitions at high frame rates they usually suffer from incorrect calibration and low accuracy due to multiple error sources. Using information from both cameras together with a simple planar target, we will show how to accurately calibrate both color and depth camera, and tackle most error sources inherent to ToF technology in a unified calibration framework. Automatic feature detection minimizes user interaction during calibration. We utilize a Random Regression Forest to optimize the manufacturer supplied depth measurements. We show the improvements to commonly used depth calibration methods in a qualitative and quantitative evaluation on multiple scenes acquired by an accurate reference system for the application of dense 3D reconstruction. David Ferstl, Christian Reinbacher, Gernot Riegler, Matthias Rüther, Horst Bischof |
BMVC | 1 |
| 2015 | Variational Depth Superresolution Using Example-Based Edge RepresentationsabstractIn this paper we propose a novel method for depth image superresolution which combines recent advances in example based upsampling with variational superresolution based on a known blur kernel. Most traditional depth superresolution approaches try to use additional high resolution intensity images as guidance for superresolution. In our method we learn a dictionary of edge priors from an external database of high and low resolution examples. In a novel variational sparse coding approach this dictionary is used to infer strong edge priors. Additionally to the traditional sparse coding constraints the difference in the overlap of neighboring edge patches is minimized in our optimization. These edge priors are used in a novel variational superresolution as anisotropic guidance of the higher order regularization. Both the sparse coding and the variational superresolution of the depth are solved based on a primal-dual formulation. In an exhaustive numerical and visual evaluation we show that our method clearly outperforms existing approaches on multiple real and synthetic datasets. David Ferstl, Matthias Rüther, Horst Bischof |
ICCV | 1 |
| 2014 | aTGV-SF: Dense Variational Scene Flow through Projective Warping and Higher Order RegularizationabstractIn this paper we present a novel method to accurately estimate the dense 3D motion field, known as scene flow, from depth and intensity acquisitions. The method is formulated as a convex energy optimization, where the motion warping of each scene point is estimated through a projection and back-projection directly in 3D space. We utilize higher order regularization which is weighted and directed according to the input data by an anisotropic diffusion tensor. Our formulation enables the calculation of a dense flow field which does not penalize smooth and non-rigid movements while aligning motion boundaries with strong depth boundaries. An efficient parallelization of the numerical algorithm leads to runtimes in the order of 1s and therefore enables the method to be used in a variety of applications. We show that this novel scene flow calculation outperforms existing approaches in terms of speed and accuracy. Furthermore, we demonstrate applications such as camera pose estimation and depth image super resolution, which are enabled by the high accuracy of the proposed method. We show these applications using modern depth sensors such as Microsoft Kinect or the PMD Nano Time-of-Flight sensor. David Ferstl, Christian Reinbacher, Gernot Riegler, Matthias Rüther, Horst Bischof |
3DV | 1 |
| 2014 | CP-Census: A Novel Model for Dense Variational Scene Flow from RGB-D Data
David Ferstl, Gernot Riegler, Matthias Rüther, Horst Bischof |
BMVC | 1 |
| 2014 | Hough Networks for Head Pose Estimation and Facial Feature Localization
Gernot Riegler, David Ferstl, Matthias Rüther, Horst Bischof |
BMVC | 2 |
| 2013 | Multi-modality depth map fusion using primal-dual optimizationabstractWe present a novel fusion method that combines complementary 3D and 2D imaging techniques. Consider a Time-of-Flight sensor that acquires a dense depth map on a wide depth range but with a comparably small resolution. Complementary, a stereo sensor generates a disparity map in high resolution but with occlusions and outliers. In our method, we fuse depth data, and optionally also intensity data using a primal-dual optimization, with an energy functional that is designed to compensate for missing parts, filter strong outliers and reduce the acquisition noise. The numerical algorithm is efficiently implemented on a GPU to achieve a processing speed of 10 to 15 frames per second. Experiments on synthetic, real and benchmark datasets show that the results are superior compared to each sensor alone and to competing optimization techniques. In a practical example, we are able to fuse a Kinect triangulation sensor and a small size Time-of-Flight camera to create a gaming sensor with superior resolution, acquisition range and accuracy. David Ferstl, René Ranftl, Matthias Rüther, Horst Bischof |
ICCP | 1 |
| 2013 | Image Guided Depth Upsampling Using Anisotropic Total Generalized VariationabstractIn this work we present a novel method for the challenging problem of depth image up sampling. Modern depth cameras such as Kinect or Time-of-Flight cameras deliver dense, high quality depth measurements but are limited in their lateral resolution. To overcome this limitation we formulate a convex optimization problem using higher order regularization for depth image up sampling. In this optimization an an isotropic diffusion tensor, calculated from a high resolution intensity image, is used to guide the up sampling. We derive a numerical algorithm based on a primal-dual formulation that is efficiently parallelized and runs at multiple frames per second. We show that this novel up sampling clearly outperforms state of the art approaches in terms of speed and accuracy on the widely used Middlebury 2007 datasets. Furthermore, we introduce novel datasets with highly accurate ground truth, which, for the first time, enable to benchmark depth up sampling methods using real sensor data. David Ferstl, Christian Reinbacher, René Ranftl, Matthias Rüther, Horst Bischof |
ICCV | 1 |
| 2012 | Depth coded shape from focusabstractWe present a novel shape from focus method for high- speed shape reconstruction in optical microscopy. While the traditional shape from focus approach heavily depends on presence of surface texture, and requires a considerable amount of measurement time, our method is able to perform reconstruction from only two images. Our method relies the rapid projection of a binary pattern sequence, while object is continuously moved through the camera focus range and a single image is continuously exposed. Deconvolution of the integral image allows a direct decoding of binary pattern and its associated depth. Experiments a synthetic dataset and on real scenes show that a depth map can be reconstructed at only 3% of memory costs and fraction of the computational effort compared with traditional shape from focus. Martin Lenz, David Ferstl, Matthias Rüther, Horst Bischof |
ICCP | 2 |