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Haojie Huang 0001

dblp:144/2195-1 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0001-8737-7959ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 71% Reinforcement learning · 18% 3D vision · 11%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping
pick-and-place
1.622025
Match Policy: A Simple Pipeline from Point Cloud Registration to Manipulation Policies · ICRA 2025
Fourier Transporter: Bi-Equivariant Robotic Manipulation in 3D · ICLR 2024
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.812024
Fourier Transporter: Bi-Equivariant Robotic Manipulation in 3D · ICLR 2024
Robotics › Robot manipulation › grasping › grasp detection
6-dof grasp detection
0.712023
Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection · ICRA 2023
Robotics › Robot manipulation › grasping
grasp detection
0.712023
Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection · ICRA 2023
Computer vision › 3D vision
point cloud registration
0.312025
Match Policy: A Simple Pipeline from Point Cloud Registration to Manipulation Policies · ICRA 2025
Computer vision › 3D vision
point cloud processing
0.212023
Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection · ICRA 2023

Methods — techniques the papers use, named apart from their topics

key-frame registration · 0.9demonstration-based policy · 0.9fourier transformation · 0.8equivariant neural network · 0.8graph neural network · 0.7SE(3)-invariant representation · 0.7
YearPublicationVenuePosition
2025 Match Policy: A Simple Pipeline from Point Cloud Registration to Manipulation Policies
abstract
Many manipulation tasks require the robot to rearrange objects relative to one another. Such tasks can be described as a sequence of relative poses between parts of a set of rigid bodies. In this work, we propose Match Policy, a simple but novel pipeline for solving high-precision pick and place tasks. Instead of predicting actions directly, our method registers the pick and place targets to the stored demonstrations. This transfers action inference into a point cloud registration task and enables us to realize nontrivial manipulation policies without any training. Match Policy is designed to solve high-precision tasks with a key-frame setting. By leveraging the geometric interaction and the symmetries of the task, it achieves extremely high sample efficiency and generalizability to unseen configurations. We demonstrate its state-of-the-art performance across various tasks on RLbench benchmark compared with several strong baselines and test it on a real robot with six tasks. Videos and code are available on https://haojhuang.github.io/match_page/.
Haojie Huang 0001, Dian Wang 0001, Robin Walters 0001, Robert Platt 0001
ICRA1
2025 3D Equivariant Visuomotor Policy Learning via Spherical Projection
abstract
Equivariant models have recently been shown to improve the data efficiency of diffusion policy by a significant margin. However, prior work that explored this direction focused primarily on point cloud inputs generated by multiple cameras fixed in the workspace. This type of point cloud input is not compatible with the now-common setting where the primary input modality is an eye-in-hand RGB camera like a GoPro. This paper closes this gap by incorporating into the diffusion policy model a process that projects features from the 2D RGB camera image onto a sphere. This enables us to reason about symmetries in $\mathrm{SO}(3)$ without explicitly reconstructing a point cloud. We perform extensive experiments in both simulation and the real world that demonstrate that our method consistently outperforms strong baselines in terms of both performance and sample efficiency. Our work, $\textbf{Image-to-Sphere Policy}$ ($\textbf{ISP}$), is the first $\mathrm{SO}(3)$-equivariant policy learning framework for robotic manipulation that works using only monocular RGB inputs.
Boce Hu, Dian Wang 0001, David Klee, Heng Tian, Xupeng Zhu, Haojie Huang 0001, Robert Platt 0001, Robin Walters 0001
NeurIPS6
2024 Fourier Transporter: Bi-Equivariant Robotic Manipulation in 3D
abstract
Many complex robotic manipulation tasks can be decomposed as a sequence of pick and place actions. Training a robotic agent to learn this sequence over many different starting conditions typically requires many iterations or demonstrations, especially in 3D environments. In this work, we propose Fourier Transporter ($\text{FourTran}$), which leverages the two-fold $\mathrm{SE}(d)\times\mathrm{SE}(d)$ symmetry in the pick-place problem to achieve much higher sample efficiency. $\text{FourTran}$ is an open-loop behavior cloning method trained using expert demonstrations to predict pick-place actions on new configurations. $\text{FourTran}$ is constrained by the symmetries of the pick and place actions independently. Our method utilizes a fiber space Fourier transformation that allows for memory-efficient computation. Tests on the RLbench benchmark achieve state-of-the-art results across various tasks.
Haojie Huang 0001, Owen Howell 0001, Dian Wang 0001, Xupeng Zhu, Robert Platt 0001, Robin Walters 0001
ICLR1
2023 Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection
abstract
Given point cloud input, the problem of 6-DoF grasp pose detection is to identify a set of hand poses in SE(3) from which an object can be successfully grasped. This important problem has many practical applications. Here we propose a novel method and neural network model that enables better grasp success rates relative to what is available in the literature. The method takes standard point cloud data as input and works well with single-view point clouds observed from arbitrary viewing directions. Videos and code are available at https://haojhuang.github.io/edge_grasp_page/.
Haojie Huang 0001, Dian Wang 0001, Xupeng Zhu, Robin Walters 0001, Robert Platt 0001
ICRA1
2021 GASCN: Graph Attention Shape Completion Network
abstract
Shape completion, the problem of inferring the complete geometry of an object given a partial point cloud, is an important problem in robotics and computer vision. This paper proposes the Graph Attention Shape Completion Network (GASCN), a novel neural network model that solves this problem. This model combines a graph-based model for encoding local point cloud information with an MLP-based architecture for encoding global information. For each completed point, our model infers the normal and extent of the local surface patch which is used to produce dense yet precise shape completions. We report experiments that demonstrate that GASCN outperforms standard shape completion methods on a standard benchmark drawn from the Shapenet dataset.
Haojie Huang 0001, Robert Platt 0001
3DV1