Demo Data from EDBT 2026 / reviewers in the wild / expert
Chelhwon Kim
dblp:143/0758
· DBLP profile ↗
12ranked-venue papers
7as first author
1since 2021 · last 2021
0000-0002-7510-3368ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 43% Ubiquitous computing and smart environments · 35% Collaborative and social computing · 16% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
face recognition |
0.4 | 1 | 2019 | CamaLeon: Smart Camera for Conferencing in the Wild · ACM Multimedia 2019 |
Interaction techniques and input › input sensing › tracking › hand tracking
finger tracking |
0.3 | 1 | 2017 | Lift: Using projected coded light for finger tracking and device augmentation · PerCom 2017 |
Interaction techniques and input
touch interaction |
0.3 | 1 | 2017 | Lift: Using projected coded light for finger tracking and device augmentation · PerCom 2017 |
Collaborative and social computing
remote collaboration |
0.2 | 1 | 2015 | Evolution of a Tabletop Telepresence System through Art and Technology · ACM Multimedia 2015 |
Visual content generation and editing › image editing › image compositing
background substitution |
0.1 | 1 | 2019 | CamaLeon: Smart Camera for Conferencing in the Wild · ACM Multimedia 2019 |
Personal fabrication and tangible interfaces › paper-based interaction
digital desk |
0.1 | 1 | 2015 | Evolution of a Tabletop Telepresence System through Art and Technology · ACM Multimedia 2015 |
Methods — techniques the papers use, named apart from their topics
u-net · 1.1face detection · 1.1deep learning · 1.1visible light sensing · 0.3encoded pattern projection · 0.3desktop videoconferencing · 0.2camera-projector interaction · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Combining deep learning with geometric features for image-based localization in the Gastrointestinal tract
Jingwei Song, Andreas Girgensohn, Chelhwon Kim |
Expert Syst. Appl. | 4 |
| 2019 | InFo: Indoor localization using Fusion of Visual Information from Static and Dynamic CamerasabstractLocalization in an indoor or Global Positioning System (GPS)-denied environment is paramount. It drives various applications that require locating humans or robots in an unknown environment. Various localization systems using different ubiquitous sensors such as camera, radio frequency, inertial measurement unit have been developed. Most of these systems cannot accommodate for scenarios which have substantial changes in the environment such as a large number of people (unpredictable) and sudden change in the environment floor plan (unstructured). In this paper, we propose a system, InFo that can leverage real-time visual information captured by surveillance cameras and augment that with images captured by the smart device user to deliver accurate discretized location information. Through our experiments, we demonstrate that our deep learning based InFo system provides an improvement of 10% as compared to a system that does not utilize this real-time information. Chelhwon Kim, Chidansh Bhatt, Don Kimber, Yulius Tjahjadi |
IPIN | 1 |
| 2019 | CamaLeon: Smart Camera for Conferencing in the WildabstractDespite work on smart spaces, nowadays a lot of knowledge work happens in the wild: at home, in coffee places, trains, buses, planes, and of course in crowded open office cubicles. Conducting web conferences in these settings creates privacy issues, and can also distract participants, leading to a perceived lack of professionalism from the remote peer(s). To solve this common problem, we implemented CamaLeon, a browser-based tool that uses real-time machine vision powered by deep learning to change the webcam stream sent by the remote peer. Specifically, CamaLeon dynamically changes the "wild" background into one that resembles that of the office workers. In order to detect the background in disparate settings, we designed and trained a fast UNet model on head and shoulder images. CamaLeon also uses a face detector to determine whether it should stream the person's face, depending on its location (or lack of presence). It uses face recognition to make sure it streams only a face that belongs to the user who connected to the meeting. We tested the system during a few real video conferencing calls at our company in which two workers are remote. Both parties felt a sense of enhanced co-presence, and the remote participants felt more professional with their background replaced. Laurent Denoue, Scott A. Carter, Chelhwon Kim |
ACM Multimedia | 3 |
| 2019 | Toward Long Distance Tabletop Hand-Document TelepresenceabstractIn a telepresence scenario with remote users discussing a document, it can be difficult to follow which parts are being discussed. One way to address this is by showing the user's hand position on the document, which also enables expressive gestural communication. An important practical problem is how to capture and transmit the hand movements efficiently with high resolution document images. We propose a tabletop system with two channels that integrates document capture with a 4K video camera and hand tracking with a webcam, in which the document image and hand skeleton data are transmitted at different rates and handled by a lightweight Web browser client at remote sites. To enhance the rendering, we employ velocity based smoothing and ephemeral motion traces. We tested our prototype over long distances from USA to Japan and to Italy, and report on latency and jitter performance. Our system achieves relatively low latency over a long distance in comparison with a tele-immersive system that transmits mesh data over much shorter distances. Chelhwon Kim, Patrick Chiu, Joseph de la Pena, Laurent Denoue, Jun Shingu, Yulius Tjahjadi |
ISS | 1 |
| 2019 | A Web-Based Remote Assistance System with Gravity-Aware 3D Hand Gesture VisualizationabstractWe present a remote assistance system that enables a remotely located expert to provide guidance using hand gestures to a customer who performs a physical task in a different location. The system is built on top of a web-based real-time media communication framework which allows the customer to use a commodity smartphone to send a live video feed to the expert, from which the expert can see the view of the customer's workspace and can show his/her hand gestures over the video in real-time. The expert's hand gesture is captured with a hand tracking device and visualized with a rigged 3D hand model on the live video feed. The system can be accessed via a web browser, and it does not require any app software to be installed on the customer's device. Our system supports various types of devices including smartphone, tablet, desktop PC, and smart glass. To improve the collaboration experience, the system provides a novel gravity-aware hand visualization technique. Chelhwon Kim, Patrick Chiu, Yulius Tjahjadi |
ISS | 1 |
| 2018 | Recognizing Gestures on Projected Button Widgets with an RGB-D Camera Using a CNNabstractProjector-camera systems can turn any surface such as tabletops and walls into an interactive display. A basic problem is to recognize the gesture actions on the projected UI widgets. Previous approaches using finger template matching or occlusion patterns have issues with environmental lighting conditions, artifacts and noise in the video images of a projection, and inaccuracies of depth cameras. In this work, we propose a new recognizer that employs a deep neural net with an RGB-D camera; specifically, we use a CNN (Convolutional Neural Network) with optical flow computed from the color and depth channels. We evaluated our method on a new dataset of RGB-D videos of 12 users interacting with buttons projected on a tabletop surface. Patrick Chiu, Chelhwon Kim, Hideto Oda |
ISS | 2 |
| 2017 | Capturing Handwritten Ink Strokes with a Fast Video CameraabstractWe present a system for capturing ink strokes written with ordinary pen and paper using a fast camera with a frame rate comparable to a stylus digitizer. From the video frames, ink strokes are extracted and used as input to an online handwriting recognition engine. A key component in our system is a pen up/down detection model for detecting the contact of the pen-tip with the paper in the video frames. The proposed model consists of feature representation with convolutional neural networks and classification with a recurrent neural network. We also use a high speed tracker with kernelized correlation filters to track the pen-tip. For training and evaluation, we collected labeled video data of users writing English and Japanese phrases from public datasets, and we report on character accuracy scores for different frame rates in the two languages. Chelhwon Kim, Patrick Chiu, Hideto Oda |
ICDAR | 1 |
| 2017 | Lift: Using projected coded light for finger tracking and device augmentationabstractWe present Lift, a visible light-enabled finger tracking and object localization technique that allows users to perform freestyle multi-touch gestures on any object's surface in an everyday environment. By projecting encoded visible patterns onto an object's surface (e.g. paper, display, or table), and localizing the user's fingers with light sensors, Lift offers users a richer interactive space than the device's existing interfaces. Additionally, everyday objects can be augmented by attaching sensor units onto their surface to accept multi-touch gesture input. We also present two applications as proof of concept. Finally, results from our experiments indicate that Lift can localize ten fingers simultaneously with an average accuracy of 1.7 millimeter and an average refresh rate of 84 Hz with 31 milliseconds delay on WiFi and 23 milliseconds delay on serial communication, making gesture recognition on non-instrumented objects possible. Shang Ma, Qiong Liu 0003, Chelhwon Kim, Phillip C.-Y. Sheu |
PerCom | 3 |
| 2017 | Indoor Manhattan spatial layout recovery from monocular videos via line matching
Chelhwon Kim, Roberto Manduchi |
Comput. Vis. Image Underst. | 1 |
| 2015 | High-Quality Capture of Documents on a Cluttered Tabletop with a 4K Video CameraabstractWe present a novel system for detecting and capturing paper documents on a tabletop using a 4K video camera mounted overhead on pan-tilt servos. Our automated system first finds paper documents on a cluttered tabletop based on a text probability map, and then takes a sequence of high-resolution frames of the located document to reconstruct a high quality and fronto-parallel document page image. The quality of the resulting images enables OCR processing on the whole page. We performed a preliminary evaluation on a small set of 10 document pages and our proposed system achieved 98% accuracy with the open source Tesseract OCR engine. Chelhwon Kim, Patrick Chiu, Henry Tang |
DocEng | 1 |
| 2015 | Evolution of a Tabletop Telepresence System through Art and TechnologyabstractNew technologies arise in a number of ways. They may come from advances in scientific research, through new combinations of existing technologies, or by simply imagining what might be possible in the future. This video describes the evolution of Tabletop Telepresence, a system for remote collaboration through desktop videoconferencing combined with a digital desk. Tabletop Telepresence began as a collection of camera, projector, videoconferencing and user interaction technologies. Working together; artists and research scientists combined these technologies into a means of sharing paper documents between remote desktops, interacting with those documents, requesting services (such as translation), and communicating through a videoconference. Anthony Dunnigan, John Doherty, Daniel Avrahami, Jacob T. Biehl, Patrick Chiu, Chelhwon Kim, Qiong Liu 0003, Henry Tang, Lynn Wilcox |
ACM Multimedia | 6 |
| 2014 | Planar Structures from Line Correspondences in a Manhattan World
Chelhwon Kim, Roberto Manduchi |
ACCV (1) | 1 |