Mihai Zanfir

dblp:142/2785 · DBLP profile ↗
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19ranked-venue papers
6as first author
11since 2021 · last 2025
0000-0001-9347-0738ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 5 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 6 first-author · 9 since 2021
YearPublicationVenuePosition
2025 Reconstructing Three-Dimensional Models of Interacting Humans
abstract
Understanding 3D human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3D estimates, that miss the subtle human contact aspects-the essence of the event-and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3D contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3D reconstruction; (3) we construct several large datasets for learning and evaluating 3D contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3D motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3D poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3D interaction motions in CHI3D with textual descriptions.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 SPHEAR: Spherical Head Registration for Complete Statistical 3D Modeling
abstract
We present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SP-HEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques.
Eduard Gabriel Bazavan, Andrei Zanfir, Teodor Alexandru Szente, Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu
3DV4
2024 PhoMoH: Implicit Photorealistic 3D Models of Human Heads
abstract
We present PhoMoH [‘fo℧.mo℧’], a neural network methodology to construct generative models of photorealistic 3D geometry and appearance of human heads including hair, beards, an oral cavity, and clothing. In contrast to prior work, PhoMoH models the human head using neural fields, thus supporting complex topology. Instead of learning a head model from scratch, we propose to augment an existing expressive head model with new features. Concretely, we learn a highly detailed geometry network layered on top of a mid-resolution head model together with a detailed, local geometry-aware, and disentangled color field. Our proposed architecture allows us to learn photorealistic human head models from relatively little data. The learned generative geometry and appearance networks can be sampled individually and enable the creation of diverse and realistic human heads. Extensive experiments validate our method qualitatively and across different metrics.
Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu
3DV1
2023 Structured 3D Features for Reconstructing Controllable Avatars
abstract
We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo & shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications.
Enric Corona, Mihai Zanfir, Thiemo Alldieck, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu
CVPR2
2022 Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing
abstract
We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned method estimates detailed 3D geometry and, for the first time, the unshaded surface color together with the scene illumination. Observing that 3D supervision alone is not sufficient for high fidelity color reconstruction, we introduce patch-based rendering losses that enable reliable color reconstruction on visible parts of the human, and detailed and plausible color estimation for the non-visible parts. Moreover, our method specifically addresses methodological and practical limitations of prior work in terms of representing geometry, albedo, and illumination effects, in an end-to-end model where factors can be effectively disentangled. In extensive experiments, we demonstrate the versatility and robustness of our approach. Our state-of-the-art results validate the method qualitatively and for different metrics, for both geometric and color reconstruction.
Thiemo Alldieck, Mihai Zanfir, Cristian Sminchisescu
CVPR2
2022 ERA: Enhanced Rational Activations
Martin Trimmel, Mihai Zanfir, Richard I. Hartley, Cristian Sminchisescu
ECCV (20)2
2021 Learning Complex 3D Human Self-Contact
abstract
Monocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
AAAI2
2021 AIFit: Automatic 3D Human-Interpretable Feedback Models for Fitness Training
abstract
I went to the gym today, but how well did I do? And where should I improve? Ah, my back hurts slightly... User engagement can be sustained and injuries avoided by being able to reconstruct 3d human pose and motion, relate it to good training practices, identify errors, and provide early, real-time feedback. In this paper we introduce the first automatic system, AIFit, that performs 3d human sensing for fitness training. The system can be used at home, outdoors, or at the gym. AIFit is able to reconstruct 3d human pose, shape, and motion, reliably segment exercise repetitions, and identify in real-time the deviations between standards learnt from trainers, and the execution of a trainee. As a result, localized, quantitative feedback for correct execution of exercises, reduced risk of injury, and continuous improvement is possible. To support research and evaluation, we introduce the first large scale dataset, Fit3D, containing over 3 million images and corresponding 3d human shape and motion capture ground truth configurations, with over 37 repeated exercises, covering all the major muscle groups, performed by instructors and trainees. Our statistical coach is governed by a global parameter that captures how critical it should be of a trainee’s performance. This is an important aspect that helps adapt to a student’s level of fitness (i.e. beginner vs. advanced vs. expert), or to the expected accuracy of a 3d pose reconstruction method. We show that, for different values of the global parameter, our feedback system based on 3d pose estimates achieves good accuracy compared to the one based on ground-truth motion capture. Our statistical coach offers feedback in natural language, and with spatio-temporal visual grounding.
Mihai Fieraru, Mihai Zanfir, Silviu Cristian Pirlea, Vlad Olaru, Cristian Sminchisescu
CVPR2
2021 Neural Descent for Visual 3D Human Pose and Shape
abstract
We present deep neural network methodology to reconstruct the 3d pose and shape of people, including hand gestures and facial expression, given an input RGB image. We rely on a recently introduced, expressive full body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct its pose and shape state in a self-supervised regime. Central to our methodology, is a learning to learn and optimize approach, referred to as HUman Neural Descent (HUND), which avoids both second-order differentiation when training the model parameters, and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively, but the process is meta-regularized in order to ensure endprogress. HUND’s symmetry between training and testing makes it the first 3d human sensing architecture to natively support different operating regimes including self-supervised ones. In diverse tests, we show that HUND achieves very competitive results in datasets like H3.6M and 3DPW, as well as good quality 3d reconstructions for complex imagery collected in-the-wild.
Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu
CVPR3
2021 THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers
abstract
We present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine the predictive power of model-free-output architectures and the regularizing, anthropometrically-preserving properties of a statistical human surface model like GHUM—a recently introduced, expressive full body statistical 3d human model, trained end-to-end. Our novel transformer-based prediction pipeline can focus on image regions relevant to the task, supports self-supervised regimes, and ensures that solutions are consistent with human anthropometry. We show state-of-the-art results on Human3.6M and 3DPW, for both the fully-supervised and the self-supervised models, for the task of inferring 3d human shape, joint positions, and global translation. Moreover, we observe very solid 3d reconstruction performance for difficult human poses collected in the wild.
Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu
ICCV1
2021 REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision
abstract
The three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each person independently, ignoring most of the context, or reconstruct people jointly, but cannot recover interactions correctly when people are in close proximity. In this work, we introduce \textbf{REMIPS}, a model for 3D \underline{Re}construction of \underline{M}ultiple \underline{I}nteracting \underline{P}eople under Weak \underline{S}upervision. \textbf{REMIPS} can reconstruct a variable number of people directly from monocular images. At the core of our methodology stands a novel transformer network that combines unordered person tokens (one for each detected human) with positional-encoded tokens from image features patches. We introduce a novel unified model for self- and interpenetration-collisions based on a mesh approximation computed by applying decimation operators. We rely on self-supervised losses for flexibility and generalisation in-the-wild and incorporate self-contact and interaction-contact losses directly into the learning process. With \textbf{REMIPS}, we report state-of-the-art quantitative results on common benchmarks even in cases where no 3D supervision is used. Additionally, qualitative visual results show that our reconstructions are plausible in terms of pose and shape and coherent for challenging images, collected in-the-wild, where people are often interacting.
Mihai Fieraru, Mihai Zanfir, Teodor Alexandru Szente, Eduard Gabriel Bazavan, Vlad Olaru, Cristian Sminchisescu
NeurIPS2
2020 Human Synthesis and Scene Compositing
abstract
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion virtual try-on, to special effects and image compression. In this paper, we propose a HUSC (HUman Synthesis and Scene Compositing) framework for the realistic synthesis of humans with different appearance, in novel poses and scenes. Central to our formulation is 3d reasoning for both people and scenes, in order to produce realistic collages, by correctly modeling perspective effects and occlusion, by taking into account scene semantics and by adequately handling relative scales. Conceptually our framework consists of three components: (1) a human image synthesis model with controllable pose and appearance, based on a parametric representation, (2) a person insertion procedure that leverages the geometry and semantics of the 3d scene, and (3) an appearance compositing process to create a seamless blending between the colors of the scene and the generated human image, and avoid visual artifacts. The performance of our framework is supported by both qualitative and quantitative results, in particular state-of-the art synthesis scores for the DeepFashion dataset.
Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu
AAAI1
2020 Three-Dimensional Reconstruction of Human Interactions
abstract
Understanding 3d human interactions is fundamental for fine grained scene analysis and behavioural modeling. However, most of the existing models focus on analyzing a single person in isolation, and those who process several people focus largely on resolving multi-person data association, rather than inferring interactions. This may lead to incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues and makes several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged in order to produce augmented losses that ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3d poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences within 138,213 selected contact regions. Finally, (4) we present models and baselines to illustrate how contact estimation supports meaningful 3d reconstruction where essential interactions are captured. Models and data are made available for research purposes at http://vision.imar.ro/ci3d.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
CVPR2
2018 3D Human Sensing, Action and Emotion Recognition in Robot Assisted Therapy of Children With Autism
abstract
We introduce new, fine-grained action and emotion recognition tasks defined on non-staged videos, recorded during robot-assisted therapy sessions of children with autism. The tasks present several challenges: a large dataset with long videos, a large number of highly variable actions, children that are only partially visible, have different ages and may show unpredictable behaviour, as well as non-standard camera viewpoints. We investigate how state-of-the-art 3d human pose reconstruction methods perform on the newly introduced tasks and propose extensions to adapt them to deal with these challenges. We also analyze multiple approaches in action and emotion recognition from 3d human pose data, establish several baselines, and discuss results and their implications in the context of child-robot interaction.
Elisabeta Marinoiu, Mihai Zanfir, Vlad Olaru, Cristian Sminchisescu
CVPR2
2018 Human Appearance Transfer
abstract
We propose an automatic person-to-person appearance transfer model based on explicit parametric 3d human representations and learned, constrained deep translation network architectures for photographic image synthesis. Given a single source image and a single target image, each corresponding to different human subjects, wearing different clothing and in different poses, our goal is to photo-realistically transfer the appearance from the source image onto the target image while preserving the target shape and clothing segmentation layout. Our solution to this new problem is formulated in terms of a computational pipeline that combines (1) 3d human pose and body shape estimation from monocular images, (2) identifying 3d surface colors elements (mesh triangles) visible in both images, that can be transferred directly using barycentric procedures, and (3) predicting surface appearance missing in the first image but visible in the second one using deep learning-based image synthesis techniques. Our model achieves promising results as supported by a perceptual user study where the participants rated around 65% of our results as good, very good or perfect, as well in automated tests (Inception scores and a Faster-RCNN human detector responding very similarly to real and model generated images). We further show how the proposed architecture can be profiled to automatically generate images of a person dressed with different clothing transferred from a person in another image, opening paths for applications in entertainment and photo-editing (e.g. embodying and posing as friends or famous actors), the fashion industry, or affordable online shopping of clothing.
Mihai Zanfir, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu
CVPR1
2018 Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images
abstract
We present MubyNet -- a feed-forward, multitask, bottom up system for the integrated localization, as well as 3d pose and shape estimation, of multiple people in monocular images. The challenge is the formal modeling of the problem that intrinsically requires discrete and continuous computation, e.g. grouping people vs. predicting 3d pose. The model identifies human body structures (joints and limbs) in images, groups them based on 2d and 3d information fused using learned scoring functions, and optimally aggregates such responses into partial or complete 3d human skeleton hypotheses under kinematic tree constraints, but without knowing in advance the number of people in the scene and their visibility relations. We design a multi-task deep neural network with differentiable stages where the person grouping problem is formulated as an integer program based on learned body part scores parameterized by both 2d and 3d information. This avoids suboptimality resulting from separate 2d and 3d reasoning, with grouping performed based on the combined representation. The final stage of 3d pose and shape prediction is based on a learned attention process where information from different human body parts is optimally integrated. State-of-the-art results are obtained in large scale datasets like Human3.6M and Panoptic, and qualitatively by reconstructing the 3d shape and pose of multiple people, under occlusion, in difficult monocular images.
Andrei Zanfir, Elisabeta Marinoiu, Mihai Zanfir, Alin-Ionut Popa, Cristian Sminchisescu
NeurIPS3
2017 Deep Multitask Architecture for Integrated 2D and 3D Human Sensing
abstract
We propose a deep multitask architecture for fully automatic 2d and 3d human sensing (DMHS), including recognition and reconstruction, in monocular images. The system computes the figure-ground segmentation, semantically identifies the human body parts at pixel level, and estimates the 2d and 3d pose of the person. The model supports the joint training of all components by means of multi-task losses where early processing stages recursively feed into advanced ones for increasingly complex calculations, accuracy and robustness. The design allows us to tie a complete training protocol, by taking advantage of multiple datasets that would otherwise restrictively cover only some of the model components: complex 2d image data with no body part labeling and without associated 3d ground truth, or complex 3d data with limited 2d background variability. In detailed experiments based on several challenging 2d and 3d datasets (LSP, HumanEva, Human3.6M), we evaluate the sub-structures of the model, the effect of various types of training data in the multitask loss, and demonstrate that state-of-the-art results can be achieved at all processing levels. We also show that in the wild our monocular RGB architecture is perceptually competitive to a state-of-the art (commercial) Kinect system based on RGB-D data.
Alin-Ionut Popa, Mihai Zanfir, Cristian Sminchisescu
CVPR2
2016 Spatio-Temporal Attention Models for Grounded Video Captioning
Mihai Zanfir, Elisabeta Marinoiu, Cristian Sminchisescu
ACCV (4)1
2013 The Moving Pose: An Efficient 3D Kinematics Descriptor for Low-Latency Action Recognition and Detection
abstract
Human action recognition under low observational latency is receiving a growing interest in computer vision due to rapidly developing technologies in human-robot interaction, computer gaming and surveillance. In this paper we propose a fast, simple, yet powerful non-parametric Moving Pose (MP) framework for low-latency human action and activity recognition. Central to our methodology is a moving pose descriptor that considers both pose information as well as differential quantities (speed and acceleration) of the human body joints within a short time window around the current frame. The proposed descriptor is used in conjunction with a modified kNN classifier that considers both the temporal location of a particular frame within the action sequence as well as the discrimination power of its moving pose descriptor compared to other frames in the training set. The resulting method is non-parametric and enables low-latency recognition, one-shot learning, and action detection in difficult unsegmented sequences. Moreover, the framework is real-time, scalable, and outperforms more sophisticated approaches on challenging benchmarks like MSR-Action3D or MSR-DailyActivities3D.
Mihai Zanfir, Marius Leordeanu, Cristian Sminchisescu
ICCV1