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Sladana Josilo

dblp:143/5123 · DBLP profile ↗
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9ranked-venue papers
8as first author
3since 2021 · last 2023
0000-0002-6466-8304ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 8 · 7 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
7 papers
Edge and fog computing · 83% Network optimization and economics · 8% Cellular and mobile networks · 7%
Theoretical computer science
6 papers
Algorithmic game theory and mechanism design · 100%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 50% Query processing and optimization · 50%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Edge and fog computing › mobile edge computing
computation offloading
2.562023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection · IEEE/ACM Trans. Netw. 2022
Computation Offloading Scheduling for Periodic Tasks in Mobile Edge Computing · IEEE/ACM Trans. Netw. 2020
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
1.242023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
A game theoretic analysis of selfish mobile computation offloading · INFOCOM 2017
Computation Offloading Scheduling for Periodic Tasks in Mobile Edge Computing · IEEE/ACM Trans. Netw. 2020
Edge and fog computing
mobile edge computing
1.022022
Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection · IEEE/ACM Trans. Netw. 2022
Computation Offloading Scheduling for Periodic Tasks in Mobile Edge Computing · IEEE/ACM Trans. Netw. 2020
Algorithmic game theory and mechanism design
price of anarchy
0.832019
Wireless and Computing Resource Allocation for Selfish Computation Offloading in Edge Computing · INFOCOM 2019
A game theoretic analysis of selfish mobile computation offloading · INFOCOM 2017
Selfish Decentralized Computation Offloading for Mobile Cloud Computing in Dense Wireless Networks · IEEE Trans. Mob. Comput. 2019
Network optimization and economics
pricing
0.712023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Edge and fog computing › edge computing systems › edge computing architecture
serverless edge computing
0.712023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
generalized nash equilibrium
0.712023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Cellular and mobile networks
network slicing
0.612022
Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection · IEEE/ACM Trans. Netw. 2022
Edge and fog computing › mobile edge computing
task offloading and scheduling
0.412020
Computation Offloading Scheduling for Periodic Tasks in Mobile Edge Computing · IEEE/ACM Trans. Netw. 2020
Edge and fog computing › mobile edge computing › computation offloading › distributed task offloading
decentralized offloading
0.412019
Selfish Decentralized Computation Offloading for Mobile Cloud Computing in Dense Wireless Networks · IEEE Trans. Mob. Comput. 2019
Edge and fog computing › resource management
edge resource management
0.412019
Wireless and Computing Resource Allocation for Selfish Computation Offloading in Edge Computing · INFOCOM 2019
Edge and fog computing
mobile cloud computing
0.412019
Selfish Decentralized Computation Offloading for Mobile Cloud Computing in Dense Wireless Networks · IEEE Trans. Mob. Comput. 2019
Edge and fog computing
task allocation
0.412019
Decentralized Algorithm for Randomized Task Allocation in Fog Computing Systems · IEEE/ACM Trans. Netw. 2019
Algorithmic game theory and mechanism design
stackelberg game
0.412019
Wireless and Computing Resource Allocation for Selfish Computation Offloading in Edge Computing · INFOCOM 2019
Edge and fog computing › mobile edge computing › computation offloading
mobile computation offloading
0.312017
A game theoretic analysis of selfish mobile computation offloading · INFOCOM 2017
Machine learning and data management
online learning
0.212023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Query processing and optimization
regret minimization
0.212023
Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing · IEEE/ACM Trans. Netw. 2023
Cloud and datacenter computing
cluster resource management and scheduling
0.212022
Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection · IEEE/ACM Trans. Netw. 2022
Cloud and datacenter computing
resource management
0.212022
Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection · IEEE/ACM Trans. Netw. 2022
Algorithmic game theory and mechanism design
equilibrium computation
0.112019
Decentralized Algorithm for Randomized Task Allocation in Fog Computing Systems · IEEE/ACM Trans. Netw. 2019
Wireless networking › WLAN
access point selection
0.112017
A game theoretic analysis of selfish mobile computation offloading · INFOCOM 2017

Methods — techniques the papers use, named apart from their topics

game theory · 6.1variational inequality · 2.7decentralized algorithm · 2.3online learning · 2.0simulation · 1.3mixed integer programming · 1.1approximation algorithm · 1.1price of anarchy · 0.9polynomial complexity algorithm · 0.9stackelberg game · 0.8
YearPublicationVenuePosition
2023 Online Learning for Rate-Adaptive Task Offloading Under Latency Constraints in Serverless Edge Computing
abstract
We consider the interplay between latency constrained applications and function-level resource management in a serverless edge computing environment. We develop a game theoretic model of the interaction between rate adaptive applications and a load balancing operator under a function-oriented pay-as-you-go pricing model. We show that under perfect information, the strategic interaction between the applications can be formulated as a generalized Nash equilibrium problem, and use variational inequality theory to prove that the game admits an equilibrium. For the case of imperfect information, we propose an online learning algorithm for applications to maximize their utility through rate adaptation and resource reservation. We show that the proposed algorithm can converge to equilibria and achieves zero regret asymptotically, and our simulation results show that the algorithm achieves good system performance at equilibrium, ensures fast convergence, and enables applications to meet their latency constraints.
Feridun Tütüncüoglu, Sladana Josilo, György Dán
IEEE/ACM Trans. Netw.2
2022 Joint Wireless and Edge Computing Resource Management With Dynamic Network Slice Selection
abstract
Network slicing is a promising approach for enabling low latency computation offloading in edge computing systems. In this paper, we consider an edge computing system under network slicing in which the wireless devices generate latency sensitive computational tasks. We address the problem of joint dynamic assignment of computational tasks to slices, management of radio resources across slices and management of radio and computing resources within slices. We formulate theJoint Slice Selection and Edge Resource Management(JSS-ERM) problem as a mixed-integer problem with the objective to minimize the completion time of computational tasks. We show that the JSS-ERM problem is NP-hard and develop an approximation algorithm with bounded approximation ratio based on a game theoretic treatment of the problem. We use extensive simulations to provide insight into the performance of the proposed solution from the perspective of the whole system and from the perspective of individual slices. Our results show that the proposed slicing policy can achieve significant gains compared to the equal slicing policy, and that the computational complexity of the proposed task placement algorithm is approximately linear in the number of devices.
Sladana Josilo, György Dán
IEEE/ACM Trans. Netw.1
2021 Joint Management of Wireless and Computing Resources for Computation Offloading in Mobile Edge Clouds
abstract
We consider the computation offloading problem in an edge computing system in which an operator jointly manages wireless and computing resources across devices that make their offloading decisions autonomously with the objective to minimize their own completion times. We develop a game theoretical model of the interaction between the devices and an operator that can implement one of two resource allocation policies, a cost minimizing or a time fair resource allocation policy. We express the optimal cost minimizing resource allocation policy in closed form and prove the existence of Stackelberg equilibria for both resource allocation policies. We propose two efficient decentralized algorithms that devices can use for computing equilibria of offloading decisions under the cost minimizing and the time fair resource allocation policies. We establish bounds on the price of anarchy of the games played by the devices and by doing so we show that the proposed algorithms have bounded approximation ratios. Our simulation results show that the cost minimizing resource allocation policy can achieve significantly lower completion times than the time fair allocation policy. At the same time, the convergence time of the proposed algorithms is approximately linear in the number of devices, and thus they could be effectively implemented for edge computing resource management.
Sladana Josilo, György Dán
IEEE Trans. Cloud Comput.1
2020 Computation Offloading Scheduling for Periodic Tasks in Mobile Edge Computing
abstract
Motivated by various delay sensitive applications, we address the problem of coordinating the offloading decisions of wireless devices that periodically generate computationally intensive tasks. We consider autonomous devices that aim at minimizing their own cost by choosing when to perform their tasks and whether or not to offload their tasks to an edge cloud through one of the multiple wireless links. We develop a game theoretical model of the problem, prove the existence of pure strategy Nash equilibria and propose a polynomial complexity algorithm for computing an equilibrium. Furthermore, we characterize the structure of the equilibria, and by providing an upper bound on the price of anarchy of the game we establish an asymptotically tight bound on the approximation ratio of the proposed algorithm. Our simulation results show that the proposed algorithm achieves significant performance gain compared to uncoordinated computation offloading at a computational complexity that is on average linear in the number of devices.
Sladana Josilo, György Dán
IEEE/ACM Trans. Netw.1
2019 Wireless and Computing Resource Allocation for Selfish Computation Offloading in Edge Computing
abstract
We consider the problem of allocating wireless and computing resources to a set of autonomous wireless devices in an edge computing system. Devices in the system can decide whether or not to use edge computing resources for offloading computing tasks so as to minimize their completion time, while the edge cloud operator can allocate wireless and computing resources to the devices. We model the interaction between devices and the operator as a Stackelberg game, prove the existence of Stackelberg equilibria, and propose an efficient decentralized algorithm for computing equilibria. We provide a bound on the price of anarchy of the game, which also serves as an approximation ratio bound for the proposed algorithm. Our simulation results show that the joint allocation of wireless and computing resources by the operator can halve the completion times compared to a system with static resource allocation. At the same time, the convergence time of the proposed algorithm is approximately linear in the number of devices, and thus it could be effectively implemented for edge computing resource management.
Sladana Josilo, György Dán
INFOCOM1
2019 Selfish Decentralized Computation Offloading for Mobile Cloud Computing in Dense Wireless Networks
abstract
Offloading computation to a mobile cloud is a promising solution to augment the computation capabilities of mobile devices. In this paper, we consider selfish mobile devices in a dense wireless network, in which individual mobile devices can offload computations through multiple access points or through the base station to a mobile cloud so as to minimize their computation costs. We provide a game theoretical analysis of the problem, prove the existence of pure strategy Nash equilibria, and provide an efficient decentralized algorithm for computing an equilibrium. For the case when the cloud computing resources scale with the number of mobile devices, we show that all improvement paths are finite. Furthermore, we provide an upper bound on the price of anarchy of the game, which serves as an upper bound on the approximation ratio of the proposed decentralized algorithms. We use simulations to evaluate the time complexity of computing Nash equilibria and to provide insights into the price of anarchy of the game under realistic scenarios. Our results show that the equilibrium cost may be close to optimal, and the convergence time is almost linear in the number of mobile devices.
Sladana Josilo, György Dán
IEEE Trans. Mob. Comput.1
2019 Decentralized Algorithm for Randomized Task Allocation in Fog Computing Systems
abstract
Fog computing is identified as a key enabler for using various emerging applications by battery powered and computationally constrained devices. In this paper, we consider devices that aim at improving their performance by choosing to offload their computational tasks to nearby devices or to an edge cloud. We develop a game theoretical model of the problem and use a variational inequality theory to compute an equilibrium task allocation in static mixed strategies. Based on the computed equilibrium strategy, we develop a decentralized algorithm for allocating the computational tasks among nearby devices and the edge cloud. We use the extensive simulations to provide insight into the performance of the proposed algorithm and compare its performance with the performance of a myopic best response algorithm that requires global knowledge of the system state. Despite the fact that the proposed algorithm relies on average system parameters only, our results show that it provides a good system performance close to that of the myopic best response algorithm.
Sladana Josilo, György Dán
IEEE/ACM Trans. Netw.1
2017 A game theoretic analysis of selfish mobile computation offloading
abstract
Offloading computation to a mobile cloud is a promising approach for enabling the use of computationally intensive applications by mobile devices. In this paper we consider autonomous devices that maximize their own performance by choosing one of many wireless access points for computation offloading. We develop a game theoretic model of the problem, prove the existence of pure strategy Nash equilibria, and provide a polynomial time algorithm for computing an equilibrium. For the case when the cloud computing resources scale with the number of mobile devices we show that all improvement paths are finite. We provide a bound on the price of anarchy of the game, thus our algorithm serves as an approximation algorithm for the global computation offloading cost minimization problem. We use extensive simulations to provide insight into the performance and the convergence time of the algorithms in various scenarios. Our results show that the equilibrium cost may be close to optimal, and the convergence time is almost linear in the number of mobile devices.
Sladana Josilo, György Dán
INFOCOM1
2017 Distributed algorithms for content placement in hierarchical cache networks
Sladana Josilo, Valentino Pacifici, György Dán
Comput. Networks1