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Shuvomoy Das Gupta

dblp:143/0823 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0001-9650-8746ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
1.012026
Spatial Branch-and-Bound for Computing Multiplayer Nash Equilibrium · AAAI 2026
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
1.012026
Spatial Branch-and-Bound for Computing Multiplayer Nash Equilibrium · AAAI 2026

Methods — techniques the papers use, named apart from their topics

spatial branch-and-bound · 1.0reformulation · 1.0non-convex optimization · 1.0
YearPublicationVenuePosition
2026 Spatial Branch-and-Bound for Computing Multiplayer Nash Equilibrium
abstract
Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in elections or assess policy impacts in integrated assessment models. However, efficiently computing these equilibria requires games to have a carefully designed structure and satisfy numerous restrictions; otherwise, the computational complexity becomes prohibitive. In particular, finding even approximate Nash equilibria in general normal-form games with three or more players is known to be PPAD-complete. Current state-of-the-art algorithms for computing Nash equilibria in multiplayer normal-form games either suffer from poor scalability due to their reliance on non-convex optimization solvers, or lack guarantees of convergence to a true equilibrium. In this paper, we propose a novel reformulation of the Nash equilibrium computation problem and develop a complete and sound spatial branch-and-bound algorithm based on this reformulation. We provide a qualitative analysis arguing why one should expect our approach to perform better than conventional formulation, and show the relationship between approximate solution to our reformulation and that of computing an approximate Nash equilibrium. Empirical evaluations demonstrate that our algorithm substantially outperforms existing complete methods.
Jakub Cerný, Shuvomoy Das Gupta, Christian Kroer
AAAI2
2019 On seeking efficient Pareto optimal points in multi-player minimum cost flow problems with application to transportation systems
Shuvomoy Das Gupta, Lacra Pavel
J. Glob. Optim.1