EDBT 2026 Demo / reviewers in the wild / expert
Tristan Aumentado-Armstrong
dblp:143/8675
· DBLP profile ↗
16ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0003-4876-7246ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 7 since 2021Artificial intelligence and machine learning · 10 · 4 first-author · 9 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Augmenting Perceptual Super-Resolution via Image Quality PredictorsabstractSuper-resolution (SR), a classical inverse problem in computer vision, is inherently ill-posed, inducing a distribution of plausible solutions for every input. However, the desired result is not simply the expectation of this distribution, which is the blurry image obtained by minimizing pixelwise error, but rather the sample with the highest image quality. A variety of techniques, from perceptual metrics to adversarial losses, are employed to this end. In this work, we explore an alternative: utilizing powerful non-reference image quality assessment (NR-IQA) models in the SR context. We begin with a comprehensive analysis of NR-IQA metrics on human-derived SR data, identifying both the accuracy (human alignment) and complementarity of different metrics. Then, we explore two methods of applying NR-IQA models to SR learning: (i) altering data sampling, by building on an existing multi-ground-truth SR framework, and (ii) directly optimizing a differentiable quality score. Our results demonstrate a more human-centric perception-distortion tradeoff, focusing less on non-perceptual pixelwise distortion, instead improving the balance between perceptual fidelity and human-tuned NR-IQA measures. Fengjia Zhang, Samrudhdhi B. Rangrej, Tristan Aumentado-Armstrong, Afsaneh Fazly, Alex Levinshtein |
CVPR | 3 |
| 2025 | Probabilistic Directed Distance Fields for Ray-Based Shape RepresentationsabstractIn modern computer vision, the optimal representation of 3D shape remains task-dependent. One fundamental operation applied to such representations is differentiable rendering, which enables learning-based inverse graphics approaches. Standard explicit representations are often easily rendered, but can suffer from limited geometric fidelity, among other issues. On the other hand, implicit representations generally preserve greater fidelity, but suffer from difficulties with rendering, limiting scalability. In this work, we devise Directed Distance Fields (DDFs), which map a ray or oriented point (position and direction) to surface visibility and depth. This enables efficient differentiable rendering, obtaining depth with a single forward pass per pixel, as well as higher-order geometry with only additional backward passes. Using probabilistic DDFs (PDDFs), we can model the inherent discontinuities in the underlying field. We then apply DDFs to single-shape fitting, generative modelling, and 3D reconstruction, showcasing strong performance with simple architectural components via the versatility of our representation. Finally, since the dimensionality of DDFs permits view-dependent geometric artifacts, we conduct a theoretical investigation of the constraints necessary for view consistency. We find a small set of field properties that are sufficient to guarantee a DDF is consistent, without knowing which shape the field is expressing. Tristan Aumentado-Armstrong, Stavros Tsogkas, Sven J. Dickinson, Allan Douglas Jepson |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Watch Your Steps: Local Image and Scene Editing by Text Instructions
Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker, Jonathan Kelly, Alex Levinshtein, Konstantinos G. Derpanis, Igor Gilitschenski |
ECCV (38) | 2 |
| 2024 | PolyOculus: Simultaneous Multi-view Image-Based Novel View Synthesis
Jason J. Yu, Tristan Aumentado-Armstrong, Fereshteh Forghani, Konstantinos G. Derpanis, Marcus A. Brubaker |
ECCV (63) | 2 |
| 2023 | SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance FieldsabstractNeural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimization-based approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRF-based methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-of-the-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline. Ashkan Mirzaei, Tristan Aumentado-Armstrong, Konstantinos G. Derpanis, Jonathan Kelly, Marcus A. Brubaker, Igor Gilitschenski, Alex Levinshtein |
CVPR | 2 |
| 2023 | Reference-guided Controllable Inpainting of Neural Radiance FieldsabstractThe popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and controllable manner. In addition to the typical NeRF inputs and masks delineating the unwanted region in each view, we require only a single inpainted view of the scene, i.e., a reference view. We use monocular depth estimators to back-project the inpainted view to the correct 3D positions. Then, via a novel rendering technique, a bilateral solver can construct view-dependent effects in non-reference views, making the inpainted region appear consistent from any view. For non-reference disoccluded regions, which cannot be supervised by the single reference view, we devise a method based on image inpainters to guide both the geometry and appearance. Our approach shows superior performance to NeRF inpainting baselines, with the additional advantage that a user can control the output via a single inpainted image. Please visit our project page. Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker, Jonathan Kelly, Alex Levinshtein, Konstantinos G. Derpanis, Igor Gilitschenski |
ICCV | 2 |
| 2023 | Disentangling Geometric Deformation Spaces in Generative Latent Shape Models
Tristan Aumentado-Armstrong, Stavros Tsogkas, Sven J. Dickinson, Allan Douglas Jepson |
Int. J. Comput. Vis. | 1 |
| 2022 | Representing 3D Shapes with Probabilistic Directed Distance FieldsabstractDifferentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or meshes), while relatively easily rendered, often suffer from limited geometric fidelity or topological con-straints. On the other hand, implicit representations (occu-pancy, distance, or radiance fields) preserve greater fidelity, but suffer from complex or inefficient rendering processes, limiting scalability. In this work, we endeavour to address both shortcomings with a novel shape representation that allows fast differentiable rendering within an implicit ar-chitecture. Building on implicit distance representations, we define Directed Distance Fields (DDFs), which map an oriented point (position and direction) to surface visibility and depth. Such a field can render a depth map with a single forward pass per pixel, enable differential surface geometry extraction (e.g., surface normals and curvatures) via network derivatives, be easily composed, and permit extraction of classical unsigned distance fields. Using probabilistic DDFs (PDDFs), we show how to model inherent discontinuities in the underlying field. Finally, we apply our method to fitting single shapes, unpaired 3D-aware generative image modelling, and single-image 3D reconstruction tasks, showcasing strong performance with simple architectural components via the versatility of our representation. Tristan Aumentado-Armstrong, Stavros Tsogkas, Sven J. Dickinson, Allan Douglas Jepson |
CVPR | 1 |
| 2022 | GraN-GAN: Piecewise Gradient Normalization for Generative Adversarial NetworksabstractModern generative adversarial networks (GANs) predominantly use piecewise linear activation functions in discriminators (or critics), including ReLU and LeakyReLU. Such models learn piecewise linear mappings, where each piece handles a subset of the input space, and the gradients per subset are piecewise constant. Under such a class of discriminator (or critic) functions, we present Gradient Normalization (GraN), a novel input-dependent normalization method, which guarantees a piecewise K-Lipschitz constraint in the input space. In contrast to spectral normalization, GraN does not constrain processing at the individual network layers, and, unlike gradient penalties, strictly enforces a piecewise Lipschitz constraint almost everywhere. Empirically, we demonstrate improved image generation performance across multiple datasets (incl. CIFAR-10/100, STL-10, LSUN bedrooms, and CelebA), GAN loss functions, and metrics. Further, we analyze altering the often untuned Lipschitz constant in several standard GANs, not only attaining significant performance gains, but also finding connections between and training dynamics, particularly in low-gradient loss plateaus, with the common Adam optimizer. Vineeth S. Bhaskara, Tristan Aumentado-Armstrong, Allan Douglas Jepson, Alex Levinshtein |
WACV | 2 |
| 2021 | Towards Robust Bisimulation Metric LearningabstractLearned representations in deep reinforcement learning (DRL) have to extract task-relevant information from complex observations, balancing between robustness to distraction and informativeness to the policy. Such stable and rich representations, often learned via modern function approximation techniques, can enable practical application of the policy improvement theorem, even in high-dimensional continuous state-action spaces. Bisimulation metrics offer one solution to this representation learning problem, by collapsing functionally similar states together in representation space, which promotes invariance to noise and distractors. In this work, we generalize value function approximation bounds for on-policy bisimulation metrics to non-optimal policies and approximate environment dynamics. Our theoretical results help us identify embedding pathologies that may occur in practical use. In particular, we find that these issues stem from an underconstrained dynamics model and an unstable dependence of the embedding norm on the reward signal in environments with sparse rewards. Further, we propose a set of practical remedies: (i) a norm constraint on the representation space, and (ii) an extension of prior approaches with intrinsic rewards and latent space regularization. Finally, we provide evidence that the resulting method is not only more robust to sparse reward functions, but also able to solve challenging continuous control tasks with observational distractions, where prior methods fail. Mete Kemertas, Tristan Aumentado-Armstrong |
NeurIPS | 2 |
| 2020 | Cycle-Consistent Generative Rendering for 2D-3D Modality TranslationabstractFor humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D visual and 3D structural modalities of a given object. In the context of computer vision, this corresponds to a learnable module that serves two purposes: (i) generate a realistic rendering of a 3D object (shape-to-image translation) and (ii) infer a realistic 3D shape from an image (image-to-shape translation). In this paper, we learn such a module while being conscious of the difficulties in obtaining large paired 2D-3D datasets. By leveraging generative domain translation methods, we are able to define a learning algorithm that requires only weak supervision, with unpaired data. The resulting model is not only able to perform 3D shape, pose, and texture inference from 2D images, but can also generate novel textured 3D shapes and renders, similar to a graphics pipeline. More specifically, our method (i) infers an explicit 3D mesh representation, (ii) utilizes example shapes to regularize inference, (iii) requires only an image mask (no keypoints or camera extrinsics), and (iv) has generative capabilities. While prior work explores subsets of these properties, their combination is novel. We demonstrate the utility of our learned representation, as well as its performance on image generation and unpaired 3D shape inference tasks. Tristan Aumentado-Armstrong, Alex Levinshtein, Stavros Tsogkas, Konstantinos G. Derpanis, Allan Douglas Jepson |
3DV | 1 |
| 2019 | Geometric Disentanglement for Generative Latent Shape ModelsabstractRepresenting 3D shapes is a fundamental problem in artificial intelligence, which has numerous applications within computer vision and graphics. One avenue that has recently begun to be explored is the use of latent representations of generative models. However, it remains an open problem to learn a generative model of shapes that is interpretable and easily manipulated, particularly in the absence of supervised labels. In this paper, we propose an unsupervised approach to partitioning the latent space of a variational autoencoder for 3D point clouds in a natural way, using only geometric information, that builds upon prior work utilizing generative adversarial models of point sets. Our method makes use of tools from spectral geometry to separate intrinsic and extrinsic shape information, and then considers several hierarchical disentanglement penalties for dividing the latent space in this manner. We also propose a novel disentanglement penalty that penalizes the predicted change in the latent representation of the output,with respect to the latent variables of the initial shape. We show that the resulting latent representation exhibits intuitive and interpretable behaviour, enabling tasks such as pose transfer that cannot easily be performed by models with an entangled representation. Tristan Aumentado-Armstrong, Stavros Tsogkas, Allan Douglas Jepson, Sven J. Dickinson |
ICCV | 1 |
| 2017 | Denoising Moving Heart Wall Fibers Using Cartan Frames
Babak Samari, Tristan Aumentado-Armstrong, Gustav J. Strijkers, Martijn Froeling, Kaleem Siddiqi |
MICCAI (1) | 2 |
| 2017 | Stochastic Heat Kernel Estimation on Sampled ManifoldsabstractAbstract The heat kernel is a fundamental geometric object associated to every Riemannian manifold, used across applications in computer vision, graphics, and machine learning. In this article, we propose a novel computational approach to estimating the heat kernel of a statistically sampled manifold (e.g. meshes or point clouds), using its representation as the transition density function of Brownian motion on the manifold. Our approach first constructs a set of local approximations to the manifold via moving least squares. We then simulate Brownian motion on the manifold by stochastic numerical integration of the associated Ito diffusion system. By accumulating a number of these trajectories, a kernel density estimation method can then be used to approximate the transition density function of the diffusion process, which is equivalent to the heat kernel. We analyse our algorithm on the 2‐sphere, as well as on shapes in 3D. Our approach is readily parallelizable and can handle manifold samples of large size as well as surfaces of high co‐dimension, since all the computations are local. We relate our method to the standard approaches in diffusion geometry and discuss directions for future work. Tristan Aumentado-Armstrong, Kaleem Siddiqi |
Comput. Graph. Forum | 1 |
| 2015 | Electrosensory Midbrain Neurons Display Feature Invariant Responses to Natural Communication StimuliabstractNeurons that respond selectively but in an invariant manner to a given feature of natural stimuli have been observed across species and systems. Such responses emerge in higher brain areas, thereby suggesting that they occur by integrating afferent input. However, the mechanisms by which such integration occurs are poorly understood. Here we show that midbrain electrosensory neurons can respond selectively and in an invariant manner to heterogeneity in behaviorally relevant stimulus waveforms. Such invariant responses were not seen in hindbrain electrosensory neurons providing afferent input to these midbrain neurons, suggesting that response invariance results from nonlinear integration of such input. To test this hypothesis, we built a model based on the Hodgkin-Huxley formalism that received realistic afferent input. We found that multiple combinations of parameter values could give rise to invariant responses matching those seen experimentally. Our model thus shows that there are multiple solutions towards achieving invariant responses and reveals how subthreshold membrane conductances help promote robust and invariant firing in response to heterogeneous stimulus waveforms associated with behaviorally relevant stimuli. We discuss the implications of our findings for the electrosensory and other systems. Tristan Aumentado-Armstrong, Michael G. Metzen, Michael K. J. Sproule, Maurice J. Chacron |
PLoS Comput. Biol. | 1 |
| 2014 | Transient protein-protein interface prediction: datasets, features, algorithms, and the RAD-T predictorabstractBACKGROUND: Transient protein-protein interactions (PPIs), which underly most biological processes, are a prime target for therapeutic development. Immense progress has been made towards computational prediction of PPIs using methods such as protein docking and sequence analysis. However, docking generally requires high resolution structures of both of the binding partners and sequence analysis requires that a significant number of recurrent patterns exist for the identification of a potential binding site. Researchers have turned to machine learning to overcome some of the other methods' restrictions by generalising interface sites with sets of descriptive features. Best practices for dataset generation, features, and learning algorithms have not yet been identified or agreed upon, and an analysis of the overall efficacy of machine learning based PPI predictors is due, in order to highlight potential areas for improvement. RESULTS: The presence of unknown interaction sites as a result of limited knowledge about protein interactions in the testing set dramatically reduces prediction accuracy. Greater accuracy in labelling the data by enforcing higher interface site rates per domain resulted in an average 44% improvement across multiple machine learning algorithms. A set of 10 biologically unrelated proteins that were consistently predicted on with high accuracy emerged through our analysis. We identify seven features with the most predictive power over multiple datasets and machine learning algorithms. Through our analysis, we created a new predictor, RAD-T, that outperforms existing non-structurally specializing machine learning protein interface predictors, with an average 59% increase in MCC score on a dataset with a high number of interactions. CONCLUSION: Current methods of evaluating machine-learning based PPI predictors tend to undervalue their performance, which may be artificially decreased by the presence of un-identified interaction sites. Changes to predictors' training sets will be integral to the future progress of interface prediction by machine learning methods. We reveal the need for a larger test set of well studied proteins or domain-specific scoring algorithms to compensate for poor interaction site identification on proteins in general. Calem J. Bendell, Shalon Liu, Tristan Aumentado-Armstrong, Bogdan Istrate, Paul T. Cernek, Samuel Khan, Sergiu Picioreanu, Michael Zhao, Robert A. Murgita |
BMC Bioinform. | 3 |