Steven Bohez

dblp:143/2302 · DBLP profile ↗
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13ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 3 since 2021Systems, architecture and hardware · 5 · 1 first-author · 3 since 2021Software engineering, systems software and programming languages · 2Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
YearPublicationVenuePosition
2024 The Design of the Barkour Benchmark for Robot Agility
abstract
In this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research.
Wenhao Yu 0003, Ken Caluwaerts, Atil Iscen, J. Chase Kew, Tingnan Zhang, Daniel Freeman, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, José Enrique Chen, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Tsang-Wei Edward Lee, Ofir Nachum, Kenneth Oslund, Francesco Romano, Fereshteh Sadeghi, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan 0001, Kuang-Huei Lee
IROS11
2023 NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields
abstract
We present a system for applying sim2real approaches to “in the wild” scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF vol-ume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degree-of-freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot.
Arunkumar Byravan, Jan Humplik, Leonard Hasenclever, Arthur Brussee, Francesco Nori, Tuomas Haarnoja, Ben Moran, Steven Bohez, Fereshteh Sadeghi, Bojan Vujatovic, Nicolas Heess
ICRA8
2022 Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner
abstract
We propose a simple imitation learning procedure for learning locomotion controllers that can walk over very challenging terrains. We use trajectory optimization (TO) to produce a large dataset of trajectories over procedurally generated terrains and use Reinforcement Learning (RL) to imitate these trajectories. We demonstrate with a realistic model of the ANYmal robot that the learned controllers transfer to unseen terrains and provide an effective initialization for fine-tuning on challenging terrains that require exteroception and precise foot placements. Our setup combines TO and RL in a simple fashion that overcomes the computational limitations and need for a robust tracking controller of the former and the exploration and reward-tuning difficulties of the latter.
Philemon Brakel, Steven Bohez, Leonard Hasenclever, Nicolas Heess, Konstantinos Bousmalis
IROS2
2019 Multi-fidelity deep neural networks for adaptive inference in the internet of multimedia things
Sam Leroux, Steven Bohez, Elias De Coninck, Pieter Van Molle, Bert Vankeirsbilck, Tim Verbelen, Pieter Simoens, Bart Dhoedt
Future Gener. Comput. Syst.2
2018 Fingerprinting encrypted network traffic types using machine learning
abstract
Internet applications rely on strong encryption techniques to protect the content of all communications between client and server. These encryption algorithms ensure that third parties are unable to obtain the plain text data but also make it hard for the network administrator to enforce restrictions on the types of traffic that are allowed. In this paper we show that we can train accurate machine learning models which can predict the type of traffic going through an IPsec or TOR tunnel based on features extracted from the encrypted streams. We use small, fast to execute machine learning models that work on small windows of data. This makes it possible to use our approach in real-time, for example as part of a Quality of Service (QoS) system.
Sam Leroux, Steven Bohez, Pieter-Jan Maenhaut, Nathan Meheus, Pieter Simoens, Bart Dhoedt
NOMS2
2018 DIANNE: a modular framework for designing, training and deploying deep neural networks on heterogeneous distributed infrastructure
Elias De Coninck, Steven Bohez, Sam Leroux, Tim Verbelen, Bert Vankeirsbilck, Pieter Simoens, Bart Dhoedt
J. Syst. Softw.2
2018 The crowd as a cameraman: on-stage display of crowdsourced mobile video at large-scale events
Steven Bohez, Glenn Daneels, Lander Van Herzeele, Niels Van Kets, Sam Decrock, Matthias De Geyter, Glenn Van Wallendael, Peter Lambert, Bart Dhoedt, Pieter Simoens, Steven Latré, Jeroen Famaey
Multim. Tools Appl.1
2017 Sensor fusion for robot control through deep reinforcement learning
abstract
Deep reinforcement learning is becoming increasingly popular for robot control algorithms, with the aim for a robot to self-learn useful feature representations from unstructured sensory input leading to the optimal actuation policy. In addition to sensors mounted on the robot, sensors might also be deployed in the environment, although these might need to be accessed via an unreliable wireless connection. In this paper, we demonstrate deep neural network architectures that are able to fuse information generated by multiple sensors and are robust to sensor failures at runtime. We evaluate our method on a search and pick task for a robot both in simulation and the real world.
Steven Bohez, Tim Verbelen, Elias De Coninck, Bert Vankeirsbilck, Pieter Simoens, Bart Dhoedt
IROS1
2017 The cascading neural network: building the Internet of Smart Things
Sam Leroux, Steven Bohez, Elias De Coninck, Tim Verbelen, Bert Vankeirsbilck, Pieter Simoens, Bart Dhoedt
Knowl. Inf. Syst.2
2016 Multi-fidelity matryoshka neural networks for constrained IoT devices
abstract
Using deep neural networks on resource constrained devices is a trending topic in neural network research. Various techniques for compressing neural networks have been proposed that allow evaluating a large neural network on a device with limited memory and processing power. These approaches usually generate a single compressed student network based on a larger teacher network. In some cases a more dynamic trade-off may be desired. In this paper we trained a sequence of increasingly large networks where each network is constrained to contain the unmodified features of all smaller networks. The weight matrix of the largest network has submatrices that correspond to the weight matrices of each of the smaller networks. This technique allows us to keep the parameters of several networks in memory while having the same memory footprint as the single largest network. A trade-off between accuracy and speed can be made at runtime. The proposed approach is validated on two image classification tasks running on a real-world Internet-of-Things (IoT) device.
Sam Leroux, Steven Bohez, Elias De Coninck, Tim Verbelen, Bert Vankeirsbilck, Pieter Simoens, Bart Dhoedt
IJCNN2
2016 Dynamic auto-scaling and scheduling of deadline constrained service workloads on IaaS clouds
Elias De Coninck, Tim Verbelen, Bert Vankeirsbilck, Steven Bohez, Pieter Simoens, Bart Dhoedt
J. Syst. Softw.4
2015 Resource-constrained classification using a cascade of neural network layers
abstract
Deep neural networks are the state of the art technique for a wide variety of classification problems. Although deeper networks are able to make more accurate classifications, the value brought by an additional hidden layer diminishes rapidly. Even shallow networks are able to achieve relatively good results on various classification problems. Only for a small subset of the samples do the deeper layers make a significant difference. We describe an architecture in which only the samples that can not be classified with a sufficient confidence by a shallow network have to be processed by the deeper layers. Instead of training a network with one output layer at the end of the network, we train several output layers, one for each hidden layer. When an output layer is sufficiently confident in this result, we stop propagating at this layer and the deeper layers need not be evaluated. The choice of a threshold confidence value allows us to trade-off accuracy and speed.
Sam Leroux, Steven Bohez, Tim Verbelen, Bert Vankeirsbilck, Pieter Simoens, Bart Dhoedt
IJCNN2
2014 Management of crowdsourced first-person video: street view live
abstract
We present a framework for large-scale crowdsourcing of first-person viewpoint videos recorded on mobile devices. Collecting videos at a massive scale poses a number of major issues in terms of network planning. To improve the scalability with regards to the number of users, videos and geographical area and better cope with restrictions on storage, bandwidth and processing power, the framework is distributed and based on the two-layer cloudlet architecture. To mitigate the limited bandwidth in the access network, a set of decision algorithms is constructed and evaluated that are able to filter out irrelevant videos based on their metadata and given selection criteria. To illustrate the crowdsourcing framework, we present Street View Live, an application for presenting videos based on location, similar to the popular Google Street View but with up-to-date videos covering the location instead of possibly outdated images. In order to have an up-to-date view of every location, the video collection is continuously extended and updated by crowdsourcing videos from mobile devices.
Steven Bohez, Jens Mostaert, Tim Verbelen, Pieter Simoens, Bart Dhoedt
MUM1