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Chris Ertel

dblp:142/2698 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 63% Motion planning and robot control · 29% Multi-agent systems · 9%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Usability and user experience research · 50%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › cooperative manipulation
swarm manipulation
0.422018
Steering a Swarm of Particles Using Global Inputs and Swarm Statistics · IEEE Trans. Robotics 2018
Crowdsourcing swarm manipulation experiments: A massive online user study with large swarms of simple robots · ICRA 2014
Robotics › Robot manipulation
micro/nano robotics
0.312018
Steering a Swarm of Particles Using Global Inputs and Swarm Statistics · IEEE Trans. Robotics 2018
Robotics › Motion planning and robot control
robot control
0.312018
Steering a Swarm of Particles Using Global Inputs and Swarm Statistics · IEEE Trans. Robotics 2018
Usability and user experience research › evaluation methodology
crowdsourced evaluation
0.212014
Crowdsourcing swarm manipulation experiments: A massive online user study with large swarms of simple robots · ICRA 2014
Human-robot interaction
human-swarm interaction
0.212014
Crowdsourcing swarm manipulation experiments: A massive online user study with large swarms of simple robots · ICRA 2014
Knowledge, reasoning and agents › Multi-agent systems
swarm robotics
0.112018
Steering a Swarm of Particles Using Global Inputs and Swarm Statistics · IEEE Trans. Robotics 2018

Methods — techniques the papers use, named apart from their topics

online user study · 0.4game-based experimentation · 0.4online games · 0.3mean and variance control · 0.3hysteresis-based switching control · 0.3
YearPublicationVenuePosition
2018 Steering a Swarm of Particles Using Global Inputs and Swarm Statistics
abstract
Microrobotics has the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions-small size and large populations-present unique challenges for controlling motion. Robotic manipulation usually assumes intelligent agents, not particle systems manipulated by a global signal. To identify the key parameters for particle manipulation, we used a collection of online games in which players steer swarms of up to 500 particles to complete manipulation challenges. We recorded statistics from more than 10 000 players. Inspired by techniques in which human operators performed well, we investigate controllers that use only the mean and variance of the swarm. We prove that mean position is controllable and provide conditions under which variance is controllable. We next derive automatic controllers for these and a hysteresis-based switching control to regulate the first two moments of the particle distribution. Finally, we employ these controllers as primitives for an object manipulation task and implement all controllers on 100 kilobots controlled by the direction of a global light source.
Shiva Shahrokhi, Lillian Lin, Chris Ertel, Mable Wan, Aaron T. Becker
IEEE Trans. Robotics3
2014 Crowdsourcing swarm manipulation experiments: A massive online user study with large swarms of simple robots
abstract
Micro- and nanorobotics have the potential to revolutionize many applications including targeted material delivery, assembly, and surgery. The same properties that promise breakthrough solutions - small size and large populations - present unique challenges to generating controlled motion. We want to use large swarms of robots to perform manipulation tasks; unfortunately, human-swarm interaction studies as conducted today are limited in sample size, are difficult to reproduce, and are prone to hardware failures. We present an alternative. This paper examines the perils, pitfalls, and possibilities we discovered by launching SwarmControl.net, an online game where players steer swarms of up to 500 robots to complete manipulation challenges. We record statistics from thousands of players, and use the game to explore aspects of large-population robot control. We present the game framework as a new, open-source tool for large-scale user experiments. Our results have potential applications in human control of micro- and nanorobots, supply insight for automatic controllers, and provide a template for large online robotic research experiments.
Aaron T. Becker, Chris Ertel, James McLurkin
ICRA2