Vashist Avadhanula

dblp:142/3543 · DBLP profile ↗
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8ranked-venue papers
2as first author
5since 2021 · last 2023
0000-0002-3045-691XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 59% Approximation and online algorithms · 32% Mathematical optimization · 6%
Artificial intelligence
3 papers
Reinforcement learning · 87% Graph learning · 13%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms
online learning
0.822021
Stochastic bandits for multi-platform budget optimization in online advertising · WWW 2021
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Algorithmic game theory and mechanism design › market equilibrium
competitive equilibrium
0.712023
Fair Allocation Over Time, with Applications to Content Moderation · KDD 2023
Algorithmic game theory and mechanism design
fair division
0.712023
Fair Allocation Over Time, with Applications to Content Moderation · KDD 2023
Algorithmic game theory and mechanism design
market equilibrium
0.712023
Fair Allocation Over Time, with Applications to Content Moderation · KDD 2023
Algorithmic game theory and mechanism design › matching
online contention resolution scheme
0.712023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Approximation and online algorithms › online algorithms
online matching
0.712023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Approximation and online algorithms
online selection
0.712023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Algorithmic game theory and mechanism design › multi-armed bandit
bandits with knapsacks
0.512021
Stochastic bandits for multi-platform budget optimization in online advertising · WWW 2021
Mathematical optimization › constrained optimization
budgeted optimization
0.512021
Stochastic bandits for multi-platform budget optimization in online advertising · WWW 2021
Algorithmic game theory and mechanism design
online advertising
0.512021
Stochastic bandits for multi-platform budget optimization in online advertising · WWW 2021
Machine learning › Reinforcement learning › multi-armed bandit
combinatorial bandits
0.312017
Thompson Sampling for the MNL-Bandit · COLT 2017
Machine learning › Reinforcement learning
multi-armed bandit
0.312017
Thompson Sampling for the MNL-Bandit · COLT 2017
Machine learning › Reinforcement learning
thompson sampling
0.312017
Thompson Sampling for the MNL-Bandit · COLT 2017
Algorithmic game theory and mechanism design › revenue management
assortment optimization
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Distributed computing theory › distributed graph algorithms
congested clique
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Approximation and online algorithms › online learning
exploration-exploitation tradeoff
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Algorithmic game theory and mechanism design
mechanism design
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Algorithmic game theory and mechanism design
multi-armed bandit
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Algorithmic game theory and mechanism design › decision theory
multinomial logit model
0.212016
A Near-Optimal Exploration-Exploitation Approach for Assortment Selection · EC 2016
Machine learning › Reinforcement learning › bandit
bandit learning
0.212023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Machine learning › Reinforcement learning › multi-armed bandit
semi-bandit feedback
0.212023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Computational social science and digital humanities › platform governance
content moderation
0.212023
Fair Allocation Over Time, with Applications to Content Moderation · KDD 2023
Approximation and online algorithms › online algorithms
prophet inequality
0.212023
Fully Dynamic Online Selection through Online Contention Resolution Schemes · AAAI 2023
Machine learning › Graph learning › graph neural network
node classification
0.212014
A few good predictions: selective node labeling in a social network · WSDM 2014
Web and social media mining
social network analysis
0.112014
A few good predictions: selective node labeling in a social network · WSDM 2014

Methods — techniques the papers use, named apart from their topics

online rounding · 1.3no-regret learning · 1.3linear programming relaxation · 1.3leximin allocation · 1.3eisenberg-gale program · 1.3regret analysis · 1.2stochastic bandits · 0.5stochastic bandit · 0.5inference algorithm · 0.4thompson sampling · 0.3multinomial logit choice model · 0.3optimism in the face of uncertainty · 0.2multi-armed bandit · 0.2learning models · 0.2learning model · 0.2
YearPublicationVenuePosition
2023 Fully Dynamic Online Selection through Online Contention Resolution Schemes
abstract
We study fully dynamic online selection problems in an adversarial/stochastic setting that includes Bayesian online selection, prophet inequalities, posted price mechanisms, and stochastic probing problems subject to combinatorial constraints. In the classical ``incremental'' version of the problem, selected elements remain active until the end of the input sequence. On the other hand, in the fully dynamic version of the problem, elements stay active for a limited time interval, and then leave. This models, for example, the online matching of tasks to workers with task/worker-dependent working times, and sequential posted pricing of perishable goods. A successful approach to online selection problems in the adversarial setting is given by the notion of Online Contention Resolution Scheme (OCRS), that uses a priori information to formulate a linear relaxation of the underlying optimization problem, whose optimal fractional solution is rounded online for any adversarial order of the input sequence. Our main contribution is providing a general method for constructing an OCRS for fully dynamic online selection problems. Then, we show how to employ such OCRS to construct no-regret algorithms in a partial information model with semi-bandit feedback and adversarial inputs.
Vashist Avadhanula, Andrea Celli, Riccardo Colini-Baldeschi, Stefano Leonardi 0001, Matteo Russo 0002
AAAI1
2023 Fair Allocation Over Time, with Applications to Content Moderation
abstract
In today's digital world, interaction with online platforms is ubiquitous, and thus content moderation is important for protecting users from content that do not comply with pre-established community guidelines. Given the vast volume of content generated online daily, having an efficient content moderation system throughout every stage of planning is particularly important. We study the short-term planning problem of allocating human content reviewers to different harmful content categories. We use tools from fair division and study the application of competitive equilibrium and leximin allocation rules for addressing this problem. On top of the traditional Fisher market setup, we additionally incorporate novel aspects that are of practical importance. The first aspect is the forecasted workload of different content categories, which puts constraints on the allocation chosen by the planner. We show how a formulation that is inspired by the celebrated Eisenberg-Gale program allows us to find an allocation that not only satisfies the forecasted workload, but also fairly allocates the remaining working hours from the content reviewers among all content categories. A fair allocation of oversupply provides a guardrail in cases where the actual workload deviates from the predicted workload. The second practical consideration is time dependent allocation that is motivated by the fact that partners need scheduling guidance for the reviewers across days to achieve efficiency. To address the time component, we introduce new extensions of the various fair allocation approaches for the single-time period setting, and we show that many properties extend in essence, albeit with some modifications. Lastly, related to the time component, we additionally investigate how to satisfy markets' desire for smooth allocation (i.e, an allocation that does not vary much from time to time) so that the switch in staffing is minimized. We demonstrate the performance of our proposed approaches through real-world data obtained from Meta.
Amine Allouah, Christian Kroer, Vashist Avadhanula, Nona Bohanon, Anil Dania, Caner Gocmen, Sergey Pupyrev, Parikshit Shah, Nicolás E. Stier Moses, Ken Rodríguez Taarup
KDD4
2022 Top K Ranking for Multi-Armed Bandit with Noisy Evaluations
abstract
We consider a multi-armed bandit setting where, at the beginning of each round, the learner receives noisy independent, and possibly biased, evaluations of the true reward of each arm and it selects $K$ arms with the objective of accumulating as much reward as possible over $T$ rounds. Under the assumption that at each round the true reward of each arm is drawn from a fixed distribution, we derive different algorithmic approaches and theoretical guarantees depending on how the evaluations are generated. First, we show a $\widetilde{O}(T^{2/3})$ regret in the general case when the observation functions are a genearalized linear function of the true rewards. On the other hand, we show that an improved $\widetilde{O}(\sqrt{T})$ regret can be derived when the observation functions are noisy linear functions of the true rewards. Finally, we report an empirical validation that confirms our theoretical findings, provides a thorough comparison to alternative approaches, and further supports the interest of this setting in practice.
Evrard Garcelon, Vashist Avadhanula, Alessandro Lazaric, Matteo Pirotta
AISTATS2
2021 Multi-Armed Bandits with Cost Subsidy
abstract
In this paper, we consider a novel variant of the multi-armed bandit (MAB) problem, MAB with cost subsidy, which models many real-life applications where the learning agent has to pay to select an arm and is concerned about optimizing cumulative costs and rewards. We present two applications, intelligent SMS routing problem and ad audience optimization problem faced by several businesses (especially online platforms), and show how our problem uniquely captures key features of these applications. We show that naive generalizations of existing MAB algorithms like Upper Confidence Bound and Thompson Sampling do not perform well for this problem. We then establish a fundamental lower bound on the performance of any online learning algorithm for this problem, highlighting the hardness of our problem in comparison to the classical MAB problem. We also present a simple variant of explore-then-commit and establish near-optimal regret bounds for this algorithm. Lastly, we perform extensive numerical simulations to understand the behavior of a suite of algorithms for various instances and recommend a practical guide to employ different algorithms.
Deeksha Sinha, Karthik Abinav Sankararaman, Abbas Kazerouni, Vashist Avadhanula
AISTATS4
2021 Stochastic bandits for multi-platform budget optimization in online advertising
abstract
We study the problem of an online advertising system that wants to optimally spend an advertiser’s given budget for a campaign across multiple platforms, without knowing the value for showing an ad to the users on those platforms. We model this challenging practical application as a Stochastic Bandits with Knapsacks problem over T rounds of bidding with the set of arms given by the set of distinct bidding m-tuples, where m is the number of platforms. We modify the algorithm proposed in Badanidiyuru et al., [11] to extend it to the case of multiple platforms to obtain an algorithm for both the discrete and continuous bid-spaces. Namely, for discrete bid spaces we give an algorithm with regret , where OPT is the performance of the optimal algorithm that knows the distributions. For continuous bid spaces the regret of our algorithm is . When restricted to this special-case, this bound improves over Sankararaman and Slivkins [34] in the regime OPT < < T, as is the case in the particular application at hand. Second, we show an lower bound for the discrete case and an Ω(m1/3B2/3) lower bound for the continuous setting, almost matching the upper bounds. Finally, we use a real-world data set from a large internet online advertising company with multiple ad platforms and show that our algorithms outperform common benchmarks and satisfy the required properties warranted in the real-world application.
Vashist Avadhanula, Riccardo Colini-Baldeschi, Stefano Leonardi 0001, Karthik Abinav Sankararaman, Okke Schrijvers
WWW1
2017 Thompson Sampling for the MNL-Bandit
abstract
We consider a sequential subset selection problem under parameter uncertainty, where at each time step, the decision maker selects a subset of cardinality $K$ from $N$ possible items (arms), and observes a (bandit) feedback in the form of the index of one of the items in said subset, or none. Each item in the index set is ascribed a certain value (reward), and the feedback is governed by a Multinomial Logit (MNL) choice model whose parameters are a priori unknown. The objective of the decision maker is to maximize the expected cumulative rewards over a finite horizon $T$, or alternatively, minimize the regret relative to an oracle that knows the MNL parameters. We refer to this as the MNL-Bandit problem. This problem is representative of a larger family of exploration-exploitation problems that involve a combinatorial objective, and arise in several important application domains. We present an approach to adapt Thompson Sampling to this problem and show that it achieves near-optimal regret as well as attractive numerical performance.
Shipra Agrawal 0001, Vashist Avadhanula, Vineet Goyal, Assaf Zeevi
COLT2
2016 A Near-Optimal Exploration-Exploitation Approach for Assortment Selection
abstract
We consider an online assortment optimization problem, where in every round, the retailer offers a K-cardinality subset (assortment) of N substitutable products to a consumer, and observes the response. We model consumer choice behavior using the widely used multinomial logit (MNL) model, and consider the retailer's problem of dynamically learning the model parameters, while optimizing cumulative revenues over the selling horizon T. Formulating this as a variant of a multi-armed bandit problem, we present an algorithm based on the principle of "optimism in the face of uncertainty." A naive MAB formulation would treat each of the N choose K possible assortments as a distinct "arm", leading to regret bounds that are exponential in K. We show that by exploiting the specific characteristics of the MNL model it is possible to design an algorithm with Õ(√NT) regret, under a mild assumption. We demonstrate that this performance is nearly optimal, by providing a (randomized) instance of this problem on which any online algorithm would incur at least ΩOmega(√NT/K) regret.
Shipra Agrawal 0001, Vashist Avadhanula, Vineet Goyal, Assaf Zeevi
EC2
2014 A few good predictions: selective node labeling in a social network
abstract
Many social network applications face the following problem: given a network G=(V,E) with labels on a small subset O \subset V of nodes and an optional set of features on nodes and edges, predict the labels of the remaining nodes. Much research has gone into designing learning models and inference algorithms for accurate predictions in this setting. However, a core hurdle to any prediction effort is that for many nodes there is insufficient evidence for inferring a label.
Gaurish Chaudhari, Vashist Avadhanula, Sunita Sarawagi
WSDM2