Demo Data from EDBT 2026 / reviewers in the wild / expert
Ho Chit Siu
dblp:142/3099
· DBLP profile ↗
5ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0003-3451-8046ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 35% Knowledge representation and reasoning · 27% Trustworthy machine learning · 23% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 61% Human-AI interaction · 39% | |
| Theoretical computer science
1 paper |
Logic in computer science · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
object rearrangement |
0.9 | 1 | 2025 | Inference of Human-derived Specifications of Object Placement via Demonstration · IJCAI 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning › qualitative spatial reasoning
region connection calculus |
0.9 | 1 | 2025 | Inference of Human-derived Specifications of Object Placement via Demonstration · IJCAI 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.8 | 1 | 2024 | STL: Still Tricky Logic (for System Validation, Even When Showing Your Work) · NeurIPS 2024 |
Logic in computer science › temporal logic
signal temporal logic |
0.8 | 1 | 2024 | STL: Still Tricky Logic (for System Validation, Even When Showing Your Work) · NeurIPS 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.5 | 1 | 2021 | Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi · NeurIPS 2021 |
Human-AI interaction
human-AI collaboration |
0.5 | 1 | 2021 | Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi · NeurIPS 2021 |
Robotics › Robot manipulation
learning from demonstration |
0.3 | 1 | 2025 | Inference of Human-derived Specifications of Object Placement via Demonstration · IJCAI 2025 |
Human-robot interaction
human-robot collaboration |
0.2 | 1 | 2014 | Comparative performance of human and mobile robotic assistants in collaborative fetch-and-deliver tasks · HRI 2014 |
Human-AI interaction
trust in AI |
0.1 | 1 | 2021 | Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
signal temporal logic · 2.3formal specification · 2.3active learning · 2.3subjective evaluation · 1.0deep reinforcement learning · 1.0region connection calculus · 0.9inference algorithm · 0.9rule-based agents · 0.5rule-based agent · 0.5subjective questionnaire · 0.2comparative human-subject experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Inference of Human-derived Specifications of Object Placement via DemonstrationabstractAs robots' manipulation capabilities improve for pick-and-place tasks (e.g., object packing, sorting, and kitting), methods focused on understanding human-acceptable object configurations remain limited expressively with regard to capturing spatial relationships important to humans. To advance robotic understanding of human rules for object arrangement, we introduce positionally-augmented RCC (PARCC), a formal logic framework based on region connection calculus (RCC) for describing the relative position of objects in space. Additionally, we introduce an inference algorithm for learning PARCC specifications via demonstrations. Finally, we present the results from a human study, which demonstrate our framework's ability to capture a human's intended specification and the benefits of learning from demonstration approaches over human-provided specifications. Alex Cuellar, Ho Chit Siu, Julie A. Shah |
IJCAI | 2 |
| 2024 | STL: Still Tricky Logic (for System Validation, Even When Showing Your Work)abstractAs learned control policies become increasingly common in autonomous systems, there is increasing need to ensure that they are interpretable and can be checked by human stakeholders. Formal specifications have been proposed as ways to produce human-interpretable policies for autonomous systems that can still be learned from examples. Previous work showed that despite claims of interpretability, humans are unable to use formal specifications presented in a variety of ways to validate even simple robot behaviors. This work uses active learning, a standard pedagogical method, to attempt to improve humans' ability to validate policies in signal temporal logic (STL). Results show that overall validation accuracy is not high, at 65\% $\pm$ 15% (mean $\pm$ standard deviation), and that the three conditions of no active learning, active learning, and active learning with feedback do not significantly differ from each other. Our results suggest that the utility of formal specifications for human interpretability is still unsupported but point to other avenues of development which may enable improvements in system validation. Isabelle Hurley, Rohan Paleja, Ashley Suh 0001, Jaime Peña 0001, Ho Chit Siu |
NeurIPS | 5 |
| 2023 | STL: Surprisingly Tricky Logic (for System Validation)abstractMuch of the recent work developing formal methods techniques to specify or learn the behavior of autonomous systems is predicated on a belief that formal specifications are interpretable and useful for humans when checking systems. Though frequently asserted, this assumption is rarely tested. We performed a human experiment$(\mathbf{N}=62)$with a mix of people who were and were not familiar with formal methods beforehand, asking them to validate whether a set of signal temporal logic (STL) constraints would keep an agent out of harm and allow it to complete a task in a gridworld capture-the-ftag setting. Validation accuracy was 45%$\pm$20% (mean$\pm$standard deviation). The ground-truth validity of a specification, subjects' familiarity with formal methods, and subjects' level of education were found to be significant factors in determining validation correctness. Participants exhibited an affirmation bias, causing significantly increased accuracy on valid specifications, but significantly decreased accuracy on invalid specifications. Additionally, participants, particularly those familiar with formal methods, tended to be overconfident in their answers, and be similarly confident regardless of actual correctness. Our data do not support the belief that formal specifications are inherently human-interpretable to a meaningful degree for system validation. We recommend ergonomic improvements to data presentation and validation training, which should be tested before claims of interpretability make their way back into the formal methods literature. Ho Chit Siu, Kevin Leahy 0001, Makai Mann |
IROS | 1 |
| 2021 | Evaluation of Human-AI Teams for Learned and Rule-Based Agents in HanabiabstractDeep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate. We find that humans have a clear preference toward a rule-based AI teammate (SmartBot) over a state-of-the-art learning-based AI teammate (Other-Play) across nearly all subjective metrics, and generally view the learning-based agent negatively, despite no statistical difference in the game score. This result has implications for future AI design and reinforcement learning benchmarking, highlighting the need to incorporate subjective metrics of human-AI teaming rather than a singular focus on objective task performance. Ho Chit Siu, Jaime Peña 0001, Edenna Chen, Yutai Zhou, Victor J. Lopez, Kyle Palko, Kimberlee C. Chang, Ross E. Allen |
NeurIPS | 1 |
| 2014 | Comparative performance of human and mobile robotic assistants in collaborative fetch-and-deliver tasksabstractThere is an emerging desire across manufacturing industries to deploy robots that support people in their manual work, rather than replace human workers. This paper explores one such opportunity, which is to field a mobile robotic assistant that travels between part carts and the automotive final assembly line, delivering tools and materials to the human workers. We compare the performance of a mobile robotic assistant to that of a human assistant to gain a better understanding of the factors that impact its effectiveness. Statistically significant differences emerge based on type of assistant, human or robot. Interaction times and idle times are statistically significantly higher for the robotic assistant than the human assistant. We report additional differences in participant's subjective response regarding team fluency, situational awareness, comfort and safety. Finally, we discuss how results from the experiment inform the design of a more effective assistant. Vaibhav V. Unhelkar, Ho Chit Siu, Julie A. Shah |
HRI | 2 |