EDBT 2026 Demo / reviewers in the wild / expert
Yen-Ming Huang
dblp:144/1463
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0009-8532-1631ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 87% Interaction techniques and input · 13% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality locomotion
teleportation |
0.9 | 1 | 2025 | Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
virtual reality locomotion |
0.9 | 1 | 2025 | Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025 |
Image and video processing
occlusion handling |
0.3 | 1 | 2025 | Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025 |
Interaction techniques and input › input device
controller-based interaction |
0.3 | 1 | 2025 | Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented Preview · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented PreviewabstractThe Point-and-Teleport locomotion in VR allows for instantaneous movement and helps minimize motion sickness. However, precise targeting can be difficult when the intended destination is obscured by an obstruction. This work presents Preview Teleport, an enhanced point-and-teleport technique that incorporates a preview window, enabling users to visualize the landing site behind obstructions in a seamless, single-step process. In a study of 28 participants, we investigated how window position, arc type, camera pose - defined as the three critical design aspects of the preview window - affect user performance. Additionally, we explored the impact of environment familiarity, simulated through a see-through effect. Our findings suggest Preview Teleport boosts efficiency, enhances spatial awareness and reduces fatigue, though it slightly compromises accuracy relative to methods without previews. This drop in accuracy is due to Preview Teleport's use of a preview window for directly targeting distant, obscured areas. In contrast, no-preview methods typically involve users first teleporting to a nearby visible location, then making a final adjustment to the obscured destination, allowing for more precise targeting. Within preview teleport designs, the window attachment to the controller, the camera pose at user-height, and the use of the standard parabolic-arc pointer are recommended. Notably, the rotated-align arc pointer demonstrates superior accuracy in targeting within familiar environments. Yen-Ming Huang, Tzu-Wei Mi, Li-Wei Chan 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |