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Satoshi Hashiguchi

dblp:143/3685 · DBLP profile ↗
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5ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0002-0427-030XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 59% Immersive interaction · 41%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
1.322026
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2026
Perceived Weight of Mediated Reality Sticks · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics
1.222026
Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2026
Exploring Pseudo-Weight in Augmented Reality Extended Displays · VR 2022
Haptics and multimodal interaction
haptic perception
0.912025
Perceived Weight of Mediated Reality Sticks · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
mediated reality
0.912025
Perceived Weight of Mediated Reality Sticks · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal interaction
0.912025
Perceived Weight of Mediated Reality Sticks · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction › mixed reality
diminished reality
0.312025
Perceived Weight of Mediated Reality Sticks · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal perception
0.212016
Psychophysical influence on temperature perception by mixed-reality visual stimulation · VR 2016
Haptics and multimodal interaction › haptic perception
thermal perception
0.212016
Psychophysical influence on temperature perception by mixed-reality visual stimulation · VR 2016
Virtual and augmented reality
mixed reality
0.112016
Psychophysical influence on temperature perception by mixed-reality visual stimulation · VR 2016

Methods — techniques the papers use, named apart from their topics

user study · 2.0within-subject experiment · 1.0NASA-TLX · 1.0dynamic touch · 0.9psychophysical experiment · 0.5
YearPublicationVenuePosition
2026 Tag-Along Virtual Windows Increase Perceived Resistance and Task Load in Augmented Reality
abstract
Augmented Reality (AR) can enhance accessibility by anchoring virtual windows to the user's body. Among common approaches, head-following windows help maintain floating virtual windows within the user's field of view. Previous studies have actively explored this new design space to improve user experience and efficiency. In contrast, this study focuses on the perceived resistance of head-following windows in AR, despite their lack of physical mass. We conducted a within-subject experiment with 24 participants, manipulating Follow-Up Delay, Window Size, and UI Type. We measured subjective resistance ratings, NASA-TLX (Raw TLX Scores), and the gaze-head angular offset. The results showed that both a certain level of Follow-Up Delay and the Tag-Along elicited significantly stronger perceived resistance as well as task load. Although Window Size alone did not show a significant effect on resistance ratings, we observed an interaction between the size and UI Type. These findings extend existing pseudo-haptics research by revealing the previously unexplored domain of resistance in head-based interactions with head-following virtual windows. We further provide design implications for head-following windows in AR.
Motoki Kagami, Yuta Kataoka, Yutaro Hirao, Monica Perusquía-Hernández, Satoshi Hashiguchi, Hideaki Uchiyama, Kiyoshi Kiyokawa, Shohei Mori
IEEE Trans. Vis. Comput. Graph.5
2025 Perceived Weight of Mediated Reality Sticks
abstract
Mediated reality, where augmented reality (AR) and diminished reality (DR) meet, enables visual modifications to real-world objects. A physical object with a mediated reality visual change retains its original physical properties. However, it is perceived differently from the original when interacted with. We present such a mediated reality object, a stick with different lengths or a stick with a missing portion in the middle, to investigate how users perceive its weight and center of gravity. We conducted two user studies ($N=10$N=10), each of which consisted of two substudies. We found that the length of mediated reality sticks influences the perceived weight. A longer stick is perceived as lighter, and vice versa. The stick with a missing portion tends to be recognized as one continuous stick. Thus, its weight and center of gravity (COG) remain the same. We formulated the relationship between inertia based on the reported COG and perceived weight in the context of dynamic touch.
Satoshi Hashiguchi, Yuta Kataoka, Asako Kimura, Shohei Mori
IEEE Trans. Vis. Comput. Graph.1
2022 Exploring Pseudo-Weight in Augmented Reality Extended Displays
abstract
Augmented reality (AR) allows us to wear virtual displays that are registered to our bodies and devices. Such virtually extendable displays, or AR extended displays (AREDs), provide personal display space and are free from physical restrictions. Existing work has explored the new design space to improve user experience and efficiency. Contrary to this direction, we focus on the weight that the user perceives from AREDs, even though they are virtual and have no physical weight. Our user study results show evidence that AREDs can be a source of pseudo-weight, in addition to that of a handheld physical display device. We also systematically evaluate the perceived weight changes depending on the layout and delay in the visualization system. These findings are similar to those in existing pseudo-haptics research. However, we found such behavior in pseudo-weight for a real device and virtual visual stimuli in the air, which differentiates our research from previous work.
Shohei Mori, Yuta Kataoka, Satoshi Hashiguchi
VR3
2018 Perceived weight of a rod under augmented and diminished reality visual effects
abstract
We can use augmented reality (AR) and diminished reality (DR) in combination, in practice. However, to the best of our knowledge, there is no research on the validation of the cross-modal effects in AR and DR. Our research interest here is to investigate how this continuous visual changes between AR and DR would change our weight sensation of an object. In this paper, we built a system that can continuously extend and reduce the amount of visual entity of real objects using AR and DR renderings to confirm that users can perceive things heavier and lighter than they actually are in the same manner as SWI. Different from the existing research where either AR or DR visual effects were used, we validated one of cross-modal effects in the context of both continuous AR and DR visuo-haptic. Regarding the weight sensation, we found that such cross-modal effect can be approximated with a continuous linear relationship between the weight and length of real objects. Our experimental results suggested that the weight sensation is closely related to the positions of the center of gravity (CoG) and perceived CoG positions lie within the object's entity under the examined conditions.
Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura
VRST1
2016 Psychophysical influence on temperature perception by mixed-reality visual stimulation
abstract
In Mixed-Realty (MR) space, the visual appearance (shape, texture, etc.) of a real object can be changed by superimposing a virtual object on it. Therefore, by creating systematic differences between visual and haptic perceptions using MR technology, we can analyze their influence on temperature perception. In our research group, we defined the changes in the visual information of a real object in MR space as “MR visual stimulation” and examine the influence of the haptic sense using MR visual stimulation [1]. For our research, we focused on the temperature perception of the skin. In the first step, we verified the influence presenting MR visual stimulation has on the perceived position of the temperature perception. In the experiment, we presented MR visual stimulation and temperature stimulation in different positions. We confirmed the influence this difference has on the temperature perceived position. Our results demonstrate that temperature perception is strongly affected by visual stimulation.
Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura
VR1