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Yen-Ming Huang

dblp:144/1463 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0009-8532-1631ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 87% Interaction techniques and input · 13%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality locomotion
teleportation
0.912025
Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality locomotion
0.912025
Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025
Image and video processing
occlusion handling
0.312025
Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input › input device
controller-based interaction
0.312025
Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7
YearPublicationVenuePosition
2025 Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview
abstract
The Point-and-Teleport locomotion in VR allows for instantaneous movement and helps minimize motion sickness. However, precise targeting can be difficult when the intended destination is obscured by an obstruction. This work presents Preview Teleport, an enhanced point-and-teleport technique that incorporates a preview window, enabling users to visualize the landing site behind obstructions in a seamless, single-step process. In a study of 28 participants, we investigated how window position, arc type, camera pose - defined as the three critical design aspects of the preview window - affect user performance. Additionally, we explored the impact of environment familiarity, simulated through a see-through effect. Our findings suggest Preview Teleport boosts efficiency, enhances spatial awareness and reduces fatigue, though it slightly compromises accuracy relative to methods without previews. This drop in accuracy is due to Preview Teleport's use of a preview window for directly targeting distant, obscured areas. In contrast, no-preview methods typically involve users first teleporting to a nearby visible location, then making a final adjustment to the obscured destination, allowing for more precise targeting. Within preview teleport designs, the window attachment to the controller, the camera pose at user-height, and the use of the standard parabolic-arc pointer are recommended. Notably, the rotated-align arc pointer demonstrates superior accuracy in targeting within familiar environments.
Yen-Ming Huang, Tzu-Wei Mi, Li-Wei Chan 0001
IEEE Trans. Vis. Comput. Graph.1