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Byung-Hoon Kim

dblp:144/1919 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 33% 3D vision · 33% Graph learning · 12%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › 3d generative model
3d gaussian splatting generation
0.912025
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling · ICCV 2025
Computer vision › 3D vision › 3d generation
3d scene generation
0.912025
SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering · ICCV 2025
Computer vision › 3D vision › object pose estimation
category-agnostic pose estimation
0.912025
CapeLLM: Support-Free Category-Agnostic Pose Estimation with Multimodal Large Language Models · ICCV 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
CapeLLM: Support-Free Category-Agnostic Pose Estimation with Multimodal Large Language Models · ICCV 2025
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
multi-view image generation
0.912025
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling · ICCV 2025
Computer vision › 3D vision
pose estimation
0.912025
CapeLLM: Support-Free Category-Agnostic Pose Estimation with Multimodal Large Language Models · ICCV 2025
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.912025
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling · ICCV 2025
Visual content generation and editing › 3d scene generation
4d scene generation
0.912025
SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering · ICCV 2025
Machine learning › Trustworthy machine learning › interpretability › attention analysis
attention-based explanation
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Machine learning › Graph learning › dynamic graph learning
dynamic network embedding
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Machine learning › Graph learning
graph neural network
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Machine learning › Trustworthy machine learning
interpretability
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Bioinformatics and computational biology › computational neuroscience
connectomics
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Bioinformatics and computational biology › neuroscience
neuroinformatics
0.512021
Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention · NeurIPS 2021
Computer vision › 3D vision
novel view synthesis
0.312025
SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering · ICCV 2025
Machine learning › Generative modeling
video generation
0.312025
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling · ICCV 2025

Methods — techniques the papers use, named apart from their topics

geometric steering · 1.7transformer · 1.0graph neural network · 1.0attention · 1.0prompt design · 0.9multimodal large language model · 0.9inference mechanism · 0.9dual-stream architecture · 0.9diffusion model · 0.9asynchronous sampling · 0.9
YearPublicationVenuePosition
2025 VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling
abstract
We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of real-world scenes, while ensuring generalization to arbitrary text prompts, previous methods fine-tune 2D generative models to jointly model camera poses and multi-view images. However, these methods suffer from instability when extending 2D generative models to joint modeling due to the modality gap, which necessitates additional models to stabilize training and inference. In this work, we propose an architecture and a sampling strategy to jointly model multi-view images and camera poses when fine-tuning a video generation model. Our core idea is a dual-stream architecture that attaches a dedicated pose generation model alongside a pre-trained video generation model via communication blocks, generating multi-view images and camera poses through separate streams. This design reduces interference between the pose and image modalities. Additionally, we propose an asynchronous sampling strategy that denoises camera poses faster than multi-view images, allowing rapidly denoised poses to condition multi-view generation, reducing mutual ambiguity and enhancing cross-modal consistency. Trained on multiple large-scale real-world datasets (RealEstate10K, MVImgNet, DL3DV-10K, ACID), VideoRFSplat outperforms existing text-to-3D direct generation methods that heavily depend on post-hoc refinement via score distillation sampling, achieving superior results without such refinement.
Hyojun Go, Byeongjun Park, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung, Changick Kim
ICCV4
2025 CapeLLM: Support-Free Category-Agnostic Pose Estimation with Multimodal Large Language Models
abstract
Category-agnostic pose estimation (CAPE) has traditionally relied on support images with annotated keypoints, a process that is often cumbersome and may fail to fully capture the necessary correspondences across diverse object categories. Recent efforts have explored the use of text queries, leveraging their enhanced stability and generalization capabilities. However, existing approaches often remain constrained by their reliance on support queries, their failure to fully utilize the rich priors embedded in pre-trained large language models, and the limitations imposed by their parametric distribution assumptions. To address these challenges, we introduce CapeLLM, the first multimodal large language model (MLLM) designed for CAPE. Our method only employs query image and detailed text descriptions as an input to estimate category-agnostic keypoints. Our method encompasses effective training strategies and carefully designed instructions for applying the MLLM to CAPE. Moreover, we propose an inference mechanism that further enhances the reasoning process for unseen keypoints. while flexibly modeling their underlying spatial distribution and uncertainty, allowing for adaptive refinement based on contextual cues. We conducted extensive experiments to apply the MLLM to CAPE effectively, focusing not only on the model architecture and prompt design but also on ensuring robustness across input variations. Our approach sets a new state-of-the-art on the MP-100 benchmark in the 1-shot and even 5-shot setting, marking a significant advancement in the field of category-agnostic pose estimation. Code is available at https://github.com/Junhojuno/CapeLLM.
Hyungjin Chung, Byung-Hoon Kim
ICCV3
2025 SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering
Byeongjun Park, Hyojun Go, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung, Changick Kim
ICCV4
2021 Learning Dynamic Graph Representation of Brain Connectome with Spatio-Temporal Attention
abstract
Functional connectivity (FC) between regions of the brain can be assessed by the degree of temporal correlation measured with functional neuroimaging modalities. Based on the fact that these connectivities build a network, graph-based approaches for analyzing the brain connectome have provided insights into the functions of the human brain. The development of graph neural networks (GNNs) capable of learning representation from graph structured data has led to increased interest in learning the graph representation of the brain connectome. Although recent attempts to apply GNN to the FC network have shown promising results, there is still a common limitation that they usually do not incorporate the dynamic characteristics of the FC network which fluctuates over time. In addition, a few studies that have attempted to use dynamic FC as an input for the GNN reported a reduction in performance compared to static FC methods, and did not provide temporal explainability. Here, we propose STAGIN, a method for learning dynamic graph representation of the brain connectome with spatio-temporal attention. Specifically, a temporal sequence of brain graphs is input to the STAGIN to obtain the dynamic graph representation, while novel READOUT functions and the Transformer encoder provide spatial and temporal explainability with attention, respectively. Experiments on the HCP-Rest and the HCP-Task datasets demonstrate exceptional performance of our proposed method. Analysis of the spatio-temporal attention also provide concurrent interpretation with the neuroscientific knowledge, which further validates our method. Code is available at https://github.com/egyptdj/stagin
Byung-Hoon Kim, Jong Chul Ye, Jae-Jin Kim
NeurIPS1