EDBT 2026 Demo / reviewers in the wild / expert
Junhao Zhang 0001
dblp:144/1409-1 · also David Junhao Zhang
· DBLP profile ↗
24ranked-venue papers
6as first author
24since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 20 · 5 first-author · 20 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 4 first-author · 17 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-TuningabstractRecently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique. Junhao Zhang 0001, Roni Paiss, Shiran Zada, Nikhil Karnad, David E. Jacobs, Yael Pritch, Inbar Mosseri, Zheng Shou 0001, Neal Wadhwa, Nataniel Ruiz |
CVPR | 1 |
| 2025 | MixEval-X: Any-to-any Evaluations from Real-world Data MixtureabstractPerceiving and generating diverse modalities are crucial for AI models to effectively learn from and engage with real-world signals, necessitating reliable evaluations for their development. We identify two major issues in current evaluations: (1) inconsistent standards, shaped by different communities with varying protocols and maturity levels; and (2) significant query, grading, and generalization biases. To address these, we introduce MixEval-X, the first any-to-any, real-world benchmark designed to optimize and standardize evaluations across diverse input and output modalities. We propose multi-modal benchmark mixture and adaptation-rectification pipelines to reconstruct real-world task distributions, ensuring evaluations generalize effectively to real-world use cases. Extensive meta-evaluations show our approach effectively aligns benchmark samples with real-world task distributions. Meanwhile, MixEval-X's model rankings correlate strongly with that of crowd-sourced real-world evaluations (up to 0.98) while being much more efficient. We provide comprehensive leaderboards to rerank existing models and organizations and offer insights to enhance understanding of multi-modal evaluations and inform future research. Jinjie Ni, Deepanway Ghosal, Bo Li 0080, Junhao Zhang 0001, Xiang Yue, Fuzhao Xue, Yuntian Deng, Zian Zheng 0001, Kaichen Zhang, Mahir Shah, Kabir Jain, Yang You 0001, Michael Shieh |
ICLR | 5 |
| 2025 | Show-o: One Single Transformer to Unify Multimodal Understanding and GenerationabstractWe present a unified transformer, i.e., Show-o, that unifies multimodal understanding and generation. Unlike fully autoregressive models, Show-o unifies autoregressive and (discrete) diffusion modeling to adaptively handle inputs and outputs of various and mixed modalities. The unified model flexibly supports a wide range of vision-language tasks including visual question-answering, text-to-image generation, text-guided inpainting/extrapolation, and mixed-modality generation. Across various benchmarks, it demonstrates comparable or superior performance to existing individual models with an equivalent or larger number of parameters tailored for understanding or generation. This significantly highlights its potential as a next-generation foundation model. Jinheng Xie, Weijia Mao, Zechen Bai, Junhao Zhang 0001, Qinghong Lin, Yuchao Gu, Zhenheng Yang, Zheng Shou 0001 |
ICLR | 4 |
| 2025 | MoonShot: Towards Controllable Video Generation and Editing with Motion-Aware Multimodal Conditions
Junhao Zhang 0001, Zheng Shou 0001, Caiming Xiong, Doyen Sahoo |
Int. J. Comput. Vis. | 1 |
| 2025 | Show-1: Marrying Pixel and Latent Diffusion Models for Text-to-Video Generation
Junhao Zhang 0001, Jay Zhangjie Wu, Jia-Wei Liu, Rui Zhao 0001, Lingmin Ran, Yuchao Gu, Difei Gao, Zheng Shou 0001 |
Int. J. Comput. Vis. | 1 |
| 2024 | VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point CorrespondenceabstractCurrent diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often in-effective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the Video Swap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (e.g., removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos. Yuchao Gu, Yipin Zhou, Bichen Wu, Licheng Yu, Jia-Wei Liu, Rui Zhao 0001, Jay Zhangjie Wu, Junhao Zhang 0001, Zheng Shou 0001, Kevin Tang |
CVPR | 8 |
| 2024 | DragAnything: Motion Control for Anything Using Entity Representation
Weijia Wu 0001, Zhuang Li 0002, Yuchao Gu, Rui Zhao 0001, Yefei He, Junhao Zhang 0001, Zheng Shou 0001, Tingting Gao |
ECCV (22) | 6 |
| 2024 | Free-ATM: Harnessing Free Attention Masks for Representation Learning on Diffusion-Generated Images
Junhao Zhang 0001, Mutian Xu, Jay Zhangjie Wu, Chuhui Xue, Xiaoguang Han 0001, Song Bai 0001, Zheng Shou 0001 |
ECCV (40) | 1 |
| 2024 | MotionDirector: Motion Customization of Text-to-Video Diffusion Models
Rui Zhao 0001, Yuchao Gu, Jay Zhangjie Wu, Junhao Zhang 0001, Jia-Wei Liu, Weijia Wu 0001, Jussi Keppo, Zheng Shou 0001 |
ECCV (56) | 4 |
| 2024 | EvolveDirector: Approaching Advanced Text-to-Image Generation with Large Vision-Language ModelsabstractRecent advancements in generation models have showcased remarkable capabilities in generating fantastic content. However, most of them are trained on proprietary high-quality data, and some models withhold their parameters and only provide accessible application programming interfaces (APIs), limiting their benefits for downstream tasks. To explore the feasibility of training a text-to-image generation model comparable to advanced models using publicly available resources, we introduce EvolveDirector. This framework interacts with advanced models through their public APIs to obtain text-image data pairs to train a base model. Our experiments with extensive data indicate that the model trained on generated data of the advanced model can approximate its generation capability. However, it requires large-scale samples of 10 million or more. This incurs significant expenses in time, computational resources, and especially the costs associated with calling fee-based APIs. To address this problem, we leverage pre-trained large vision-language models (VLMs) to guide the evolution of the base model. VLM continuously evaluates the base model during training and dynamically updates and refines the training dataset by the discrimination, expansion, deletion, and mutation operations. Experimental results show that this paradigm significantly reduces the required data volume. Furthermore, when approaching multiple advanced models, EvolveDirector can select the best samples generated by them to learn powerful and balanced abilities. The final trained model Edgen is demonstrated to outperform these advanced models. The code and model weights are available at https://github.com/showlab/EvolveDirector. Rui Zhao 0001, Hangjie Yuan, Yujie Wei 0001, Shiwei Zhang 0001, Yuchao Gu, Lingmin Ran, Xiang Wang 0012, Jay Zhangjie Wu, Junhao Zhang 0001, Yingya Zhang, Zheng Shou 0001 |
NeurIPS | 9 |
| 2023 | Making Vision Transformers Efficient from A Token Sparsification ViewabstractThe quadratic computational complexity to the number of tokens limits the practical applications of Vision Transformers (ViTs). Several works propose to prune redundant tokens to achieve efficient ViTs. However, these methods generally suffer from (i) dramatic accuracy drops, (ii) application difficulty in the local vision transformer, and (iii) non-general-purpose networks for downstream tasks. In this work, we propose a novel Semantic Token ViT (STViT), for efficient global and local vision transformers, which can also be revised to serve as backbone for downstream tasks. The semantic tokens represent cluster centers, and they are initialized by pooling image tokens in space and recovered by attention, which can adaptively represent global or local semantic information. Due to the cluster properties, a few semantic tokens can attain the same effect as vast image tokens, for both global and local vision transformers. For instance, only 16 semantic tokens on DeiT-(Tiny,Small,Base) can achieve the same accuracy with more than 100% inference speed improvement and nearly 60% FLOPs reduction; on Swin-(Tiny,Small,Base), we can employ 16 semantic tokens in each window to further speed it up by around 20% with slight accuracy increase. Besides great success in image classification, we also extend our method to video recognition. In addition, we design a STViT-R(ecovery) network to restore the detailed spatial information based on the STViT, making it work for downstream tasks, which is powerless for previous token sparsification methods. Experiments demonstrate that our method can achieve competitive results compared to the original networks in object detection and instance segmentation, with over 30% FLOPs reduction for backbone. Shuning Chang, Pichao Wang, Ming Lin 0002, Fan Wang 0019, Junhao Zhang 0001, Rong Jin 0001, Zheng Shou 0001 |
CVPR | 5 |
| 2023 | Too Large; Data Reduction for Vision-Language Pre-TrainingabstractThis paper examines the problems of severe image-text misalignment and high redundancy in the widely-used large-scale Vision-Language Pre-Training (VLP) datasets. To address these issues, we propose an efficient and straightforward Vision-Language learning algorithm called ${\color {Purple}{TL;DR}}$, which aims to compress the existing large VLP data into a small, high-quality set. Our approach consists of two major steps. First, a codebook-based encoder-decoder captioner is developed to select representative samples. Second, a new caption is generated to complement the original captions for selected samples, mitigating the text-image misalignment problem while maintaining uniqueness. As the result, ${\color {Purple}{TL;DR}}$ enables us to reduce the large dataset into a small set of high-quality data, which can serve as an alternative pre-training dataset. This algorithm significantly speeds up the time-consuming pretraining process. Specifically, ${\color {Purple}{TL;DR}}$ can compress the mainstream VLP datasets at a high ratio, e.g., reduce well-cleaned CC3M dataset from 2.82M to 0.67M (~24%) and noisy YFCC15M from 15M to 2.5M (~16.7%). Extensive experiments with three popular VLP models over seven downstream tasks show that VLP model trained on the compressed dataset provided by ${\color {Purple}{TL;DR}}$ can perform similar or even better results compared with training on the full-scale dataset1. Alex Jinpeng Wang, Qinghong Lin, Junhao Zhang 0001, Stan Weixian Lei, Zheng Shou 0001 |
ICCV | 3 |
| 2023 | Label-Efficient Online Continual Object Detection in Streaming VideoabstractHumans can watch a continuous video stream and effortlessly perform continual acquisition and transfer of new knowledge with minimal supervision yet retaining previously learnt experiences. In contrast, existing continual learning (CL) methods require fully annotated labels to effectively learn from individual frames in a video stream. Here, we examine a more realistic and challenging problem—Label-Efficient Online Continual Object Detection (LEOCOD) in streaming video. We propose a plug-and-play module, Efficient-CLS, that can be easily inserted into and consistently improve existing CL algorithms for object detection in video streams with reduced data annotation costs and model retraining time. We show that our method has achieved significant improvement with minimal forgetting across all supervision levels on two challenging CL benchmarks for streaming real-world videos. Remarkably, with only 25% annotated video frames, our proposed method still outperforms the state-of-the-art CL models trained with 100% annotations on all video frames. The data and source code will be publicly available at https://github.com/showlab/Efficient-CLS. Jay Zhangjie Wu, Junhao Zhang 0001, Wynne Hsu, Mengmi Zhang, Zheng Shou 0001 |
ICCV | 2 |
| 2023 | UniFormer: Unifying Convolution and Self-Attention for Visual RecognitionabstractIt is a challenging task to learn discriminative representation from images and videos, due to large local redundancy and complex global dependency in these visual data. Convolution neural networks (CNNs) and vision transformers (ViTs) have been two dominant frameworks in the past few years. Though CNNs can efficiently decrease local redundancy by convolution within a small neighborhood, the limited receptive field makes it hard to capture global dependency. Alternatively, ViTs can effectively capture long-range dependency via self-attention, while blind similarity comparisons among all the tokens lead to high redundancy. To resolve these problems, we propose a novel Unified transFormer (UniFormer), which can seamlessly integrate the merits of convolution and self-attention in a concise transformer format. Different from the typical transformer blocks, the relation aggregators in our UniFormer block are equipped with local and global token affinity respectively in shallow and deep layers, allowing tackling both redundancy and dependency for efficient and effective representation learning. Finally, we flexibly stack our blocks into a new powerful backbone, and adopt it for various vision tasks from image to video domain, from classification to dense prediction. Without any extra training data, our UniFormer achieves 86.3 top-1 accuracy on ImageNet-1 K classification task. With only ImageNet-1 K pre-training, it can simply achieve state-of-the-art performance in a broad range of downstream tasks. It obtains 82.9/84.8 top-1 accuracy on Kinetics-400/600, 60.9/71.2 top-1 accuracy on Something-Something V1/V2 video classification tasks, 53.8 box AP and 46.4 mask AP on COCO object detection task, 50.8 mIoU on ADE20 K semantic segmentation task, and 77.4 AP on COCO pose estimation task. Moreover, we build an efficient UniFormer with a concise hourglass design of token shrinking and recovering, which achieves 2-4[Formula: see text] higher throughput than the recent lightweight models. Kunchang Li 0002, Yali Wang 0001, Junhao Zhang 0001, Peng Gao 0007, Guanglu Song, Yu Liu 0015, Hongsheng Li 0001, Yu Qiao 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Magi-Net: Meta Negative Network for Early Activity PredictionabstractEarly activity prediction/recognition aims to recognize action categories before they are fully conveyed. Compared to full-length action sequences, partial video sequences only provide insufficient discrimination information, which makes predicting the class labels for some similar activities challenging, especially when only very few frames can be observed. To address this challenge, in this paper, we propose a novel meta negative network, namely, Magi-Net, that utilizes a contrastive learning scheme to alleviate the insufficiency of discriminative information. In our Magi-Net model, the positive samples are generated by augmenting an input anchor conditioned on all observation ratios, while the negative samples are selected from a trainable negative look-up memory (LUM) table, which stores the training samples and the corresponding misleading categories. Furthermore, a meta negative sample optimization strategy (MetaSOS) is proposed to boost the training of Magi-Net by encouraging the model to learn from the most informative negative samples via a meta learning scheme. Extensive experiments are conducted on several public skeleton-based activity datasets, and the results show the efficacy of the proposed Magi-Net model. Faliang Chang, Junhao Zhang 0001, Rui Yan 0010, Chunsheng Liu 0001, Bin Wang 0004, Zheng Shou 0001 |
IEEE Trans. Image Process. | 3 |
| 2022 | Dual-AI: Dual-path Actor Interaction Learning for Group Activity RecognitionabstractLearning spatial-temporal relation among multiple actors is crucial for group activity recognition. Different group activities often show the diversified interactions between actors in the video. Hence, it is often difficult to model complex group activities from a single view of spatial-temporal actor evolution. To tackle this problem, we propose a distinct Dual-path Actor Interaction (Dual-AI) framework, which flexibly arranges spatial and temporal transformers in two complementary orders, enhancing actor relations by integrating merits from different spatio-temporal paths. Moreover, we introduce a novel Multi-scale Actor Contrastive Loss (MAC-Loss) between two interactive paths of Dual-AI. Via self-supervised actor consistency in both frame and video levels, MAC-Loss can effectively distinguish individual actor representations to reduce action confusion among different actors. Consequently, our Dual-AI can boost group activity recognition by fusing such discriminative features of different actors. To evaluate the proposed approach, we conduct extensive experiments on the widely used benchmarks, including Volleyball [21], Collective Activity [II], and NBA datasets [49]. The proposed Dual-AI achieves state-of-the-art performance on all these datasets. It is worth noting the proposed Dual-AI with 50% training data outperforms a number of recent approaches with 100% training data. This confirms the generalization power of Dual-AI for group activity recognition, even under the challenging scenarios of limited supervision. Mingfei Han 0002, Junhao Zhang 0001, Yali Wang 0001, Lina Yao 0001, Xiaojun Chang, Yu Qiao 0001 |
CVPR | 2 |
| 2022 | MorphMLP: An Efficient MLP-Like Backbone for Spatial-Temporal Representation Learning
Junhao Zhang 0001, Kunchang Li 0002, Yali Wang 0001, Yunpeng Chen, Shashwat Chandra, Yu Qiao 0001, Luoqi Liu, Zheng Shou 0001 |
ECCV (35) | 1 |
| 2022 | Look Less Think More: Rethinking Compositional Action RecognitionabstractCompositional action recognition which aims to identify the unseen combinations of actions and objects has recently attracted wide attention. Conventional methods bring in additional cues (e.g., dynamic motions of objects) to alleviate the inductive bias between the visual appearance of objects and the human action-level labels. Besides, compared with non-compositional settings, previous methods only pursue higher performance in compositional settings, which can not prove their generalization ability. To this end, we firstly rethink the problem and design a more generalized metric (namely Drop Ratio) and a more practical setting to evaluate the compositional generalization of existing action recognition algorithms. Beyond that, we propose a simple yet effective framework, Look Less Think More (LLTM), to reduce the strong association between visual objects and action-level labels (Look Less), and then discover the commonsense relationships between object categories and human actions (Think More). We test the rationality of the proposed Drop Ratio and Practical setting by comparing several popular action recognition methods on SSV2. Besides, the proposed LLTM achieves state-of-the-art performance on SSV2 with different settings. Rui Yan 0010, Xiangbo Shu, Junhao Zhang 0001, Yonghua Pan, Jinhui Tang 0001 |
ACM Multimedia | 4 |
| 2022 | DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic ScenesabstractModeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynamic, non-rigid scene with explicit and discrete voxel-based representations. However, it is quite challenging to train such a representation which has a large number of model parameters, often resulting in overfitting issues. To overcome this challenge, we devise a novel static-to-dynamic learning paradigm together with a new data capture setup that is convenient to deploy in practice. This paradigm unlocks efficient learning of deformable radiance fields via utilizing the 3D volumetric canonical space learnt from multi-view static images to ease the learning of 4D voxel deformation field with only few-view dynamic sequences. To further improve the efficiency of our DeVRF and its synthesized novel view's quality, we conduct thorough explorations and identify a set of strategies. We evaluate DeVRF on both synthetic and real-world dynamic scenes with different types of deformation. Experiments demonstrate that DeVRF achieves two orders of magnitude speedup (100× faster) with on-par high-fidelity results compared to the previous state-of-the-art approaches. The code and dataset are released in https://github.com/showlab/DeVRF. Yan-Pei Cao 0001, Weijia Mao, Wenqiao Zhang, Junhao Zhang 0001, Jussi Keppo, Ying Shan, Xiaohu Qie, Zheng Shou 0001 |
NeurIPS | 5 |
| 2022 | Pose-guided Generative Adversarial Net for Novel View Action SynthesisabstractWe focus on the problem of novel-view human action synthesis. Given an action video, the goal is to generate the same action from an unseen viewpoint. Naturally, novel view video synthesis is more challenging than image synthesis. It requires the synthesis of a sequence of realistic frames with temporal coherency. Besides, transferring different actions to a novel target view requires awareness of action category and viewpoint change simultaneously. To address these challenges we propose a novel framework named Pose-guided Action Separable Generative Adversarial Net (PAS-GAN), which utilizes pose to alleviate the difficulty of this task. First, we propose a recurrent pose-transformation module which transforms actions from the source view to the target view and generates novel view pose sequence in 2D coordinate space. Second, a well-transformed pose sequence enables us to separate the action and background in the target view. We employ a novel local-global spatial transformation module to effectively generate sequential video features in the target view using these action and background features. Finally, the generated video features are used to synthesize human action with the help of a 3D decoder. Moreover, to focus on dynamic action in the video, we propose a novel multi-scale action-separable loss which further improves the video quality. We conduct extensive experiments on two large-scale multi-view human action datasets, NTU-RGBD and PKU-MMD, demonstrating the effectiveness of PAS-GAN which outperforms existing approaches. The codes and models will be available on https://github.com/xhl-video/PAS-GAN. Xianhang Li, Junhao Zhang 0001, Kunchang Li 0002, Shruti Vyas, Yogesh S. Rawat |
WACV | 2 |
| 2021 | PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/VideosabstractThe end-to-end Human Mesh Recovery (HMR) approach has been successfully used for 3D body reconstruction. However, most HMR-based frameworks reconstruct human body by directly learning mesh parameters from images or videos, while lacking explicit guidance of 3D human pose in visual data. As a result, the generated mesh often exhibits incorrect pose for complex activities. To tackle this problem, we propose to exploit 3D pose to calibrate human mesh. Specifically, we develop two novel Pose Calibration frameworks, i.e., Serial PC-HMR and Parallel PC-HMR. By coupling advanced 3D pose estimators and HMR in a serial or parallel manner, these two frameworks can effectively correct human mesh with guidance of a concise pose calibration module. Furthermore, since the calibration module is designed via non-rigid pose transformation, our PC-HMR frameworks can flexibly tackle bone length variations to alleviate misplacement in the calibrated mesh. Finally, our frameworks are based on generic and complementary integration of data-driven learning and geometrical modeling. Via plug-and-play modules, they can be efficiently adapted for both image/video-based human mesh recovery. Additionally, they have no requirement of extra 3D pose annotations in the testing phase, which releases inference difficulties in practice. We perform extensive experiments on the popular benchmarks, i.e., Human3.6M, 3DPW and SURREAL, where our PC-HMR frameworks achieve the SOTA results. Tianyu Luan, Yali Wang 0001, Junhao Zhang 0001, Zhe Wang 0013, Yu Qiao 0001 |
AAAI | 3 |
| 2021 | Investigate Indistinguishable Points in Semantic Segmentation of 3D Point CloudabstractThis paper investigates the indistinguishable points (difficult to predict label) in semantic segmentation for large-scale 3D point clouds. The indistinguishable points consist of those located in complex boundary, points with similar local textures but different categories, and points in isolate small hard areas, which largely harm the performance of 3D semantic segmentation. To address this challenge, we propose a novel Indistinguishable Area Focalization Network (IAF-Net), which select indistinguishable points adaptively by utilizing the hierarchical semantic features and enhance fine-grained features for points especially those indistinguishable points. We also introduce multi-stage loss to improve the feature representation in a progressive way. Moreover, in order to analyze the segmentation performances of indistinguishable areas, we propose a new evaluation metric called Indistinguishable Points Based Metric (IPBM). Our IAF-Net achieves the state-of-the-art performance on several popular 3D point datasets e.g. S3DIS and ScanNet, and clearly outperform other methods on IPBM. Our code will be available at https://github.com/MingyeXu/IAF-Net. Mingye Xu, Junhao Zhang 0001, Yu Qiao 0001 |
AAAI | 3 |
| 2021 | Learning Geometry-Disentangled Representation for Complementary Understanding of 3D Object Point CloudabstractIn 2D image processing, some attempts decompose images into high and low frequency components for describing edge and smooth parts respectively. Similarly, the contour and flat area of 3D objects, such as the boundary and seat area of a chair, describe different but also complementary geometries. However, such investigation is lost in previous deep networks that understand point clouds by directly treating all points or local patches equally. To solve this problem, we propose Geometry-Disentangled Attention Network (GDANet). GDANet introduces Geometry-Disentangle Module to dynamically disentangle point clouds into the contour and flat part of 3D objects, respectively denoted by sharp and gentle variation components. Then GDANet exploits Sharp-Gentle Complementary Attention Module that regards the features from sharp and gentle variation components as two holistic representations, and pays different attentions to them while fusing them respectively with original point cloud features. In this way, our method captures and refines the holistic and complementary 3D geometric semantics from two distinct disentangled components to supplement the local information. Extensive experiments on 3D object classification and segmentation benchmarks demonstrate that GDANet achieves the state-of-the-arts with fewer parameters. Mutian Xu, Junhao Zhang 0001, Mingye Xu, Xiaojuan Qi 0001, Yu Qiao 0001 |
AAAI | 2 |
| 2021 | Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in VideosabstractGraph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size. Junhao Zhang 0001, Yali Wang 0001, Tianyu Luan, Zhe Wang 0013, Yu Qiao 0001 |
IEEE Trans. Image Process. | 1 |